[MOD][WARLORDS] ViSa Modpack

Alondin said:
This CTD was done at fast speed (320 turns).

First failed on turn 40, restarted game and loaded save game,
next CTD was on turn 63 where it always fails, save game attached.

Alondin, Master of Breaking Stuff

PS - the Bug Report on VISA website is still broken, I assume your
service is down for the weekend again? Not authorized,
HTTP Error 403 Forbidden

I was able to clear the CTD on your first game from 1920 BC by deleting the Iroquois...then the Phoenician....then the Indian all seperately. This CTD is so hard to track down because those 3 civs could not be doing exactly the same thing at exactly the same time....and removing any one of those 3 civs clears the CTD :crazyeye:
 
Firehawk,
How many turns after the CTD did you try?
In all my CTD's, the first time it happened was way before the game
posted, but reloading the save game got me some more turns.
I suspect that deleting a civilization just puts off the CTD for some more
turns, maybe it has to do with how much stuff is stored somewhere...
Clearing the cache sometimes got me a few more turns, sometimes not.

Alondin
 
Alondin said:
Firehawk,
How many turns after the CTD did you try?
In all my CTD's, the first time it happened was way before the game
posted, but reloading the save game got me some more turns.
I suspect that deleting a civilization just puts off the CTD for some more
turns, maybe it has to do with how much stuff is stored somewhere...
Clearing the cache sometimes got me a few more turns, sometimes not.

Alondin

Exactly...it is random on how far you get and on a different computer it changes the CTD point as well...

There is clearly a problem, but it is clearly not a single repeatable event that we see playing the game....but hopefully mrgenie can find a common point in the code...
 
TAfirehawk said:
Exactly...it is random on how far you get and on a different computer it changes the CTD point as well...

There is clearly a problem, but it is clearly not a single repeatable event that we see playing the game....but hopefully mrgenie can find a common point in the code...


I am starting to think this CTD is related to the AI changes in v2.08 and how they merge with ViSa....I delete ONE WORKER and it clears the CTD in Alondin's game, which I have tested at least 6-8 times that CTD's very consistent.

When mrgenie gets back, I will suggest pulling the AI changes in v2.08 and letting us test it out....and yes I am grasping for a needle in a haystack here ;)
 
TAfirehawk said:
I am starting to think this CTD is related to the AI changes in v2.08 and how they merge with ViSa....I delete ONE WORKER and it clears the CTD in Alondin's game, which I have tested at least 6-8 times that CTD's very consistent.

When mrgenie gets back, I will suggest pulling the AI changes in v2.08 and letting us test it out....and yes I am grasping for a needle in a haystack here ;)

Or we pull out the new resources in ViSa...

Where is that straw I am grasping for :crazyeye:
 
Lachlan said:
You will see an image of my problem ...

I suggested a rar empacking the folder ../VISA/.. and should unpacking manually ...

Because the exe patch nor the exe full 2.00 for warlords don't function :(
Hi Lachlan,

I have noticed the installer having problems finding the right directory when your XP login contains "special characters". In my case, that's an "é" in the the XP login.

What worked for me: You should do is look in your (presumably french) equivalent "C:\documents and settings". Inside there, you'll find a directory with your normal login, and a second one with your normal login, except special characters being replaced by other special characters (in my case the "é" got replaced with a "left arrow" character). Within that new directory, you'll find the extracted files. Copying these in the correspondent subdirectory in the "real" (your username) directory, followed by a new start of the installation exe makes it work (the exe will just extract the files to the "wrong" directory again, but later looks for it in the real (your username) directory, finding them this time). After finishing installation, just make sure you delete all temporary files which did not get deleted.

Good luck!

PS to the mod makers: Great work, thanks! And I'm keeping my fingers crossed for you finding the CTD cause, I am currently grounded as well. :)
 
TAfirehawk said:
Not sure how you could get STABLES in an XML from Firaxis or ViSa...because it doesn't exist, at least not found with the search function in windows, which can miss things I suppose.

Please help us here, be specific on what you did....

EDIT
Stupid windows search....how dare I use wildcards to search....finds nothing but without wildcards it finds STABLES all over the place....grrrr....Bill Gates....grrrrr


. . . but isn't Bill the guy who implemented that "registery" thingy you are so fond off ? ;)

Elrikk
 
NEW SUBJECT...

We are looking to change from the VISA.INI way of changing the settings for ViSa to a Visual Basic interface before Civ loads.

Would you rather see something like this in-game?
 
TAfirehawk said:
Again, if you folks don't want to have to change/tweak this every week, then tell us the changes you are making....especially those changing the SDK.

Hi guys, just got back from a week-end at the gf's parents and I see the week-end has been busy here...;-)
I have only recently started to mess around with the SDK. My main goal was to change research was done by making it kind of "blind". It just happens that by the time I'm done, Warlords got a patch, then VISA goes to 2.00, so before I go and test everything, I thought it'd be better to move it to the new versions... However still no SDK on the website, is it because of the CTD everyone seems to have?
 
I tested the Visa 2.0 and i didnt get any CTDs (at least till 0 BC), but the game still freezes on me inbetween turns.. It starts bout 1600 BC and then occurs randomly with increased magnitude (the later the more waits and the longer they are) Its killing my game, 40s + waits inbetween turns i a real pain in the ass, not to mention it makes playing multiplayer impossible.. Does anyone have the same prob ??

P.S. Ive got my civ tuned for performance (no logs etc..), got a decent comp, and none of this happens in any other MOD.. PLEASE HELP !! :)

cheers
 
noid said:
I tested the Visa 2.0 and i didnt get any CTDs (at least till 0 BC), but the game still freezes on me inbetween turns.. It starts bout 1600 BC and then occurs randomly with increased magnitude (the later the more waits and the longer they are) Its killing my game, 40s + waits inbetween turns i a real pain in the ass, not to mention it makes playing multiplayer impossible.. Does anyone have the same prob ??

P.S. Ive got my civ tuned for performance (no logs etc..), got a decent comp, and none of this happens in any other MOD.. PLEASE HELP !! :)

cheers

I've this problem also in 1.50 patch, i don't know if the problem occur also in the 2.0 because can't go further than 220 turn. Damn CTD!
 
I'm playing the latest version and I had repeated CTD's at year 940BC. Can't go further in that game.
 
TAfirehawk said:
Well if you have no free space on your C Drive, then no different patch can help that....:crazyeye:

But i do got 6 GB space free on my D: drive. All my games and programs are installed on D, only Windows is installed on C:.

What do i need to do to extract your mod on my D: drive?
 
TAfirehawk said:
NEW SUBJECT...

We are looking to change from the VISA.INI way of changing the settings for ViSa to a Visual Basic interface before Civ loads.

Would you rather see something like this in-game?

Looks exciting! Also no problems with accidents if you edit the ini this way rather than manually.
 
noid said:
I tested the Visa 2.0 and i didnt get any CTDs (at least till 0 BC), but the game still freezes on me inbetween turns.. It starts bout 1600 BC and then occurs randomly with increased magnitude (the later the more waits and the longer they are) Its killing my game, 40s + waits inbetween turns i a real pain in the ass, not to mention it makes playing multiplayer impossible.. Does anyone have the same prob ??

P.S. Ive got my civ tuned for performance (no logs etc..), got a decent comp, and none of this happens in any other MOD.. PLEASE HELP !! :)

cheers

try doing a quicksave <SHIFT-F5> and then quickload <SHIFT-F8>. i've seen that cut down on memory used (Performance tab in Task Manager) as much as 70-80MB.

also, periodically exiting the game, deleting cache folder, reloading game, seems to improve performance.

both of these methods help, especially later on when there are many aircraft circling on intercept mode
 
seady said:
I noticed turning off the 3 square radius seemed to help
you mean playing radius 2 improves performance or means = no CTD?

sorry was all day offline and not working on the code..i know how hard you guys want this to be fixed...but taking off all the codes one after the other untill i got to the bug isn't an easy thing :)
 
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