[MOD][WARLORDS] ViSa Modpack

Nekkerbee said:
Holy crap this mod is freaking huge. Outstanding work.

2 questions:

1) You're using Dale's Combat Mod + the 5-unit formations; doesn't Dale use the 10-man regiments? Is there an easy way to switch from 5-man to 10-man formations, or would I have to manually change all pertinent values?

2) The player's wish list includes the Revolutions mod. Any headway or estimates on when this would be incorporated? Revolutions are one of the biggest omissions from Civ4, and to see them included in this already awesome mod would be fantastic.

Regardless, you've done a staggeringly great job with this mod. Kudos all around.

#1 - I believe the formations are set in each ART setting for each unit, so that is no easy change :) And we only have a small part of the DCM enabled.

#2 - Don't see that one coming any time soon, especially since there is no Warlords version.
 
Alright, i am not really good at the game guys... But i wanna play whit the samrtmap (isn't the real life earth?). But i gotta do a game and my ennemies are at nobel... How i can make them weaker so i can at least kill someone XD?

Thanks!
 
AlexTheTall said:
Alright, i am not really good at the game guys... But i wanna play whit the samrtmap (isn't the real life earth?). But i gotta do a game and my ennemies are at nobel... How i can make them weaker so i can at least kill someone XD?

Thanks!

Lower the difficulty maybe...:eek:
 
Redking said:
If you're referring to the Revolution Mod's warlords compliancy, you might wish to take another look.

Well all somebody needs to do is report this nicely...it was only 2 days ago of the last update...You expect me to keep up with every update of every mod out there?

And this one isn't high on my list by any means to begin with....
 
I'm getting a R6025 pure virtual function call error.. is that from visa or the domestic advisor? I don't recall hitting F1 but i did notice it was having problems a couple of turns ago. How do you debug something like that, unless it's labelled R6025 or something, it seems very obscure?
 
TAfirehawk said:
Lower the difficulty maybe...:eek:

I mean yeah... I know but if i check in the custom games option i see:

My civ, i can change the difficulty
But for other civs that are lead by the AI, i cannot change the nobel difficulty... It seem like it's fixed like that and it makes me mad!:lol:
 
AlexTheTall said:
I mean yeah... I know but if i check in the custom games option i see:

My civ, i can change the difficulty
But for other civs that are lead by the AI, i cannot change the nobel difficulty... It seem like it's fixed like that and it makes me mad!:lol:

Those don't mean anything, just change your difficulty as I said earlier.
 
I have almost finished a huge game with 18 civs. I am a slow player with a demanding job. Great mod. I see people have mentioned the revolution mod. Not sure about that but at one time in a long ago version (or mod) if a civ lost its capital city there was a chance for that civ split. I thought this made the capital city much more valuable than it is today and added a twist that could not be planned. Any chance of that happening in the future. Just my 2 cents. Again great mod - NO CTDs which is really good news and unique. Thank you for all the hard work.
 
I get CTDs whenever i use the domestic advisor and i have a lot of cities... I've notified TheLopez but in the meantime, is it possible to disable it?

bug report: Carrack sid tip missing: suggest "Early ocean going vessel" ?

Thank you kindly for your labours and if i can assist, please let me know.

Seady.
 
Not sure about that but at one time in a long ago version (or mod) if a civ lost its capital city there was a chance for that civ split

That was in Civ 1 - I used to use that tactic all the time - AI civ ahead in space race - take out the capital - took out both the spaceship and usually split the civilisation into 2 parts which were at war with each other,
 
great mod, I've played 2 games so far with 2.1 and no problems. I've been playing large maps, and 16 civs.
 
I downloaded twice the 2.00 in exe and in rar and it say "file corrupted" :(

Sorry
 
Some notes on my experience trying to install ViSa on my son's computer,
might help someone.

I brought my laptop with ViSa installed to Pittsburgh.
First attempt was to copy the /VISA directory into his Warlord/Mods
directory. This got the game running, but we had the 'no interface'
problem, could play the game fine if you remembered the keystrokes,
but there were NO buttons anywhere on the map or the cities.

So, I downloaded full V2.0 and the 2.10 patch, installed those,
and it worked fine. We use standard directories as the game wants to
install them.

Hope this helps, if you were trying to move the game around by copying,
try the downloads instead.

Alondin, Master of the Obvious
 
My experience with the no interface was resolved by installing the registry fix for v1.20. However the registry fix is not required for the the full version 2.00.
 
i'm not sure if anyone has already suggested this ... but it would be amazing if someone could develop a Game of the Month for the visa modpack.

good work to all of you who make it - i really think it makes the game 10 times better!!!!

nic
 
The Francis Bacon popup window is pink.
And after I have construct the KGB the popup window is all blue...
 
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