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Improvements Discussion

Discussion in 'Civ4 Fallout: Tame The Waste (FTTW)' started by Lib.Spi't, Feb 4, 2015.

  1. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

    Joined:
    Feb 12, 2009
    Messages:
    3,708
    Location:
    UK
    What size map do you play? Also You are currently playing on the wrong map script because I broke it, there is a lot less space on that one, which may also be adversely affecting things.

    The alternative is that we in some way reduce the benefit to R and C and/or increase the power benefit to Vaulters.

    What is interesting to hear is that it is a big benefit to R and C so perhaps I need to be more vicious in their negatives. At one point i had a bunch of negatives on raiders Trait (are they still there??) I think I might have gotten rid of them because they were too painful when everything was more generic and the civs were spread out.

    Looking at it, it's actually raider and reno who get the boost, but I did get rid of their negatives so I think it will be time to put some negatives back on them. Just need to figure out what.

    I have started to look over the civics and try to begin working on them, right now I am just copying the info from the game into the civics thread so i know what is there and can begin to design what else is needed!
     

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