Modder's Guide to Utilizing C2C Game Option Edits

Placing it all into a module is a good idea for organization's sake. To properly be able to extract a property's effects the best method would be the replacement mechanism which is a little bugged at the moment but should be repairable.

The reason being that with modular edits you really can't take an established integer tag down to a null value so it's mostly good for changes and additions but not so good for eliminating an effect.

You can't set a value to its default value. Not quite the same.

I can certainly take another property down to zero, just by having the negative in the module:D
 
The negative should replace the positive, not add to it so as to counteract it.

However, on second thought you may be right that it's the original setting you can't set it to and if you set anything else it makes it that number instead. So modularity may work fine too.
 
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