i made similar comments earlier
(read here). i lost F-117's, F-35's, stealth bombers, & Star defense satellites to those pesky bi-planes.
@VISA Team - in the visapedia, there is a unit category for "Early Aircraft", but there is nothing under it. shouldn't bi-planes & blimps be listed there instead of "Airplanes"? (sidenote: Glouchester Gladiator (WWII prop plane) is classified as "Jetplane"?)
there is "air bomb" mode (bomb city defenses/tiles) & "air strike" mode (bomb land/naval targets). is it possible to make an "air-to-air" mode (only attacks other aircraft)?
some other things: ( clean install of 2.0_full )
- Promotion issue: Unable to get Heal III via promotion with XP
- there are 2 Heal II's
- Heal I -> Heal II(a) <has additional defensive bonuses>
- Heal III requires Heal II(b) <no defensive bonuses listed> (which cannot be gotten, ASFAIK)
- both Heal II's show in pedia
- hydra MLRS - replaced by/upgraded to modern armor
- artillery - can't upgrade to howizter per visapedia
- City Guard Building - unable to build due to prereq walls becoming obsolete/unbuildable
- Suggestions:
- don't make walls obsolete/unbuildable (i think that was a Firaxis thing)
- remove city walls prereq from city guard (only as a last resort)
- NEW Building (Police Force, Nat'l Guard armory, etc)
- replaces city guard building (obsoleted by same tech as city walls)
- does the same thing as city guard, but has no prereq (other than tech)
- something for the "Upgradeable Buildings" mod?
- Great Doctors - increase occurrence (i've only seen two spawn in a game of over 1200 turns)
- Suggestions:
- enable doctor specialists
- make more techs give great doctor for first to discover
- Great Doctor/Statesman splash screens still showing all pink
- bog down/hung app - happened several times after sound played for GP spawn, but no GP splash screen. i had to force quit through task manager (WL showed "not responding", no CPU usage) and even hard power down my machine a couple of times (couldn't ALT-TAB out) and reload from last autosave. most times it would continue on past, but a couple of times it took 2-3 tries to get past
Some Questions about the City Guard Building:
- What determines what unit city guard creates?
- why do some produce sam infantry and some machine gun after sam infantry becomes available?
- what are all the units that city guard spawns and the chances of doing so?
- how do computer civs wind up with many (8-10) city guard units in one city?
- why the lack of documentation in the pedia?
- are you tired of me asking questions yet?

that's all for now
dawe