Modern combat realism modpack

newfangle

hates you.
Joined
Apr 20, 2002
Messages
7,046
Location
Waterloo, ON
This is a followup to my original post. I have completed my mod which includes the following changes:

All experience levels of military units have 1 additional hitpoint, with elites having 2.

Tanks, infantry (including paratroopers and marines), Mech Infantry, Modern Armor, Artillary, and Radar Artillary have significantly improved stats to deal with killer spearmen.

Modern ships travel 3 times as far and have boosted stats.

Nuke subs can now carry 5 TN.

Settlers can move twice as far.
 

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Good!

You know what's funny actually?

That ability to have a civ-specific unit lets you edit a unit and make just it for just one civ...
like Modern Armor for Germany
and Stealth Fighter too
:D
This really is funny!

what about that -->

Cruise Missiles need more bomb.att.,too...I have em on 25..and the transport is now 5, so they can move over anything (cuz they fly :D )

ICBM and Tactical Missiles :nuke: should be cheaper than 30 and 50! I set them at 20 and 30, so its more realistic in manifesting a big arms race worldwide. The tactical missiles range in my game is 8.

With the Nuclear Subm. you made a great thing...thats good cuz they carry a lot of them..usually 20 - 30 ;)
BUT you have to take a straight number like 2,4 or 6. not 5...Missiles are stored in pairs in submarines.
I have 4.

Not modern ships travel 3 times as far. Older shops would have to travel 2 times slower or less! You cannot boost everything into crazyness. The game is terrible when you can move ships around the map in one turn..where is the strategy?

Settlers cannot move twice as far, cuz I dont think they are running!
Settlers 1 move, 1 citizen loss (can build colonies too)
Workers 2 moves, 0 citizen loss





:)
 
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