[MOD][WARLORDS] ViSa Modpack

I get an error message loading the mod when I try this is what it says

Microsoft Visual C++

RunTime Error!

Program:...mes/Sid Meier's Civilization 4\Warlords\Civ4Warlords.exe


This application has requested the Runtime to terminate it in an unusaul way.
Please contact the application's support team for more information.



I didn't see anything about this in the trouble shotting. I really want to play this Mod. Anyone got any ideas?

You have Warlords v2.08 and ViSa v2.1?

Did you install from ViSa v1.2 or ViSa v2.0 full? If v1.2 then you need the Registry Key Fix.

I have seen this before in this thread....don't remember quite where it was, probably about 500 posts ago :crazyeye:
 
I got from a straight v2 (tried it and didn't work) then updated to v2.1 (tried it and still didn't work.

Had this message occured durning another mod but not for some of them
 
I got from a straight v2 (tried it and didn't work) then updated to v2.1 (tried it and still didn't work.

Had this message occured durning another mod but not for some of them

It has been mentioned before...back around post 1150...do a search for RunTime Error.

I don't think this has anything to do with ViSa except whatever is on your computer or install. Seems I saw this error when I was messing around with Civ directories or something....but I know it was seriously messing with things to break it.

EDIT
I see some other posts in the Tech Support forum on this, but no real fixes. Please make sure you have the Warlords patch.
 
I tried to give this mod a go today, but didn't manage to install it.

Basically, the mod tries to extract lots of data to the C: drive, where they have no business to be. My C: is only for the operating system. The "My Documents" directory (where ViSa *should* install itself) is located on the D: drive. My Windows knows this, and most games know this too, but ViSa apparently doesn't. Hence it chokes the C: drive to death, and freezes during the extraction process.

Any help? I searched the thread and couldn't find anything, but I might have used the wrong search terms.
 
I tried to give this mod a go today, but didn't manage to install it.

Basically, the mod tries to extract lots of data to the C: drive, where they have no business to be. My C: is only for the operating system. The "My Documents" directory (where ViSa *should* install itself) is located on the D: drive. My Windows knows this, and most games know this too, but ViSa apparently doesn't. Hence it chokes the C: drive to death, and freezes during the extraction process.

Any help? I searched the thread and couldn't find anything, but I might have used the wrong search terms.

This has been asked before but after 1500 posts I wouldn't expect you to find it :)

It is a fully compatible WINDOWS INSTALLER and using temp directories to run....just like any other program. Sounds to me like you need to change your computer configuration or buy a new hard drive.

AND ViSa should NEVER install in My Documents folder....well if you want it to work. Unless you install Civ in My Documents instead of Program Files....or did some very serious tweaking of the windows system folders via TweakUI or TweakXP-Pro or something like that.

A workaround is to install v1.20 full, then patch v2.1 and finally the registry key fix....but it sounds like your info is wrong or you have some serious computer problems there.
 
I know this is a place for "interesting" posts,
an trouble is always the more interesting,
but I just want to say that we, 4 persons, play multi of ViSa and
we have no problem doing this :)

Thanks.
 
If I'm not mistaken, don't cities that have the City Guard building sometimes cause a unit being built to become a UU from another Civ? Did your city that created that unit have the City Guard in it?


Haha that explains it then just never had it happen before
 
The files on my website, the Alternate one, should work for you....or it simply is a problem on your end somehow as over 2000 downloads can't all be corrupt ;)
.


It's working ! not easiest (ddl at last not corrupted but extraction didn't work :confused: , must use WinRar but finaly Mod is installed and now the show can start :king:
 
hey hexed i was getting the C++ error thing too, i just unistalled then reinstalled warlords, then 2.08, then visa and the patch.. seemed to work
 
It is a fully compatible WINDOWS INSTALLER and using temp directories to run....just like any other program. Sounds to me like you need to change your computer configuration or buy a new hard drive.

You're right - and I probably shouldn't have tried to install new software at 3 am. When setting my system up last time, I apparently forgot to move my Temp directory, and the ViSa extraction utility, together with some junk already in there, didn't find enough free space. And being tired, I got several things wrong and didn't undestand what was happening. Simply deleting all the junk freed up enough space for the installation to succeed.

My apologies. No fault on the part of ViSa, whichhas every reason to expect that the system's Temp directory will have enough free space for it. And installing the mod actually is a breeze with the installer.
 
You're right - and I probably shouldn't have tried to install new software at 3 am. When setting my system up last time, I apparently forgot to move my Temp directory, and the ViSa extraction utility, together with some junk already in there, didn't find enough free space. And being tired, I got several things wrong and didn't undestand what was happening. Simply deleting all the junk freed up enough space for the installation to succeed.

My apologies. No fault on the part of ViSa, whichhas every reason to expect that the system's Temp directory will have enough free space for it. And installing the mod actually is a breeze with the installer.

Glad you got it working....and I hope my reply didn't sound too harsh :cool:
 
Glad you got it working....and I hope my reply didn't sound too harsh :cool:

Not at all. I needed some technical help, which you gave me by putting me in the right direction (by explaining why the problem most likely originated from my system setup). All of that happened nine minutes after me asking the question, which is remarkably fast and a sign of a well-tended mod.

You didn't actually rock me in your arms to comfort me, but that wouldn't have solved my problem and hence wasn't requested. :)
 
I'm getting back into Civ4 modding after a bit of a burnout and I see the inclusion of Blakes code in the 2.08 patch has inspired me to try to get some of my own code included in more mods and maybe even adopted in the next expantion pack. I see theirs a lot of good work being done here at merging existing modifications into a single DLL which has always been one of my focuses. Who should I get intouch with to learn more about how you guys operate/colaborate. If your going to go the SourceForge route I'd recomend that you have atleast one project member who can and will take the lead with tackling issues, teaching others and organizing branchings. I've got basic knowlage of CVS and can contribute to a project using it.

The main mods I've done that you might find of interest are

New Spy missions - Four new spy missions including stealing tech
Expanded Traits - several new tags to allow traits to do new stuff
Modular loading - based on Chinesse Americans work, aims to create drag and drop folders for content, still in development
Wonder Pack - a colaboration with several artists, the pack adds 8 wonders with new game play effects never before possible with buildings, featured in Kets mod
 
The end of the year looks doubtful at this point....

And I will be out of the country most of January and February on business....which may actually help get work done on ViSa if I had admin rights on the laptop :crazyeye:


Good to know, thanks.
Have fun wherever you go!
 
Regarding the Mercenary modcomp being disabled.... can we enable it? Is it listed in the .ini file?
 
Regarding the Mercenary modcomp being disabled.... can we enable it? Is it listed in the .ini file?

No, it is unbalanced and bugged in MP.

I hope we get the turn on/off feature for most of the modcomps in v3.0 but that is not a for sure thing at this point....then you can turn on/off whatever you want.
 
Glad you like it....it is a team effort for sure as no one person could handle everything we have done from the ViSa Website, SDK, python, xml, and this thread AND play testing :)
Well allow me to correct myself :)
you are by far THE KINGS!!! THANK YOU!!!

For testing purposes I went 'back in time' and played a plain Warlords game...boy did that suck :lol: I don't even care for other Mods that are good because I have gotten so used to the ViSa Tech Tree and ViSa Civics that even though other Mods are awesome, I get confused when my playstyle is interupted :D
Warlords without the Visa modpack is like pancakes without icecream and syrup. Its still nice, but it lacks immensely :D.

Now I just also wanted to throw a suggestion in your directions, 1 small addition to this modpack. Awile ago I found a mod that added afew extra religions/techs to the tech tree, for the sake of keeping with the theme of adding to Warlords it could be an idea for you guys and gals to look into either including some extra religions with the current research/tech tree or even to go as far as adding some new techs to that find these religions, just a little something to think about possibly adding :)

cheers

T
:goodjob:
 
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