Sknubbinateur said:
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I think it is normal that we expect a fully functional product.
quite the opposite, when did Windows last release a finished version? Oracle? Sap? I work with all 3 of these big guns and a new version is always rubbish till it’s been beta tested by the end users.
I believe you instantly. But just that most things aren't of great quality doesn't mean we should lower our quality standards, imo. If most public toilets are dirty, doesn't mean I'll be fine with the fact that the next one I go to is also dirty, etc.
And finally as already stated they strip money out of the testing area to pay for what is considered ‘scope creep’ and similar.... and modder ideas are often considered scope creep, indeed the title of this thread is the cause of delays and lack of good testing.
I just read up on scope and feature creep, interesting. I would think the planning of a development project should include options to add more, unforeseen things as it goes on, because you can notice possibilities for improvements as you go. Would think that this improves quality; Wikipedia says that feature creep can lead to "over-complication, rather than simple design" but you can leave the simple design as the default setting and the complexities as options for the power users. But seems the problem again is money (budget for a game limited and fixed in advance, commitment to release the game by a certain time for commercial reasons / because the revenue is needed now).
But what do you mean by that "modders doing the work of devs" causes delays and lack of money for good testing? That devs often add more features than planned, because they're afraid otherwise modders will do it? (In case of Civ 6, I can't really identify 'superfluous' features)
we live in age where the young people have an attention span of a few minutes ( gross generalization but hey it is a youtube stat ) , and we want new toys, new everything all the time.
the gaming industry , as any other, has to adapt or die. so they found this preorder-beta version - microtransaction - DLC model , that works well for them at the moment.
Now coming to the crux of the issue , as with any model that works well , the market leaders ( in this case big publishers with deep coffers like EA-activision or any other who want to be big ) will hire managers that will exploit the model .these managers have only one goal , to make money. Guess what doesnt make money , a little hint , anything AFTER people already paid for the game. Or do you think it is just a coincidence that EA buys hugely succesful companies , have them spit out the next version of their successful franchise in half the time and with tons of bugs , dont support the game apart DLC-micro transactions, have poor communication ( it gets harder and harder to find excuses that will cover up the truth of "we dont have the budget to fix this" ) and then shut them down?
I understand that developpers have a job to do and that unfortunately is usually what the money guys tell them. So i am never angry at them , i just blame the publishers and project managers who mishandle the game/franchise. Take a note of who did what and dont spend any money on their next project/game. If you want to see a change , you are in a unique position to do so. Dont spend money , dont preorder and show them that this is not how the sector should progress. Of course the price of the games will skyrocket because of this .
Agree 100% with your analysis (not just gaming industry but many industries in our profit-maximising economy: journalists being under pressure to write clickbait, etc). I also would agree that games should be more expensive as the price of a base game hasn't increased since I got Nintendo 64 games for the equivalent of €60, 20 years ago, despite inflation and increasing product quality.
But what to do as individual consumers? Would be nice, but if no publishers exist with a model that really assures quality support of a game to the same standards as modders currently do for free, because they can't survive in a cutthroat market, no way to support them.
For digital card games, I'm playing and supporting Faeria because it's the ONLY one where you buy the game once for a normal price and get all the cards, and it's not faring so well in the market. All others have microtransactions based on manipulative gambling mechanisms (random card packs with rare rewards). Probably some of the developers aren't happy with that either, but feel forced to because it makes them more money, people get invested and have to keep playing, bigger playerbase, more publicity, more money, etc and will otherwise get crowded out of the market. And card games are much less expensive to develop than grand strategy games...
And the "modders fix everything!" set need to remember that there are also many many crappy bugridden do-really-unbalanced-stupid-things-with-the-rules mods.
Doesn't matter, if modders still fix everything with the base game in the end, and you can ignore the other mods

Not saying that the average quality of a mod is better than the average quality of a feature by the designers, the average is not relevant anyway but just the best things (check out Sturgeon's law).