jdog5000
Revolutionary
AIAutoPlay Description
Version: 2.0
For BTS 3.19 (some older versions available below)
Multiplayer: Yes*
Langauges: English, French, German
Updates for version 2.0
AIAutoPlay is now multiplayer compatible (thanks Jeckel!) with one asterisk: it will apply to all players, not just the one who activates it. It is technically also savegame compatible with plain BTS if you can figure out how to disarm the check for "This save requires ___, do you want to load it?".
How to use
This component is a tool, you decide when you want to activate it and for how long. Press Ctrl-Shift-X to open the AIAutoPlay Chooser window, select a number of turns to auto play and select Full Automation from the drop down menu (or no automation). There is a new feature to have the AI only move your units. At the start of your turn, change whatever you want or move a couple units, then press Ctrl-Shift-M to have the AI do the rest of that turn. You can also cancel automation by pressing Ctrl-Shift-X again, but only when there are no popups open. To help with that, there is a config option to block some standard game popups.
In addition, there is a config option that will fortify all units fortified by the AI at the end of automation. Without this all units start active, although refortified units will not lose their defense percentage.
Potential uses
Great for debugging or watching the behavior of the AI, as it shows you only what the AI can see. Also, if you want to skip certain sections of the game, or you're so close to winning but not quite there, let the AI play it for you! With many civs in the late game, auto play will still take a while but you won't have to do anything ... it will basically take (# of turns)*(in between turn lag + a little bit) to go through the turns. As of version 2.0, AIAutoPlay will automatically stop the game at the end so you can see all the end of game screens.
Notes on this version
AIAutoPlay was originally developed to ease testing in my Revolution Mod. Version 2.0 will be the last stand-alone version as it is feature complete. It has been setup to ease issues with merging with other mods to enable modders to test out their creations.
How to merge
Check out the updated merge guide in the download.
Download link
AIAutoPlay for BTS 3.19 by Tholish
AIAutoPlay for BTS 3.17
AIAutoPlay for Warlords 2.08
AIAutoPlay for Vanilla 1.61
Version: 2.0
For BTS 3.19 (some older versions available below)
Multiplayer: Yes*
Langauges: English, French, German
Updates for version 2.0
AIAutoPlay is now multiplayer compatible (thanks Jeckel!) with one asterisk: it will apply to all players, not just the one who activates it. It is technically also savegame compatible with plain BTS if you can figure out how to disarm the check for "This save requires ___, do you want to load it?".
How to use
This component is a tool, you decide when you want to activate it and for how long. Press Ctrl-Shift-X to open the AIAutoPlay Chooser window, select a number of turns to auto play and select Full Automation from the drop down menu (or no automation). There is a new feature to have the AI only move your units. At the start of your turn, change whatever you want or move a couple units, then press Ctrl-Shift-M to have the AI do the rest of that turn. You can also cancel automation by pressing Ctrl-Shift-X again, but only when there are no popups open. To help with that, there is a config option to block some standard game popups.
In addition, there is a config option that will fortify all units fortified by the AI at the end of automation. Without this all units start active, although refortified units will not lose their defense percentage.
Potential uses
Great for debugging or watching the behavior of the AI, as it shows you only what the AI can see. Also, if you want to skip certain sections of the game, or you're so close to winning but not quite there, let the AI play it for you! With many civs in the late game, auto play will still take a while but you won't have to do anything ... it will basically take (# of turns)*(in between turn lag + a little bit) to go through the turns. As of version 2.0, AIAutoPlay will automatically stop the game at the end so you can see all the end of game screens.
Notes on this version
AIAutoPlay was originally developed to ease testing in my Revolution Mod. Version 2.0 will be the last stand-alone version as it is feature complete. It has been setup to ease issues with merging with other mods to enable modders to test out their creations.
How to merge
Check out the updated merge guide in the download.
Download link
AIAutoPlay for BTS 3.19 by Tholish
AIAutoPlay for BTS 3.17
AIAutoPlay for Warlords 2.08
AIAutoPlay for Vanilla 1.61