Map Trix

Map Trix 3.1.0

beezany updated Map Trix with a new update entry:

new lens layers

new lens layers​

five new decoration layers with configurable shortcut keys:
  • borders: optionally turn off borders for a more scenic map
  • city limits: outline each settlement instead of whole empires
  • discoveries: mark the location of goody huts and dig sites
  • fortifications: show which tiles are fortified and who controls them
  • religion: see exactly which tiles to visit with your missionaries
plus: French translation by trixie

[ATTACH...

Read the rest of this update entry...
 
I have another idea for a lens, I have been using map tacks to mark all the vegetated hexes as I constantly deploy ranged units only to find out they cannot target anything because of trees that are NOT being rendered obviously enough. It seems to me if you build an urban upgrade that all or most of the trees would be removed right? The graphics clearly show them gone but my archer cannot shoot through them.
My work around is before every battle to throw a custom district tack on every vegetated hex to remind me I cannot shoot through it. So annoying and time consuming. A lens could potentially solve this, not sure.
 
I have another idea for a lens, I have been using map tacks to mark all the vegetated hexes as I constantly deploy ranged units only to find out they cannot target anything because of trees that are NOT being rendered obviously enough. It seems to me if you build an urban upgrade that all or most of the trees would be removed right? The graphics clearly show them gone but my archer cannot shoot through them.
My work around is before every battle to throw a custom district tack on every vegetated hex to remind me I cannot shoot through it. So annoying and time consuming. A lens could potentially solve this, not sure.
That's why the tooltips highlight hills, vegetation, and swamps, so that you can see which tiles are obstacles to movement even when you build over them. not sure whether i can turn that into a lens layer, because layer sprites can only use built-in icons, and none of those things have icons yet. color highlighting might work though, as long as i can represent all of the terrain in a single color.

1754593847419.png
 
That's why the tooltips highlight hills, vegetation, and swamps, so that you can see which tiles are obstacles to movement even when you build over them. not sure whether i can turn that into a lens layer, because layer sprites can only use built-in icons, and none of those things have icons yet. color highlighting might work though, as long as i can represent all of the terrain in a single color.

View attachment 739491
I use the tool tips after I have deployed my ranged unit and find out it cannot fire on my target. When I see buildings I think I can shoot or walk through them but NO, the hidden forests or rough stops me, so frustrating. I quick save all the time before battles as I constantly have to reload because even though the map looks beautiful I cannot see these cleared forests. Even some rural forests have pathetic little shrub looking things that block my fire and progress.
 
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