MolybdenumMatt
Chieftain
- Joined
- Mar 20, 2015
- Messages
- 3
Hello
I have a question regarding modding possibilities. So far I have made a few mods with new faction and buildings, but I wanted to try something a bit more complex. Specifically I was thinking about:
1) Creating a trait that gives bonus to production based on science output. This means that each turn each city would receive a bonus to production equal to a percentage of science points generated in that city. I know it is possible to have a bonus to culture or science from extra health points, but I couldn't find any information if similar thing could be done with other outputs.
2) Making a sponsor that can gain specific technology faster. It would mean having a list of technologies for a custom faction. When I'm having such sponsor research one of those technologies it would either require less science points to complete or a significant bonus to science would be applied.
Can any of those thing be done?
Thanks for the help.
I have a question regarding modding possibilities. So far I have made a few mods with new faction and buildings, but I wanted to try something a bit more complex. Specifically I was thinking about:
1) Creating a trait that gives bonus to production based on science output. This means that each turn each city would receive a bonus to production equal to a percentage of science points generated in that city. I know it is possible to have a bonus to culture or science from extra health points, but I couldn't find any information if similar thing could be done with other outputs.
2) Making a sponsor that can gain specific technology faster. It would mean having a list of technologies for a custom faction. When I'm having such sponsor research one of those technologies it would either require less science points to complete or a significant bonus to science would be applied.
Can any of those thing be done?
Thanks for the help.