[MOD][WARLORDS] ViSa Modpack

I really hated the circumnavigate bonus because it seems to reward people who sail a unit from east to west without any strategy and it's redundant with magellan's anyway.

In GlobalDefines.xml i changed the line to what you see below.

Code:
<Define>
    <DefineName>CIRCUMNAVIGATE_FREE_MOVES</DefineName>
   <iDefineIntVal>0</iDefineIntVal>
</Define>

I'd love to give a bonus to the first person to explore everything without satellites but i dunno how, i think a golden age for that and for first space travel, then first base on moon, then mars, then interstellar travel! :D
 
Glad myself that the G Era is being dropped as I was never fussed with it anyway.
I'd much prefer more padding in the time Era we play in now. It would be great if for example you could have natural wonders of the would scattered randomly on the map on creation (like Grand Canyon etc). The civ that had that tile in it's cultural borderes would get say a boost in culture plus when tourism is invented a cash bonus. This would be a little like the Crater bonus that you got in Alpha Centurai
 
I'm still waiting for the G-era elements, as I prefer a way to use the terraforming and more importantly, the oceans.
 
Glad myself that the G Era is being dropped as I was never fussed with it anyway.
I'd much prefer more padding in the time Era we play in now. It would be great if for example you could have natural wonders of the would scattered randomly on the map on creation (like Grand Canyon etc). The civ that had that tile in it's cultural borderes would get say a boost in culture plus when tourism is invented a cash bonus. This would be a little like the Crater bonus that you got in Alpha Centurai

G Era is not being dropped but it obviously can't be a 100% merge either without the latest source code.


I'm still waiting for the G-era elements, as I prefer a way to use the terraforming and more importantly, the oceans.

Most of the G Era will be in v3.0 as everything is merged but some things are commented out in the XML like the Anti-Grav units.


a bug (or what):

Hiram is "furious" with me, though I have +1 diplo with him...

I believe that is listed on the first page....and it is fixed for all 12 leaders that have this problem.
 
i would like to see the G era in the mod pack.
but for the people who dont want it can it be made optional?
so that you can choose if you want to add it in the game or not.
well looking forward to anyway :)
 
i would like to see the G era in the mod pack.
but for the people who dont want it can it be made optional?
so that you can choose if you want to add it in the game or not.
well looking forward to anyway :)

Our GOAL is to have many components be able to be switched on/off....but getting that to work is a whole different story :)
 
i am sure i would do youre best;)
 
hi all,
Just got up and running with this mod for warlords. QUick question, is there anyway to play a game with unlimited turns?

Also, are promotions removed?
 
Easy way to unlimited turns:

Save the map, or use a map you downloaded. Open it with an editor. look for the line:

MaxTurns=xxx

Change this to a number you like (high). A typical marathon game ends after 1200 turns, a standard game after 460 turn. Make it 50% or even 100% longer and you'll typically reach any victory condition prior to hat. Heck, if you want to make sure, enter something like 10.000.

Additionaly you can change this line:

Calendar=CALENDAR_DEFAULT

If you change it to something like

Calendar=CALENDAR_YEARS

This way your years will be counted one by one.
 
Easy way to unlimited turns:

Save the map, or use a map you downloaded. Open it with an editor. look for the line:

MaxTurns=xxx

Change this to a number you like (high). A typical marathon game ends after 1200 turns, a standard game after 460 turn. Make it 50% or even 100% longer and you'll typically reach any victory condition prior to hat. Heck, if you want to make sure, enter something like 10.000.

Additionaly you can change this line:

Calendar=CALENDAR_DEFAULT

If you change it to something like

Calendar=CALENDAR_YEARS

This way your years will be counted one by one.


THanks for the info!

SOrry to be a bother, can you tell me how to do this? I haven't modded anything in civ before...

Can i do it with a current game?
 
Its not true modding, its mapwork if you want so.

One problem of the option I suggest is that it reveals you a lot of the information early on, as the Worldbuilder reveals the whole map.

So I'd suggest you let either do a friend the worldbuilder saving, choose a map you have downloaded, or live with your "knowledge".

Well, here a step by step instruction, assuming that a friend is doing the saving for you:

Spoiler :
Start a game as the way you like it.

Once it is loaded, go for a coffee, while your friend hits the options -> worldbuilder button.

Your friend waits for the worldbuilder to load, and immediately saves the map via the save button of worldbuilder. After that he leaves the map.

YOU, DONT LOOK.

Now you leave the game, and look for your saved map in your My Games Folder.

You right click that map, and open it with the win editor.

Then you do the changes as described above.

This is no modding just changes at the map file.

After you are done, and saved the changes, start the game directly from the map file by double clicking.

Enjoy.


If you use premade maps from the download center here, you can skip the whole saving crap, as you already have a saved map.
 
as ive finally gotten to play farther through a game with visa ive found things that i have questions about. im sure these have been asked before and im sorry to repeart them.

why are the mideveal infantry there? they really arent that different from the maceman and come at the about the sametime.

the city guard building when i build it gives me 1 new unit, city guard, sometimes a axeman sometimes a spearman but always with drill1 and drill2 and they have bonues against everything with numbers like the barb i posted a pic of before. is this a know bug and can i fix it? the big numbers go away when they upgrade.

ive also gotten a few other odd units, i got 3 eyptian war chariots when i finished a world wonder. each one was different, chariot 1 was normal no promos, chariot 2 had three promos against seige engines and the third chariot has upto city garrison 4 and was a city guard.

is there a way to turn off the game turns? i just want to leave the clock and the current year for some reason when the turns are also shown my game bogs down or freezes up.

i built the statue of zeus and the wonder movie was the parthanon with lighting and thunder. is that right?

all in all im loving the mod and the stuff youve added im just wondering about these things.
 
as ive finally gotten to play farther through a game with visa ive found things that i have questions about. im sure these have been asked before and im sorry to repeart them.
.

Actuatlly, is there a strategy guide, or a forum someplace just for these types of questions? For example how Total Realism has this page:

http://forums.civfanatics.com/forumdisplay.php?f=202

This mod is so different thanvanilla gameplay I have like a 1000 questions...
 
as ive finally gotten to play farther through a game with visa ive found things that i have questions about. im sure these have been asked before and im sorry to repeart them.

why are the mideveal infantry there? they really arent that different from the maceman and come at the about the sametime.

the city guard building when i build it gives me 1 new unit, city guard, sometimes a axeman sometimes a spearman but always with drill1 and drill2 and they have bonues against everything with numbers like the barb i posted a pic of before. is this a know bug and can i fix it? the big numbers go away when they upgrade.

ive also gotten a few other odd units, i got 3 eyptian war chariots when i finished a world wonder. each one was different, chariot 1 was normal no promos, chariot 2 had three promos against seige engines and the third chariot has upto city garrison 4 and was a city guard.

is there a way to turn off the game turns? i just want to leave the clock and the current year for some reason when the turns are also shown my game bogs down or freezes up.

i built the statue of zeus and the wonder movie was the parthanon with lighting and thunder. is that right?

all in all im loving the mod and the stuff youve added im just wondering about these things.

ViSa has many units that are for flavor and variety that may/may not have duplicate function....

City Guard units are just fine as far as I know....I only saw a bugged Barb pic.

Chariots are from a wonder yes....what is the problem?

Tweak the INI as listed in the second or third post in this thread to adjust the included modcomps, one of which is the Not Another Game Clock Mod.

We had to hodge-podge wonder movies together so some may look strange but they should all be fine unless you find a blue screen with nothing playing and no stats.


Actuatlly, is there a strategy guide, or a forum someplace just for these types of questions? For example how Total Realism has this page:

http://forums.civfanatics.com/forumdisplay.php?f=202

This mod is so different thanvanilla gameplay I have like a 1000 questions...

No we don't have our own development forum here. And ViSa is not much different than Warlords, just MORE so nobody in the ViSa Team will be making a Strategy Guide....but if somebody else does I will surely link to it :)
 
No we don't have our own development forum here. And ViSa is not much different than Warlords, just MORE so nobody in the ViSa Team will be making a Strategy Guide....but if somebody else does I will surely link to it :)

Bummer! There's a lot of depth people might miss!

Well, here's one, at size 4, all my cities are complaining it's too crowded, at 7 there's so many "red shirts" that there's not enough people working for the city to grow any more. What to do????
 
Bummer! There's a lot of depth people might miss!

Well, here's one, at size 4, all my cities are complaining it's too crowded, at 7 there's so many "red shirts" that there's not enough people working for the city to grow any more. What to do????

Like you would in any other Civ game....nothing unique in ViSa really except you might find a few more resources/buildings to help. Thankfully those resources show on the screen/pedia as well as the buildings in the 'what do you want to build' popup.
 
Dear TAf,

Is there a change in AI behavior concerning ganging up on the human player?
Is that AI set to be aggressive?
I have experience that suggests this...;)
 
Like you would in any other Civ game....nothing unique in ViSa really except you might find a few more resources/buildings to help. Thankfully those resources show on the screen/pedia as well as the buildings in the 'what do you want to build' popup.

Hmmm... I guess that makes sense. I guess with the fact that it's often A LOT longer between advances, it just seems like the workers are pissed off a lot more than they are in vanilla...
 
ViSa has many units that are for flavor and variety that may/may not have duplicate function....

City Guard units are just fine as far as I know....I only saw a bugged Barb pic.

Chariots are from a wonder yes....what is the problem?

Tweak the INI as listed in the second or third post in this thread to adjust the included modcomps, one of which is the Not Another Game Clock Mod.

We had to hodge-podge wonder movies together so some may look strange but they should all be fine unless you find a blue screen with nothing playing and no stats.
:)

oh there was no problem with the chariots i was just wondering about them if that was right. and thanks for telling me how turn the turns off. so far all the movies have played fine i just was making sure that it was supose to look that way.
 
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