[MOD][WARLORDS] ViSa Modpack

Hello all,
I don't know how far the team is in the development of the next version but I have made some changes based on VISA 2.1 by adding 2 mod components:
1) Forrest Mod
2) Sevo's Mastery Victory

and some personal changes:
1) option: One City Challenge also for AI
2) option: Slow Growth (can only build a new city when all others have culture level 3)
3) option: Blind Research, depending on the leader's flavor
4) Possibility to have an permanent alliance with more than one other civ

I also had an attempt at adding the Winamp mod, but Python got the best of me on this one... (I am much more comfortable with C++...)

I think I read that you were planning on adding the Forrest Mod and the Mastery Victory, so in case you haven't done it yet, I could give you what I've done if it helps... Removing my other personal changes is quickly done.

Note however that I have not been yet able to test throughly..., but I haven't got any Python or CTD error so far...
 
@seady: Hi seady i can confirm the pure virtual function error, were you in the domestic advisor. Its being a little funky. It gave me a ctd.

@ The Swede: Thanks for your ctd what were your settings for the save game.
 
The Swede said:
The Francis Bacon popup window is pink.
And after I have construct the KGB the popup window is all blue...

Bacon is a Doc or Statesman right? Well those were never in the GP name/popup mod so they have no pics. We tried to get rid of the popup for them but I haven't gotten one in-game to test it myself.

KGB is one we have missed...
 
talesoftheknife said:
My experience with the no interface was resolved by installing the registry fix for v1.20. However the registry fix is not required for the the full version 2.00.

Without the registry fix, it gives errors before the main menu comes up....but this is just as the first post says for needing the registry key fix.
 
chipper_30 said:
Hello all,
I don't know how far the team is in the development of the next version but I have made some changes based on VISA 2.1 by adding 2 mod components:
1) Forrest Mod
2) Sevo's Mastery Victory

and some personal changes:
1) option: One City Challenge also for AI
2) option: Slow Growth (can only build a new city when all others have culture level 3)
3) option: Blind Research, depending on the leader's flavor
4) Possibility to have an permanent alliance with more than one other civ

I also had an attempt at adding the Winamp mod, but Python got the best of me on this one... (I am much more comfortable with C++...)

I think I read that you were planning on adding the Forrest Mod and the Mastery Victory, so in case you haven't done it yet, I could give you what I've done if it helps... Removing my other personal changes is quickly done.

Note however that I have not been yet able to test throughly..., but I haven't got any Python or CTD error so far...

First post shows most of what we are adding for v3.00
 
TAfirehawk said:
First post shows most of what we are adding for v3.00
Yes, what I'm saying is that you apparently RL was taking a lot of time from you guys, and you deserve a break after the great work on 2.10. So if I have already done some things that you haven't, but are planning on doing, it could save you some time.
 
Is there anywhere that has a list of all of the civs in this mod and what their traits and starting techs are? Some of the other unique stuff would be nice too, but specifically I'm looking for a list of what each one has for traits and starting techs.
 
@seady: Hi seady i can confirm the pure virtual function error, were you in the domestic advisor. Its being a little funky. It gave me a ctd.

@ The Swede: Thanks for your ctd what were your settings for the save game.

Yes, it happens fairly predictably in the domestic advisor. I see it start to play up, but can restore it temporarily by escaping out and trying again. Then later CTD.
 
Is there anywhere that has a list of all of the civs in this mod and what their traits and starting techs are? Some of the other unique stuff would be nice too, but specifically I'm looking for a list of what each one has for traits and starting techs.

The ViSapedia has that info :)
 
Well, I was hoping someone else had already compiled a list. But maybe I'll just have to do that myself then...at least for the purpose I want it for. :p
 
I see that you annonce a bug whit Smartmap, but i want to play whit a real earth map, is there a way that i can do that?
 
@ The Swede, I think I found the problem, if you delete the Africa corps unit that just captured the city, then it dosent crash. Its attacked by a partisian the next turn which cause the ctd. now to figure out why????? Hope that helps. Nothing more frustrating then ctd, except MAF grrrrr!


Thanks!!!

And no, I have no other mods installed.
 
Bug found. I played a future tech game with the Pakistanis to try out the tiger tank, and found that the game crashes on the attempt to build the tiger tank. It appears in the drop down menu but does not appear in the icons in the city menu. So something is missing here. By the way , the AIs spend 90% of their funds on science and invest in libraries etc even though they have all techs. Why not force them to set science to zero once all techs are researched?
 
Bug found. I played a future tech game with the Pakistanis to try out the tiger tank, and found that the game crashes on the attempt to build the tiger tank. It appears in the drop down menu but does not appear in the icons in the city menu. So something is missing here. By the way , the AIs spend 90% of their funds on science and invest in libraries etc even though they have all techs. Why not force them to set science to zero once all techs are researched?

Take the AI issue up with Blake or Firaxis....we don't mess with that.
 
Is there still a known problem with Sulfur not showing up on the map? I'm playing my first game on the new patch, and there isn't a single bit of sulfur on this entire continent I'm on with all of these civs.
It's kind of annoying, as I rushed to Gunpowder, only to discover there's none anywhere at all.

Actually, I just loaded up the game and went into World Builder....and to the editing section for resources....and Sulfur doesn't even show up in the choices to be placed on the map. :confused:
 
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