[MODCOMP] Dawn Of Man Mod

i found another problem, your code as below only show original flag inside program folder.
Code:
screen.addDDSGFC( "IconLeft", ArtFileMgr.getCivilizationArtInfo(gc.getCivilizationInfo(self.player.getCivilizationType()).getArtDefineTag()).getButton(), self.X_FANCY_ICON1 , self.Y_FANCY_ICON , self.WH_FANCY_ICON, self.WH_FANCY_ICON, WidgetTypes.WIDGET_GENERAL, -1, -1 )
 
mikezang said:
i found another problem, your code as below only show original flag inside program folder.
Code:
screen.addDDSGFC( "IconLeft", ArtFileMgr.getCivilizationArtInfo(gc.getCivilizationInfo(self.player.getCivilizationType()).getArtDefineTag()).getButton(), self.X_FANCY_ICON1 , self.Y_FANCY_ICON , self.WH_FANCY_ICON, self.WH_FANCY_ICON, WidgetTypes.WIDGET_GENERAL, -1, -1 )
Maybe I'm sleep deprived but how is this a problem? I wanted to use the player's flag...
 
Perhaps borrowing the 3 horizontal bars from the Tech Popup would allow the upper text box to display all the relevent information in Icon form. Their would be 4 total bars.

Top Bar - Civ name in large letters of the team Color, Flags bookend it at both ends
Tech Bar - Shows starting Techs
Unit Bar - Shows Unique Unit buttons (with mouseover support so you can see what they replace)
Building Bar - Shows Unique Buildings (again with mouse over)
 
Roamty has a nice flag fix for this.
 
Ok, I should have a new version of this mod in a couple of days...
 
Oh hey, congrats on the baby Lopez! :) I didn't notice the sig till now :blush: Were you able to properly export the teamcolor+gloss version? :D :joke:
 
TheLopez said:
Projects on-hold for the time being. I will try to work on some stuff between diaper changes.
Congrats! See you in about 18 years. :D
 
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