Dancing Hoskuld
Deity
Placing it all into a module is a good idea for organization's sake. To properly be able to extract a property's effects the best method would be the replacement mechanism which is a little bugged at the moment but should be repairable.
The reason being that with modular edits you really can't take an established integer tag down to a null value so it's mostly good for changes and additions but not so good for eliminating an effect.
You can't set a value to its default value. Not quite the same.
I can certainly take another property down to zero, just by having the negative in the module
