Ikael
King
- Joined
- Dec 2, 2005
- Messages
- 873
Soooo after extensive modding during my old Civ 2 and Civ 3 days, I felt compelled to re-take this old past time of mine and try to bring some balance to the force (mainly, to the much, much flawed BE, but also to Civ 5).
So I have already watched the first two tutorial videos about how to mod Civ 5. I've got my Modbuddy installed, and I've been pointed out towards what I consider to be the game's "treasure cove", aka the .xml files that contains the entirety of the game's rules. Yay! So far, so good, very similar to ye olde Civ 2 modding! I have only to modify the xml rules and... well, modding doesn't seem to work like that anymore.
For what I've seen so far, rather than replacing the xml entirely a la civ 2 .txt replacement, the mod has to instruct the game to change only certain, precise parameters of the said xml, a la programming orders.
While not complex per se, this seems like a much, much more cucumbersome and tedious way of modding than just tweaking the game ruleset directly and replacing it on its entirety like on previous Civ entries. Is there any way to create mods in that oldschool way? Is it there a command for "replace the game's xml with my mod's" so I can focus on tinkering with the game's ruleset rather than coding?
Thank you in advance for helping this noob / old modder!
So I have already watched the first two tutorial videos about how to mod Civ 5. I've got my Modbuddy installed, and I've been pointed out towards what I consider to be the game's "treasure cove", aka the .xml files that contains the entirety of the game's rules. Yay! So far, so good, very similar to ye olde Civ 2 modding! I have only to modify the xml rules and... well, modding doesn't seem to work like that anymore.
For what I've seen so far, rather than replacing the xml entirely a la civ 2 .txt replacement, the mod has to instruct the game to change only certain, precise parameters of the said xml, a la programming orders.
While not complex per se, this seems like a much, much more cucumbersome and tedious way of modding than just tweaking the game ruleset directly and replacing it on its entirety like on previous Civ entries. Is there any way to create mods in that oldschool way? Is it there a command for "replace the game's xml with my mod's" so I can focus on tinkering with the game's ruleset rather than coding?
Thank you in advance for helping this noob / old modder!
