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Fall from Heaven 2: Interface Upgrade
Includes the following modules:
- Better Popups
- Better Pedia
What is Interface Upgrade?
Version 1.0L - 08/05/2008
Updated to FfH2 0.32l
Version 1.0 - Started 04/17/2008
Additions:
1. Added Separator Headers to the Production Popup for recommended, units, recon, archer, mounted,
melee, siege, arcane, disciple, animal, naval and beast units. For military, religious, industry,
economy, science, culture and growth buildings. As well as for rituals and processes.
2. Added the USE_BETTER_POPUPS define. It can be used to turn off the "Better Popups" module.
3. Started work on the Civilopedia, Units, Heroes, and Promotions Pedia Categories are complete so far.
4. Added the USE_BETTER_PEDIA define. It can be used to turn off the "Better Pedia" module.
5. Exposed getHero() to Python from CvCivilizationInfo
6. Exposed getBonusConvert() to Python from CvImprovementInfo
7. Exposed isGlobal() to Python from CvSpellInfo
8. Exposed getCivilizationPrereq() to Python from CvSpellInfo
9. Exposed getAlignment() to Python from CvLeaderHeadInfo
10. Added the Image tag to CIV4CivilizationInfos.xml and exposed getImage() to Python from CvCivilizationInfo.
11. Added the code for Staggered Effects
12. Added the USE_STAGGERED_EFFECTS define. It can be used to turn off the "Staggered Effects" module.
13. Added a Fireworks function in onUpdate for the staggered effects.
14. Added the effect; EFFECT_CREATION_MEDIUM_FAST.
Changes:
1. The Production Popup now sorts units by unitcombat, starting with no unit combat units.
2. The Production Popup now sorts buildings by flavor, in the order flavors are defined, starting with military.
3. The Units Pedia Category now sorts units by Unit Combat, as well as separating Great People, Golems and Summons.
4. The Heroes Pedia Category now sorts heroes by Civ Heroes, Religious Heros, and Generic Heroes, with appropriate headers.
5. The Promotions Pedia Category now sorts promotions by Regular Promotions, Equipment, Arcane Promotions, Races, and Misc.
6. The Buildings Pedia Category now sorts buildings by Flavor, with appropriate headers.
7. The Wonders Pedia Category now sorts buildings by Flavor, as well as separating Shrines and the Tower of Mastery wonders.
8. The Resource Pedia Category now sorts resources by type.
9. The Improvements Pedia Category now sorts resources by type.
10. The Spells Pedia Category now sorts spells by sphere and world spells have been separated.
11. The Leaders Pedia Category now sorts leaders by Alignment.
12. The Civics Pedia Category now sorts civics by Civic Option Type.
13. The Civics Pedia Page has been redesigned.
14. The Civilizations Pedia Page has been redesigned.
15. Turned on USE_ON_UPDATE_CALLBACK in PythonCallbackDefines.xml - for Broader Alignments and Staggered Effects
16. spellArcaneLacuna() now has a staggered effect.
17. spellDivineRetribution() now has a staggered effect.
18. spellForTheHorde() now has a staggered effect.
19. spellGiftsOfNantosuelta() now has a staggered effect.
20. spellIntoTheMist() now has a staggered effect.
21. spellLegends() now has a staggered effect.
22. spellMarchOfTheTrees() now has a staggered effect.
23. spellMotherlode() now has a staggered effect.
24. spellReligiousFervor() now has a staggered effect.
25. spellRiverOfBlood() now has a staggered effect.
26. spellWarcry() now has a staggered effect.
27. spellWildHunt() now has a staggered effect.
28. spellWorldbreak() now has a staggered effect.
29. The Civilizations Pedia page now correctly shows all unique buildings for all civs.
The changed SDK files are in a folder in the zip.
Check the Attachments for screenshots:
Fall from Heaven 2: Interface Upgrade
Includes the following modules:
- Better Popups
- Better Pedia
Version 1.0L - Started 04/17/2008
Requires Fall from Heaven 2 0.32l
Updated to 0.32l 08/05/2008
Download Interface Upgrade
_________________________________________________Requires Fall from Heaven 2 0.32l
Updated to 0.32l 08/05/2008
Download Interface Upgrade
What is Interface Upgrade?
This mod's mission is to enhance the interface of FfH2 at as many levels possible. To enhance information gathering and make it easier for new players and veterans alike to play this vast mod.
It includes updates to several of the Civilopedia pages. Mostly its about sorting the information and presenting it in a more easily read format.
The Better Popup part only improves one popup so far, the Production Popup. Sorting by type with header categories.
How to InstallIt includes updates to several of the Civilopedia pages. Mostly its about sorting the information and presenting it in a more easily read format.
The Better Popup part only improves one popup so far, the Production Popup. Sorting by type with header categories.
Just copy the Assets folder inside the Interface Upgrade folder from the zipfile into the Fall From Heaven 032 folder. You should probably copy the folder beforehand to either make a backup or rename it to FfH2 Interface Upgrade and copy to that mod instead. Overwrite when it asks.
WARNING - Breaks save games from regular 0.32
ChangelogWARNING - Breaks save games from regular 0.32
Spoiler :
Version 1.0L - 08/05/2008
Updated to FfH2 0.32l
Version 1.0 - Started 04/17/2008
Additions:
1. Added Separator Headers to the Production Popup for recommended, units, recon, archer, mounted,
melee, siege, arcane, disciple, animal, naval and beast units. For military, religious, industry,
economy, science, culture and growth buildings. As well as for rituals and processes.
2. Added the USE_BETTER_POPUPS define. It can be used to turn off the "Better Popups" module.
3. Started work on the Civilopedia, Units, Heroes, and Promotions Pedia Categories are complete so far.
4. Added the USE_BETTER_PEDIA define. It can be used to turn off the "Better Pedia" module.
5. Exposed getHero() to Python from CvCivilizationInfo
6. Exposed getBonusConvert() to Python from CvImprovementInfo
7. Exposed isGlobal() to Python from CvSpellInfo
8. Exposed getCivilizationPrereq() to Python from CvSpellInfo
9. Exposed getAlignment() to Python from CvLeaderHeadInfo
10. Added the Image tag to CIV4CivilizationInfos.xml and exposed getImage() to Python from CvCivilizationInfo.
11. Added the code for Staggered Effects
12. Added the USE_STAGGERED_EFFECTS define. It can be used to turn off the "Staggered Effects" module.
13. Added a Fireworks function in onUpdate for the staggered effects.
14. Added the effect; EFFECT_CREATION_MEDIUM_FAST.
Changes:
1. The Production Popup now sorts units by unitcombat, starting with no unit combat units.
2. The Production Popup now sorts buildings by flavor, in the order flavors are defined, starting with military.
3. The Units Pedia Category now sorts units by Unit Combat, as well as separating Great People, Golems and Summons.
4. The Heroes Pedia Category now sorts heroes by Civ Heroes, Religious Heros, and Generic Heroes, with appropriate headers.
5. The Promotions Pedia Category now sorts promotions by Regular Promotions, Equipment, Arcane Promotions, Races, and Misc.
6. The Buildings Pedia Category now sorts buildings by Flavor, with appropriate headers.
7. The Wonders Pedia Category now sorts buildings by Flavor, as well as separating Shrines and the Tower of Mastery wonders.
8. The Resource Pedia Category now sorts resources by type.
9. The Improvements Pedia Category now sorts resources by type.
10. The Spells Pedia Category now sorts spells by sphere and world spells have been separated.
11. The Leaders Pedia Category now sorts leaders by Alignment.
12. The Civics Pedia Category now sorts civics by Civic Option Type.
13. The Civics Pedia Page has been redesigned.
14. The Civilizations Pedia Page has been redesigned.
15. Turned on USE_ON_UPDATE_CALLBACK in PythonCallbackDefines.xml - for Broader Alignments and Staggered Effects
16. spellArcaneLacuna() now has a staggered effect.
17. spellDivineRetribution() now has a staggered effect.
18. spellForTheHorde() now has a staggered effect.
19. spellGiftsOfNantosuelta() now has a staggered effect.
20. spellIntoTheMist() now has a staggered effect.
21. spellLegends() now has a staggered effect.
22. spellMarchOfTheTrees() now has a staggered effect.
23. spellMotherlode() now has a staggered effect.
24. spellReligiousFervor() now has a staggered effect.
25. spellRiverOfBlood() now has a staggered effect.
26. spellWarcry() now has a staggered effect.
27. spellWildHunt() now has a staggered effect.
28. spellWorldbreak() now has a staggered effect.
29. The Civilizations Pedia page now correctly shows all unique buildings for all civs.
Check the Attachments for screenshots:
Attachments
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InterfaceUpgrade_Buildings.jpg142.9 KB · Views: 478
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InterfaceUpgrade_Civics.jpg64.9 KB · Views: 351
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InterfaceUpgrade_Heroes.jpg95.2 KB · Views: 308
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InterfaceUpgrade_Civilizations.jpg149 KB · Views: 1,189
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InterfaceUpgrade_Improvements.jpg117.1 KB · Views: 320
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InterfaceUpgrade_Leaders.jpg62.5 KB · Views: 1,314
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InterfaceUpgrade_Resources.jpg75.9 KB · Views: 215
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InterfaceUpgrade_Promotions.jpg291.8 KB · Views: 227
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InterfaceUpgrade_Spells.jpg279 KB · Views: 215
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InterfaceUpgrade_Units.jpg254.3 KB · Views: 252