[MOD][WARLORDS] ViSa Modpack

hi
i am a little puzzled about separate powers and massonery.
i love templars and hiram related things, i read a lot about it, but anyway i am not so sure that separate powers are better then democracy in the mod.
We get more powers from separate powers and more fastness in build military.
but money to complete things is really usefull.
perhaps a wonder it will be needed to make separate powers more competitive.
now i am for the first time after 1900 with a good placement in civs and tonite perhaps i will see the end of this mod for the first time.
The tech is always too speed at end ,really compulsive, there is no pleasure at my advice in the new discoveries, they run too fast and i only upgrade units.
I think we need a special speed for this mod so the late ages become more pleasurable.
I noticed too that ai dont go to the new world, i dont understand why, there is a full continent free and they dont look at it, they fight always in old continent, is really a strange ai behaviour, i could colonize it alone without competition, so optics becomes the first choice in this mod.
Perhaps is becouse i choose a terra options in the game?
I will like to know other players opinions about late ages speed, please share your opinions here, what civs any1 use , which victory is more easy, which is your fav tech? and religion is important or worthless?
thx for any hints.
ciao
 
Suggestion (long term) volcanoes!

Might be fun to have mountains explode into rivers of civilization destroying lava! Leaving fertile land (and sulphur deposits!) behind if you are lucky, and a mass of hot ocean if you are not.

I'd chuck this in mod components but i think that's gone quiet.

p.s. am trying to learn map cleaning, have downloaded vim (i used to know it back in the 80s at a beginners level), and am using wikipedia to approximate resource locations. The latter probably won't be balanced however.

Ultimately i'd like to be able to make earth maps where America (for example) was only populated by barbarians (or humans are only present in the Americas as a twist!) I assume this would require python knowledge alas.
 
dawe1313 said:
d/l the 2.1_patch, manually extraced onto 2.0_full, and so far, so good :)

one very minor bug caght my eye: the free shylon & landsknecht (from tech discovery) both show as hot pink figures when moving. like i said, no big, but verrrry eye-catching

also, loving the enhanced advisors. why couldn't firaxis think of something that good?

That is your install not being right....either Custom Assets or Cache folder doing that. Or some other issue with install as those units are fine for everybody else.
 
If i have a spiritual civ or use of the sphinx and pyramids, i will alternate between separate powers (to build up loads of money) and democracy (to spend it).

If anything, i think separate powers is too powerful and a little ill defined but at least not being able to rush things is some sort of limit on it.

What level are you playing at bergrar, out of curiousity?

The following is not a suggestion for visa.
Spoiler :

I don't like the civ4 implementation of religion but I understand it is horribly complex to put it into a game, especially as you are bound to offend people, who may then explode themselves next to you.

I think having religion spread randomly but having the leader able to exert pressure through civics, or let them go free, would be more interesting. After all, most religions spread quite nicely without the state intervening, and often with the state actively opposed.

Also, a correlation of leader and preferred religion would be nice. And maybe other philosophies could use the religion coding... there's a lot of argument about Confucianism not being a religion but a philosophy, and if you look at Nazism, it certainly had the trappings of a cult (mass rallies, hysterical praising of a father figure, etc).

You could even chuck in odd philosophies like nudism. :D
 
Glad everybody's games are playing well and enjoyable. This is what we hoped because we need to slow down on this modpack for awhile as well as hit the smaller details to polish this off.

Please keep giving us feedback on balance and tweaks that you see and of course any bugs. Please be sure to list the difficulty, speed, map, civs settings in your balance/tweak comments because those things are HUGE swings.
 
seady said:
If i have a spiritual civ or use of the sphinx and pyramids, i will alternate between separate powers (to build up loads of money) and democracy (to spend it).

If anything, i think separate powers is too powerful and a little ill defined but at least not being able to rush things is some sort of limit on it.

What level are you playing at bergrar, out of curiousity?

The following is not a suggestion for visa.
I normally play from monarch to immortal but when i learn a mod i play prince, becouse i dont know any about wonders and new techs.
i use sphinx and pyramids too, but i like to built christianity so i go for stonehedge and teology very fast, i am a european so religion is in our roots, but after i go for secularism in visa mod, becouse optic is my next step.
thx for your opinion:)
a little request for visa modders is possible to add the mod of fine tuning research that runs at 5% step is a really good improvement at my advice, fine tune helps a lot in middle game.
 
Ok, i've done basic research using wikipedia, and have vague ideas where to put the resources. I'm going to work on a draft map, which would really need balancing. I'm only really focusing on the visa resources. I'll use strategyonly's earth map as a starting point. It's 1.15 am and the pc will be unavailable for most of tomorrow, so i'll try to put up a sample in 24 hrs approx. This will not have been cleaned. Resource feedback would be appreciated.

Hopefully will have cleaned version later in the week.
 
bergrar,

Only way I know is to tweak each tech as the global mods at difficulty/speed levels are for the whole game.

As I said before, I just have things adjusted up to Gunpowder, which isn't really that far.
 
ok, this is rough, i gotta sleep but the idea is that

1) it's not cleaned so please don't comment on that

2) please do comment on the resource placement: the hope was to create scarcities/surpluses and trading would be more desirable, and my geography is weak at best so it's not accurate by a long shot... ideally i'd use a map and place every resource one by one but i'd don't have the energy :D

I guess the best test would be multiplayer but i'm a rotten player so i don't want to play against a human (although i was described in one official report as 'pleasant' !!!) Human versus human is always best at uncovering weaknesses in maps e.g. areas which are unplayable or too generous.

I also think a lot of resources should go obsolete e.g. rubber replaced by synthetic rubber, oil (cause it runs out!), uranium (if fusion comes into the game), and coffee when... when people no longer need sleep!

p.s. please remove the .txt and use 7zip to unzip
 
Hmm, that's a shame, every time I start I'm getting no interface at all - none of the function keys bring anything up either, and only the Escape key menu works (although there's no option screen appearing via that either). This is with an NVidea GeForce MX.
:(
 
spiralx said:
Hmm, that's a shame, every time I start I'm getting no interface at all - none of the function keys bring anything up either, and only the Escape key menu works (although there's no option screen appearing via that either). This is with an NVidea GeForce MX.
:(
i had the same problem when i load a game during a game.
could be a cache problem. try to clean cache
C:\Documents and Settings\desktopnamehere<-----\applicationsdata\My Games\warlords\cache"
hope it could help :)
 
Ok, sorted, turned on Python exceptions and it was crashing when trying to find the registry key saying where the mod is... I installed from the .rar files so it wasn't there. There should probably be some mention on this in the readme or on the website - it has the registry file you need (although as a .php file so it needs to be renamed to import it into the registry) but doesn't mention you need to use it when installing without the .exe installer.

And shouldn't roads be in the improvements bit of the Pedia?
 
I had a great doctor spawn but got the huge pink panel instead of a graphic. What about William Harvey?

180px-William_Harvey.jpg
 
A really minor bug.

I run with PLE mode set to PLE_MODE_MULTILINE (the second button).
When I complete building something, and choose the 'Examine City'
choice, the PLE button gets set back to STANDARD (the first button).

This does not happen if I randomly examine a city, only after I choose
'Examine City' after producing something. Other than constantly resetting
the PLE button it's no big deal.

Alondin the Picky
 
GAH!!!!

It's ISAAC Newton, not ISSAC Newton!
(on the splash screen).

Alondin, Master of Minor Typos
 
Alondin said:
A really minor bug.

I run with PLE mode set to PLE_MODE_MULTILINE (the second button).
When I complete building something, and choose the 'Examine City'
choice, the PLE button gets set back to STANDARD (the first button).

This does not happen if I randomly examine a city, only after I choose
'Examine City' after producing something. Other than constantly resetting
the PLE button it's no big deal.

Alondin the Picky

An unfortunate issue with putting the units in the City View...the PLE code is messy and complicated to turn on/off just for some views :)
 
spiralx said:
Ok, sorted, turned on Python exceptions and it was crashing when trying to find the registry key saying where the mod is... I installed from the .rar files so it wasn't there. There should probably be some mention on this in the readme or on the website - it has the registry file you need (although as a .php file so it needs to be renamed to import it into the registry) but doesn't mention you need to use it when installing without the .exe installer.

And shouldn't roads be in the improvements bit of the Pedia?

This was a question point we had and didn't get to fully test because of the 11th hour issues with the MSI updater.

I was hoping people could still install say v1.20 full and then the v2.10 patch without needing any registry settings, but if that isn't the case I just need to pull down v1.20 full and force new people to install v2.00 full.
 
spiralx said:
Are the PLE* bits supposed to have text?

Just the basic labels....not full 'English' text...

Originally the PLE has absolutely nothing...mrgenie made these labels or got them fixed to this point to provide at least some clue as to their function. A detailed report can be found from the link on the first post to the original modcomp thread.
 
Registry Key Fix for ALL People NOT Installing from ViSa v2.00​


Upgrading from version before ViSa v2.00 Registry Key Fix can be downloaded and double-clicked anywhere to set the proper registry keys for ViSa.
 
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