Aesir Rising
Chieftain
- Joined
- Aug 14, 2008
- Messages
- 64
One UI feature of Civ IV was its modal pop-ups. I would like to see this changed in Civ V so that only those dialogs that require immediate action are modal.
Many of these pop-ups prevent map zooming and scrolling, selection of units and cities, and map layer selections (e.g., resource display toggle).
Examples from Civ IV
Research pop-up: Presented with a list of available research options and a big picture option allowing a view of the research tree. However, you can't change the map view to see what resources are nearby, inspect units (friend or foe), current civ selections, and the civilopedia (among other things). You are prevented from seeing information that may be relevant to your research choice.
Talking head dialogs: You can't look at any information relevant to your standing with any civs, including the one that is in your face at the moment.
Build orders: You can look at a given city to see information about what has already been built. You can look at information relating to your other cities, but I don't think you can get a civilopedia article by selecting any of the units or structures pertaining to a city while the city build order pop-up is present. You can't inspect units outside of cities to see what's there, or what is heading your way.
There are other examples. As a general rule, and there may be exception cases (though I can't think of any), I don't think parts of the UI and reference/data should be blocked off when being asked for a next action. At the end of a turn, when all other actions are completed, those pop-ups should make themselves known and perhaps block the End of Turn button/keys so that you don't inadvertently skip a dialog. But during the turn, and while the pop-up is prompting for information, you should be able to interact with the game so that you can make informed decisions.
Many of these pop-ups prevent map zooming and scrolling, selection of units and cities, and map layer selections (e.g., resource display toggle).
Examples from Civ IV
Research pop-up: Presented with a list of available research options and a big picture option allowing a view of the research tree. However, you can't change the map view to see what resources are nearby, inspect units (friend or foe), current civ selections, and the civilopedia (among other things). You are prevented from seeing information that may be relevant to your research choice.
Talking head dialogs: You can't look at any information relevant to your standing with any civs, including the one that is in your face at the moment.
Build orders: You can look at a given city to see information about what has already been built. You can look at information relating to your other cities, but I don't think you can get a civilopedia article by selecting any of the units or structures pertaining to a city while the city build order pop-up is present. You can't inspect units outside of cities to see what's there, or what is heading your way.
There are other examples. As a general rule, and there may be exception cases (though I can't think of any), I don't think parts of the UI and reference/data should be blocked off when being asked for a next action. At the end of a turn, when all other actions are completed, those pop-ups should make themselves known and perhaps block the End of Turn button/keys so that you don't inadvertently skip a dialog. But during the turn, and while the pop-up is prompting for information, you should be able to interact with the game so that you can make informed decisions.