chipper_30
Chieftain
Hello all,
I don't know how far the team is in the development of the next version but I have made some changes based on VISA 2.1 by adding 2 mod components:
1) Forrest Mod
2) Sevo's Mastery Victory
and some personal changes:
1) option: One City Challenge also for AI
2) option: Slow Growth (can only build a new city when all others have culture level 3)
3) option: Blind Research, depending on the leader's flavor
4) Possibility to have an permanent alliance with more than one other civ
I also had an attempt at adding the Winamp mod, but Python got the best of me on this one... (I am much more comfortable with C++...)
I think I read that you were planning on adding the Forrest Mod and the Mastery Victory, so in case you haven't done it yet, I could give you what I've done if it helps... Removing my other personal changes is quickly done.
Note however that I have not been yet able to test throughly..., but I haven't got any Python or CTD error so far...
I don't know how far the team is in the development of the next version but I have made some changes based on VISA 2.1 by adding 2 mod components:
1) Forrest Mod
2) Sevo's Mastery Victory
and some personal changes:
1) option: One City Challenge also for AI
2) option: Slow Growth (can only build a new city when all others have culture level 3)
3) option: Blind Research, depending on the leader's flavor
4) Possibility to have an permanent alliance with more than one other civ
I also had an attempt at adding the Winamp mod, but Python got the best of me on this one... (I am much more comfortable with C++...)
I think I read that you were planning on adding the Forrest Mod and the Mastery Victory, so in case you haven't done it yet, I could give you what I've done if it helps... Removing my other personal changes is quickly done.
Note however that I have not been yet able to test throughly..., but I haven't got any Python or CTD error so far...