Smellincoffee's Modern Civilizations
File: Modern Civilizations -- Version 2
Version 1 released: November 15th, 2003
Verion 1.5 released: November 16th, 2003
Version 2 released: January 23rd, 2004
Intro:
This modification ("mod") changes the names of all ancient civilizations to their modern counterparts. If the civilization is completely extinct, then it has been renamed to another modern nation, hopefully one occupying the same landmass as the previous one. If this is not possible, then the civilization has been renamed to another, completely unrelated, modern civilization.
Example: The modern state of Mexico -- who used to be the Aztecs -- covers the Yucatan peninsula. The Maya, therefore, have no modern counterpart. To fulfill the mission of this mod, the Maya are now the great South American state of Brazil.
Purpose:
This modification's purposes are varied. For one, I spend most of the game in industrial/modern, and I prefer these modern names to the ancient ones. I hope this mod will be useful to those who are doing modern-day scenarios. Hopefully, they can just go with my city lists and such instead of having to research their own.
Version History:
Version 1:
Renamed America to United States; added cities
Renamed England to Great Britain
Renamed Aztecs to Mexico; redid city list
Renamed Persia to Iran; redid city list.
Renamed Babylon to Iraq; redid city list.
Renamed Rome to Italy; redid city list
Renamed Zulu to Zimbabwe
Renamed Ottomans to Turkey
Renamed Arabia to Saudi Arabia
Iraq's preferred is now Fascism
Mexico's preferred is Democracy
Great Britain is now burgundy (the color, not the civ!)
Version 1.5:
Fixed typo in Iraqi adjective
Version 2:
Redid Italian city list
Redid Egyptian city list
Redid Saudi city list
Redid British city list
Redid Turkish city list
Redid Mongolian city list
Renamed Zimbabwe to South Africa; redid city list
Renamed Sumeria to Austria; redid specs
Renamed Hittites to Israel; redid city specs
Renamed Inca to Peru; redid city list
Renamed Maya to Brazil; redid specs
Renamed Scandanavia to Norway; redid specs
Renamed Carthage to Australia; redid specs
Renamed Iroquios to Canada; redid specs
Renamed Celts to Ireland; redid specs
Renamed Byzantines to Romania; redid specs
Added French cities
Added German cities
Added Korean cities
Added Portugese cities
Added American cities
Added Indian cities
Added Japanese cities
Changed China to sci and agricultural, along with appropriate techs
Made Austria militaristic and industrious, along with techs
Reasoning:
The Maya occupied the Yucatan peninsula. Since Mexico also covers this, the Maya have no modern counterpart. I decided to change them to a dominant South American country, and the most dominant I could think of was Brazil. In world maps, they'll keep the Peruvians company, and keep them from dominating the entire continent.
I was going to change Carthage to one of the influential northern nations of Africa, but decided against it. Why? World maps. Australia is always empty. I'm well-aware of the fact that Australia was a British dominion, but that's not the point in this mod. Australia is important in her own right. (The country was pivotal in the Pacific War)
"Canada? CANADA?" I didn't want to rename the Iroquois into anything else because I like the balance world maps will have now. Two civs in NA, one in CA, two in SA. I like Canada. There's a great big argument about Canada in the General forum of CFC, so go look at it. Ironically, Canada's UU is still the Mounted Warrior-- so you can call them "Mounties". Heheh.
The Sumerian/Austrian replacement and the Austrian/Chinese switchup is due to game logic. I've read that the Austrians were intended to be put into the Epic game, and the Sumerians would've been the "bonus civ". This makes sense. The Chinese were great inventors, and usually found stuff way before Europe did in earlier times. (Rocketry and real paper, to name two)
Comments:
You will note that the mod is incomplete on the matter of one thing-- Korea. The modern Korea is split into two halves. I decided to keep it whole due to the fact that I rarely think in terms of "north" or "south" Korea.
I used Norway instead of Sweden and Finland because I've been reading A Doll House in English 102-- Norway was already in my mind.
Austria uses Bismark as king-- you'll need to add the king unit yourself. The files are already there, but I didn't want to add a unit and someone complain about it.
If you object to Trudeau looking like Hiwatha or Hannibal Barca leading Australia, you can use the links below to download leaderheads for those nations. The leaderheads are not mine. They should contain "readme"s telling you how to install them. If you do decide to use them, you will probably need to rename files, create folders, and know how to use winzip. If you cannot do any of those, I do not reccommend trying to install custom leaderheads.
The Australian cities are not mine; I got them from Pesoloco's website. I also got the extra cities for France, Germany, Korea, America, Portugal, and India from some other site. I'd like to thank Mobilize for the suggestions and Rhye for the world map. (I changed the starting locations, so gripe at me and not him. )
http://www.civ3files.com
http://forums.civfanatics.com/showthread.php?s=&threadid=26030
Cities from National Geographic's Our World, the CIA Factbook, and Oxford's atlas.
Download contains this information (documentation) installation instructions, the random-map biq, and Rhye's world map, edited by me for the new starting locations.
Modern Civilizations -- Version 2
File: Modern Civilizations -- Version 2
Version 1 released: November 15th, 2003
Verion 1.5 released: November 16th, 2003
Version 2 released: January 23rd, 2004
Intro:
This modification ("mod") changes the names of all ancient civilizations to their modern counterparts. If the civilization is completely extinct, then it has been renamed to another modern nation, hopefully one occupying the same landmass as the previous one. If this is not possible, then the civilization has been renamed to another, completely unrelated, modern civilization.
Example: The modern state of Mexico -- who used to be the Aztecs -- covers the Yucatan peninsula. The Maya, therefore, have no modern counterpart. To fulfill the mission of this mod, the Maya are now the great South American state of Brazil.
Purpose:
This modification's purposes are varied. For one, I spend most of the game in industrial/modern, and I prefer these modern names to the ancient ones. I hope this mod will be useful to those who are doing modern-day scenarios. Hopefully, they can just go with my city lists and such instead of having to research their own.
Version History:
Version 1:
Renamed America to United States; added cities
Renamed England to Great Britain
Renamed Aztecs to Mexico; redid city list
Renamed Persia to Iran; redid city list.
Renamed Babylon to Iraq; redid city list.
Renamed Rome to Italy; redid city list
Renamed Zulu to Zimbabwe
Renamed Ottomans to Turkey
Renamed Arabia to Saudi Arabia
Iraq's preferred is now Fascism
Mexico's preferred is Democracy
Great Britain is now burgundy (the color, not the civ!)
Version 1.5:
Fixed typo in Iraqi adjective
Version 2:
Redid Italian city list
Redid Egyptian city list
Redid Saudi city list
Redid British city list
Redid Turkish city list
Redid Mongolian city list
Renamed Zimbabwe to South Africa; redid city list
Renamed Sumeria to Austria; redid specs
Renamed Hittites to Israel; redid city specs
Renamed Inca to Peru; redid city list
Renamed Maya to Brazil; redid specs
Renamed Scandanavia to Norway; redid specs
Renamed Carthage to Australia; redid specs
Renamed Iroquios to Canada; redid specs
Renamed Celts to Ireland; redid specs
Renamed Byzantines to Romania; redid specs
Added French cities
Added German cities
Added Korean cities
Added Portugese cities
Added American cities
Added Indian cities
Added Japanese cities
Changed China to sci and agricultural, along with appropriate techs
Made Austria militaristic and industrious, along with techs
Reasoning:
The Maya occupied the Yucatan peninsula. Since Mexico also covers this, the Maya have no modern counterpart. I decided to change them to a dominant South American country, and the most dominant I could think of was Brazil. In world maps, they'll keep the Peruvians company, and keep them from dominating the entire continent.
I was going to change Carthage to one of the influential northern nations of Africa, but decided against it. Why? World maps. Australia is always empty. I'm well-aware of the fact that Australia was a British dominion, but that's not the point in this mod. Australia is important in her own right. (The country was pivotal in the Pacific War)
"Canada? CANADA?" I didn't want to rename the Iroquois into anything else because I like the balance world maps will have now. Two civs in NA, one in CA, two in SA. I like Canada. There's a great big argument about Canada in the General forum of CFC, so go look at it. Ironically, Canada's UU is still the Mounted Warrior-- so you can call them "Mounties". Heheh.
The Sumerian/Austrian replacement and the Austrian/Chinese switchup is due to game logic. I've read that the Austrians were intended to be put into the Epic game, and the Sumerians would've been the "bonus civ". This makes sense. The Chinese were great inventors, and usually found stuff way before Europe did in earlier times. (Rocketry and real paper, to name two)
Comments:
You will note that the mod is incomplete on the matter of one thing-- Korea. The modern Korea is split into two halves. I decided to keep it whole due to the fact that I rarely think in terms of "north" or "south" Korea.
I used Norway instead of Sweden and Finland because I've been reading A Doll House in English 102-- Norway was already in my mind.
Austria uses Bismark as king-- you'll need to add the king unit yourself. The files are already there, but I didn't want to add a unit and someone complain about it.
If you object to Trudeau looking like Hiwatha or Hannibal Barca leading Australia, you can use the links below to download leaderheads for those nations. The leaderheads are not mine. They should contain "readme"s telling you how to install them. If you do decide to use them, you will probably need to rename files, create folders, and know how to use winzip. If you cannot do any of those, I do not reccommend trying to install custom leaderheads.
The Australian cities are not mine; I got them from Pesoloco's website. I also got the extra cities for France, Germany, Korea, America, Portugal, and India from some other site. I'd like to thank Mobilize for the suggestions and Rhye for the world map. (I changed the starting locations, so gripe at me and not him. )
http://www.civ3files.com
http://forums.civfanatics.com/showthread.php?s=&threadid=26030
Cities from National Geographic's Our World, the CIA Factbook, and Oxford's atlas.
Download contains this information (documentation) installation instructions, the random-map biq, and Rhye's world map, edited by me for the new starting locations.
Modern Civilizations -- Version 2