[MOD][WARLORDS] ViSa Modpack

Hmmmm. Desirable (for me anyway).

Can units be 'tagged' with their destination ?

I lose track sometimes of which units I've tasked with garrisoning/ guarding particular locations - especially (of course) when the game gets big - any chance of a mouseover option or summat....???

Can't say you need to make this a high priority....

Thanks guys (and gals?) !
 
AlexTheTall said:
I can't wait to get ViSa in franch damnit!:cry:

I don't see franch in the future any time soon :eek:


Pilotis said:
Hmmmm. Desirable (for me anyway).

Can units be 'tagged' with their destination ?

I lose track sometimes of which units I've tasked with garrisoning/ guarding particular locations - especially (of course) when the game gets big - any chance of a mouseover option or summat....???

Can't say you need to make this a high priority....

Thanks guys (and gals?) !

Never heard that request....not sure how difficult it would be :)
 
TNT factory + 10%

Musket factory - 30%

I'm missing summat here. Please point me to the notes that explain the logic behind this major diff between facilities both of which I would expect to increase war weariness....

Ta
 
Hi
Just a little observation. I've played with the last version before the new patch of warlords was released... i think is the 1.4 could be? don't remember and i don't know if is already fixed sorry... but i could see that certain leaders like Dom Pedro from Brazil or the Albanian leader are always furious even when u share with them the same religion, open borders, civics.. never cautious or pleased, always furious or annoyed... is that a bug or..?
Thx.
 
Pilotis said:
TNT factory + 10%

Musket factory - 30%

I'm missing summat here. Please point me to the notes that explain the logic behind this major diff between facilities both of which I would expect to increase war weariness....

Ta

'Notes that explain the logic'...come on man, give us a break here...either these came from another mod or keldath just included them from scratch.

If you don't like something in ViSa, then propose a CHANGE/SOLUTION...maybe it is just the engineer in me but it is always better received to present a SOLUTION instead of a PROBLEM to the boss ;)
 
TAfirehawk said:
>>More than 18 civs in game

>>Is it real to implement this feature in VISA mod? I'd like to play large map game with 30 or 40 civs.

My guess is that the MAF would kill your game before you hit 50% complete, but maybe not....

But several mods do that. I try this feature and it is playable.
 
AlexTheTall said:
I meaned french... hehe!

I know :p

But the answer is still the same...lots more important things to do than a French version at this point :)
 
lex_kravetski said:
But several mods do that. I try this feature and it is playable.

Seems like I said ViSa....maybe I am seeing things....

And how many other mods are over 700MB???????

And how many reports are the MAF from vanilla Civ and plain Warlords.....well more than ZERO :p
 
TAfirehawk said:
Seems like I said ViSa....maybe I am seeing things....

And how many other mods are over 700MB???????

And how many reports are the MAF from vanilla Civ and plain Warlords.....well more than ZERO :p

The answer is small number of cities of every civ in earlier game and destroying half of civs by each other in later game. But it is needed to try.
 
Caleb_kreegan said:
Hi
Just a little observation. I've played with the last version before the new patch of warlords was released... i think is the 1.4 could be? don't remember and i don't know if is already fixed sorry... but i could see that certain leaders like Dom Pedro from Brazil or the Albanian leader are always furious even when u share with them the same religion, open borders, civics.. never cautious or pleased, always furious or annoyed... is that a bug or..?
Thx.

keldath was looking at this and should have a fix, but that will be in the Genetic Era merge in a few weeks...along with many other fixes/changes/additions in ViSa v3.0

We no longer have the time to upgrade ViSa every week, so the schedule will slow down as RL is keeping us all busier.
 
TAfirehawk said:
'Notes that explain the logic'...come on man, give us a break here...either these came from another mod or keldath just included them from scratch.

If you don't like something in ViSa, then propose a CHANGE/SOLUTION...maybe it is just the engineer in me but it is always better received to present a SOLUTION instead of a PROBLEM to the boss ;)
Whoa!!! Cool it.....I really DO mean I might be missing something ! I'm not saying it's a problem. I did look in the paedia to see if there's a reason why musket factory sends war weariness one way and TNT the other. If there ain't no notes then so be it. Let's see if someone else picks it up.....

If there's a REASON for the difference then there's no PROBLEM.
If there's no good REASON then there is a PROBLEM and I might be able to suggest a SOLUTION.

Now boss, please stop shouting at me.....:cry:
 
zarathustra2007 said:
I cant wait for the patch that will allow playing 3 city radius without CTD problems. When will that be ?

thanks

It is just uploaded to my website, the Alternate ViSa Website....haven't gotten a chance to update first post yet even it is so fresh :)
 
PATCH UPDATE - FIXES CTD

Patch Notes
Version 2.10 ----------- 11/10/2006 (USA) - 10/11/2006 (World)

XML:
ADD Blitz game speed by NeverMind - 200 turn game

FIX Barbarians can spawn Spearman, Galley, Trireme, Galleon, Caravel in Fog of War
FIX National Wonders in a city limit changed from 2 to 4

PYTHON + SDK:
FIX Dales combat mod, ranged attack now shown on the screen
FIX Some Unit statistics random Python errors are handled properly
FIX CTD occuring with Extended City Radius option enabled
FIX Great Doctor SDK code causing wrong health values
FIX Improvements outside Borders issue in the SDK improved
FIX Several random fixes in the SDK
FIX Roman Roads now working properly for 3 City Radius and 2 City Radius
FIX City Razing option now working properly
FIX Units are now displayed in the cityscreen
FIX Dawn of Man screen

ADD Advanced Foreign Advisor, F4 screen
ADD Advanced Domestic Advisor, F1 screen
 
low said:
Just downloaded the patch. Going to give a whirl. :)

That was quick :)

I haven't even loaded up the 'fresh/clean' install yet :crazyeye:
 
I can suggest a reasion for the difference btween musket factory and TNT factory - Muskets are used for killing , there's really no other use for them. TNT was ans is still used in many fields - construction, demolition , engineering etc - also stuff like dyes etc were develped out of the nitroglycerine industry as were some of the side products like nitrous fertilisers ( +10% food).
 
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