mrgenie said:
I agree to that, and the ini will be more annoying after more and more updates..I'm not sure how to solve this, but I'm planning on a solution to make it more acceptable by players, and easier to tweak...
btw, what is it with the sevo mod you like , and you miss in our mod? I tried to include everything from his mod that i liked and used and made it warlords compatible..but of course, i don't know what you are referring too?
Mrgenie, I tested your installer. It's very nice: I think you should release it for the next upgrade of ViSa (after the WL patch, I ustand) because it will be helpful for various reasons:
- it explains where the mod folder should go (usually something that many people have trouble at first in guessing)
- it clears the cache (after explaining that you should save your stuff if using other mods there...)
- it gives an overall sense of professionalism and reliability -- on a par (or better, can this be written down?) with the official releasers of the game.
Very well done!

Thank you!
Only point you might perhaps want to check: I did use it on top of an already existing 1.5 patch and the installer did not notice (or care about) it.
Maybe you could make it do a simple check and inform the user.
Mind you, I have modified/added a couple of files in a folder, so it might have done a check and thought it wasn't plain 1.5 anyway...
Re: Sevomod. There are a few diffs here and there (f.inst.: with Gunpowder, you can build the special Gunpowder building. With Sevo you get a +1 hammer, with ViSa you get +20 -- how I love ViSa!!!)
Most important to me is perhaps the visual aspect of the advisors. These are more developed in Sevomod, especially the foreign adv which tells you right away what resources your opponents have/don't have, what you can trade, what they don't want to trade, etc.
But even F1 has a few more details, better organised, etc.
Obviously, the sevomod+gir+keldath based on van-civ has everything in place, and ViSa doesn't 'cause it's based on a different platform; this is clear.
I don't think there is much point in going over a point by point check-and-compare analysis, both because the WL patch will change the basic starting point for each and every mod; and because Sevo is working on his own "Sevolords".
One thing I'm curious about: do you and the other devs of ViSa also work with the Composite (CCCP) or whatever is called??
Ciao