[CTP] Modern Times Mod For Call To Power AE Released

BureauBert

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Modern Times Mod (MoT-Mod) For Call To Power AE Released

Modern Times Mod (MoT-Mod) has been specifically developped for the Apolyton Edition, using the enhanced modding features introduced by the AE.

Modern Times Mod - as the name indicates - focuses on the modern era. "Post-modern" ages have been renamed, they still introduce new advances and units but their flavor ist less "utopic" than in the original game.

Modern Times Mod incorporates all major improvments contributed by the modding community in the past 15 years, such as:
  • AI Terraforming
  • Visible Wonders
  • Natural Wonders
  • Diplomod
  • City Capture Options for the AI

Modern Times Mod also introduces plenty of new features, such as:
  • 100 modern civilizations
  • 2 new city styles
  • Better Settling for the AI
  • Barbarian Cities
  • Merge Civs (surrender)
  • Monuments
  • Visible Capitol
  • a completely re-worked version of Frenzy AI
  • Military Facilities
  • extended Strategic States
  • Advances Through Trade
  • City Ruins
  • Pillbox and Barbed Wire

Modern Times Mod comes with the following governments:

  • Tyranny
  • Early Gang (barbarians)
  • Republic
  • Monarchy
  • Theocracy
  • City State
  • Absolute Monarchy
  • Democracy
  • Socialism
  • Fascism
  • Fundamentalism
  • Advanced Gang (barbarians
  • Autonomous Collective (barbarians)
  • Virtual Democracy
  • Corporate Republic
  • Ecotopia
  • Technocracy

Modern Times Mod uses basically the Tech Tree from Wes Whitaker's Med-Mod.

Modern Times Mod introduces 56 new units and variants of units, most of them are government- or civilization-specific.

Modern Times Mod aims to integrate diplomacy, governments, strategies, economy etc. in such a way to make the AI act more "rationally" and intelligently.

For more info see the » Modern Times Mod Website.
 
Anyone knows why this mod is in German and how to switch it back to English?
 
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