If you are making your own maps, you locate the Barbarian camps where you want them.It looks barbarians don't spawn on inhabited islands, even on big ones. Is there a way to have them do it? Preferably, not at the expense of near cities spawning.
No, I play only on game generated maps.If you are making your own maps, you locate the Barbarian camps where you want them.
Then you are pretty much at the mercy of the map generator.No, I play only on game generated maps.
And industrial civs have it easier converting jungles to the most fertile grassland.
Concerning the archipelago set up, it it'd used to look the most promising to me before I found out that the AI is so cautious in settling overseas. Even when an island is only a few tiles away. In one of the games AI even prefered to wage a quite suicidal war on the player instead of expanding overseas.
So no mods or tweaks to produce even harsher worlds than usual with the map generator? Well, I consider trying to rise the price of settlers to three citizens instead of two. Fewer cities would suit me better because I manage them manually. Hopefully, such a rise wouldn't hurt the efficiency AI algorithms much.
I do not have any problem in my mods with the AI settling islands. At times, it is very annoying. Against that I have increased the resource yields for Coast, Sea, and Ocean tiles, and the AI does like to settle there a lot.And industrial civs have it easier converting jungles to the most fertile grassland.
Concerning the archipelago set up, it it'd used to look the most promising to me before I found out that the AI is so cautious in settling overseas. Even when an island is only a few tiles away. In one of the games AI even prefered to wage a quite suicidal war on the player instead of expanding overseas.
So no mods or tweaks to produce even harsher worlds than usual with the map generator? Well, I consider trying to rise the price of settlers to three citizens instead of two. Fewer cities would suit me better because I manage them manually. Hopefully, such a rise wouldn't hurt the efficiency AI algorithms much.
Thanks for your ideas both posted in this message and in the thread of your scenario in which many changes were made in the directions I'd thought about too.I think if you raise settler pop cost at the outset the AI will struggle. I phase my increased pop costs settlers when everyone has about 4 cities.
If its smaller empires you want, I do that.
1) remove AI starting units
2) increase AI difficulty by reducing their 'cost factor'
3) stuff a lot more Civs into each world size (something like this biq, https://forums.civfanatics.com/threads/civ-3-conquests-retuned.666520/)
4) reduce domination win condition percentages dramatically.
You will see empires of 5-9 cities at the end of the expansion phase, so you could really focus on micromanaging and have lots to explore because everyone's share of the world is so modest.
Alternatively, could you make it so settlements cannot be made on jungle, tundra, forest and desert? That would massively reduce the amount of cities but would give the human an advantage as they can clear forest and jungle then plant.
Thanks. I will try to tempt AIs with increased resources too. What are the values you use?I do not have any problem in my mods with the AI settling islands. At times, it is very annoying. Against that I have increased the resource yields for Coast, Sea, and Ocean tiles, and the AI does like to settle there a lot.
I have Coast set to 2/2/2, Sea set to 2/1/2, and Ocean set to 1/1/1.Thanks. I will try to tempt AIs with increased resources too. What are the values you use?
I have every civilization set to a cost of 4 for settlers, but also have Towns set to 9-12 and Cities set to between 21 and 28.Thanks for your ideas both posted in this message and in the thread of your scenario in which many changes were made in the directions I'd thought about too.
But how is it possible to increase the cost of settlers since everyone (or even anyone) has 4 cities or so?
For a better idea of how I approach modding, you should go here. https://forums.civfanatics.com/threads/timerover51-naval-mod.322522/Thanks for your ideas both posted in this message and in the thread of your scenario in which many changes were made in the directions I'd thought about too.
But how is it possible to increase the cost of settlers since everyone (or even anyone) has 4 cities or so?
Thanks for your ideas both posted in this message and in the thread of your scenario in which many changes were made in the directions I'd thought about too.
But how is it possible to increase the cost of settlers since everyone (or even anyone) has 4 cities or so?
Not directly from start, but very early in the game, you could use the submarine bug as a trigger for a not unlimited war.I want to set in scenario that certain faction will start a game at war with other faction. Is it possible to do that without locking it in Scenario Properties?