Uncle_Rico
Chieftain
Newbie on modding and was thinking of making hammers available on peaks. This is what I found here. C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\XML\Terrain
<Type>TERRAIN_PEAK</Type>
<Description>TXT_KEY_TERRAIN_PEAK</Description>
<Civilopedia>TXT_KEY_TERRAIN_PEAK_PEDIA</Civilopedia>
<ArtDefineTag>ART_DEF_TERRAIN_PEAK</ArtDefineTag>
<Yields/>
<RiverYieldChange/>
<HillsYieldChange/>
<bWater>1</bWater>
<bImpassable>0</bImpassable>
<bFound>0</bFound>
<bFoundCoast>0</bFoundCoast>
<bFoundFreshWater>0</bFoundFreshWater>
<iMovement>1</iMovement>
<iSeeFrom>0</iSeeFrom>
<iSeeThrough>0</iSeeThrough>
<iBuildModifier>0</iBuildModifier>
<iDefense>0</iDefense>
From what I gather I need to add the lines (see below) after the <Yields/> line. Where the 1st line is food, then hammers, then gold. Correct, or am I way off on this?
<iYield>?</iYield>
<iYield>?</iYield>
<iYield>?</iYield>
<Type>TERRAIN_PEAK</Type>
<Description>TXT_KEY_TERRAIN_PEAK</Description>
<Civilopedia>TXT_KEY_TERRAIN_PEAK_PEDIA</Civilopedia>
<ArtDefineTag>ART_DEF_TERRAIN_PEAK</ArtDefineTag>
<Yields/>
<RiverYieldChange/>
<HillsYieldChange/>
<bWater>1</bWater>
<bImpassable>0</bImpassable>
<bFound>0</bFound>
<bFoundCoast>0</bFoundCoast>
<bFoundFreshWater>0</bFoundFreshWater>
<iMovement>1</iMovement>
<iSeeFrom>0</iSeeFrom>
<iSeeThrough>0</iSeeThrough>
<iBuildModifier>0</iBuildModifier>
<iDefense>0</iDefense>
From what I gather I need to add the lines (see below) after the <Yields/> line. Where the 1st line is food, then hammers, then gold. Correct, or am I way off on this?
<iYield>?</iYield>
<iYield>?</iYield>
<iYield>?</iYield>