vampiremouse
Chieftain
- Joined
- Jan 25, 2009
- Messages
- 7
I've been looking through the various tutorials for my project and most of them have to do with adding new leaders or civs...I want to start by playing with resources. I'm not sure how much a begining modder can do but I want to do as much as I can before the advanced programing language comes in.
Priority one create new resources that have a resonable chance to show up on a map or are placeable.
I've been browsing around the terrain files and I guess resources are called "Bonuses" to the software. I have the basic idea of copy and replace files with edited ones and copy an existing entry and modify it down from looking at other tutorial stuff...what I need now is a layout of all the associations for creating a single new" "bonus", giving it a graphic file, making the software add it to maps, and getting it to work with the program. This can't be that different from making a new civ or leaderhead...right?
I'd also like to know how hard it will be to modify the tech tree to have some of these reasources accessible once you have different techs then in the main game.
Thanks.
Thanks
Priority one create new resources that have a resonable chance to show up on a map or are placeable.
I've been browsing around the terrain files and I guess resources are called "Bonuses" to the software. I have the basic idea of copy and replace files with edited ones and copy an existing entry and modify it down from looking at other tutorial stuff...what I need now is a layout of all the associations for creating a single new" "bonus", giving it a graphic file, making the software add it to maps, and getting it to work with the program. This can't be that different from making a new civ or leaderhead...right?
I'd also like to know how hard it will be to modify the tech tree to have some of these reasources accessible once you have different techs then in the main game.
Thanks.
Thanks