Modern Times Mod (MoT-Mod) For Call To Power AE Released Modern Times Mod (MoT-Mod) has been specifically developped for the Apolyton Edition, using the enhanced modding features introduced by the AE. Modern Times Mod - as the name indicates - focuses on the modern era. "Post-modern" ages have been renamed, they still introduce new advances and units but their flavor ist less "utopic" than in the original game. Modern Times Mod incorporates all major improvments contributed by the modding community in the past 15 years, such as: AI Terraforming Visible Wonders Natural Wonders Diplomod City Capture Options for the AI Modern Times Mod also introduces plenty of new features, such as: 100 modern civilizations 2 new city styles Better Settling for the AI Barbarian Cities Merge Civs (surrender) Monuments Visible Capitol a completely re-worked version of Frenzy AI Military Facilities extended Strategic States Advances Through Trade City Ruins Pillbox and Barbed Wire Modern Times Mod comes with the following governments: Tyranny Early Gang (barbarians) Republic Monarchy Theocracy City State Absolute Monarchy Democracy Socialism Fascism Fundamentalism Advanced Gang (barbarians Autonomous Collective (barbarians) Virtual Democracy Corporate Republic Ecotopia Technocracy Modern Times Mod uses basically the Tech Tree from Wes Whitaker's Med-Mod. Modern Times Mod introduces 56 new units and variants of units, most of them are government- or civilization-specific. Modern Times Mod aims to integrate diplomacy, governments, strategies, economy etc. in such a way to make the AI act more "rationally" and intelligently. For more info see the » Modern Times Mod Website.