bisonbison
Chieftain
- Joined
- May 13, 2006
- Messages
- 9
If you regenerate a map at the start, do your techs re-select?
bisonbison said:If you regenerate a map at the start, do your techs re-select?
bisonbison said:At the moment, if I'm right, it checks just the 9 squares within 1 distance of the settler.
What would be the effect if it looked at all visible squares (maybe not counting ocean)? Or just visible squares that are within the final city working area?
Sure, I could add an option to do this.bisonbison said:And is there a way to ensure that civs that get hunting also get a scout?
TheLopez said:the ability to have leader traits also influence the starting technologies?
dh_epic said:This is a damn cool idea. I'd like to see it attempted for other aspects of the game too -- like UUs.
But why not add an element of choice to that? Doing certain things (first to a tech, first to build X number of a building, first to tap a certain resource) allows you to *unlock* a UU. With it unlocked, you can either grab it, or hold out for something better. And there would be a limit -- one UU per game. Or maybe two or three, if it was still balanced.
Thanks, I guess no one has discovered that I'm only pretending to be a good modder and really don't know what I'm doingdh_epic said:Good luck with your work. You're quite the innovator around these parts.
Yes, I do, when you consider that I only sleep for maybe 3-4 hours a night.dh_epic said:A lot of free time on your hands?![]()
Thanks, I guess no one has discovered that I'm only pretending to be a good modder and really don't know what I'm doing .![]()