That's what I thought, these are somehow connected to the game but do not know how. What if I want to add different animations to the game, nothing like vulcanos, and there is no way to do this. can you link some examples please of Vuldacon's animations? You probably thinking about swarm or waterfall, right?Yes, Vuldacon made several excellent improvements to those animations, that you can download at CFC (some of them are in the mod CCM 3, too).
The problem is, that at least at present (may be Flintlock finds a working way in the future) there must be some special "connections" in the game and those animations, per example a connection between volcano terrain and the volcano graphics.
No, wrong.can you link some examples please of Vuldacon's animations? You probably thinking about swarm or waterfall, right?
Do not understand what Negative means in regards to animation. I understand I can replace plague and volcano animations in related folder with your animations as above where Civinator attached them. I see in EFZI2 you used more than 2 animations? How and when they start in the game? How's triggered?register... The Volcano Terrain is programed for the Volcano Animations and the Eruptions are a Negative... not sure if the Negative aspect can be changed but the Animations can be changed to do something else, such as the Apartment Fires in EFZI2 Elite.
I believe the programing for Plagues are also set for a Negative... so yes, unless Flintlock can find a way to alter that programing, the Animations for the "triggered" Terrains can at least be changed.
Edit: I will add that any of the Game Animations in the Animations Folder can be changed, but keep in mind the programing for the Animations![]()
Only for clarification: The disorder animation (flames over the city) is another animation triggered by a negative game effect.Net Unhappiness triggers riots, not eruptions!
Yes, That is what I use for the Apartment Fires... not the Volcanoes. I guess I was thinking too much about Volcanoes and the fact that you have to keep your population Happy to help prevent the Disorder.Only for clarification: The disorder animation (flames over the city) is another animation triggered by a negative game effect.
I figured that's what you meant, but it's important to note that even if the Eruption and Disorder (and WLTKD) animations themselves are changed, they're still hardcoded to be associated with the Volcano (terrain-slot), and a city-spot, respectivelyYes, That is what I use for the Apartment Fires... not the Volcanoes. I guess I was thinking too much about Volcanoes and the fact that you have to keep your population Happy to help prevent the Disorder.
I checked a number of units, they all seem to have speeds between 65 and 80. The CR-20 unit is also at a speed of 80.ajb... The Flcs have an invalid Animation Time.
Flicster can correct this. When you open each Flc it will automatically ask you if you want it corrected.
Click yes and you will see the animations.
I believe the Flc Speeds are set automatically to 80... but you can change the speed if wanted.