Modern Unit Graphics

:lol:
Yes.
But he would do a far better job I believe.
By the way, are the Tomcats that were given to the Shah by the U.S. JUST before the Revolution still in working order, and does Iran still have pilots qualified to fly them, or is that even known to us Westerners?
 
They make copies of everything and they have Russian help. It is 1970s technology, it is not impossible. They got 79, lost about 12 to 16 in the Iran Iraq war (3 in combat, 4 by SAMs, 7 in accidents, 2 by unspecified reasons -friendly fire?). They shot 160 Iraqi planes according to western sources (Iraq claimed they shot down 70 Tomcats, lol). One defected to Iraq, one defected to the USSR, one was given to the USSR to study (Mig 31, anyone?) and one crashed in 2012. Estimates vary: about 40 in 2004, 44 operational in 2009, 25 to 30 in 2012, 19 in 2013, 28 in 2014 and 24 in 2016. The highest estimate is a bit over 40 flyable in 2013. In 2007 USAF shredded all of its remaining F14s to prevent access to spares. They are still seen escorting Russian Tu 95 bombers in anti-Isis operations over their airspace, though.​
 
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@Tanelorn When you get some time (no rush) is there any way you could whip me up a Tibetan Army Infantry (1912-1951 - I don't know if Tibet still had it's own army till 1959)? What would really be great is the Tibetan flag shield - while I have developed some skills in making flag shields and roundels, as I had displayed a bunch of examples a little while ago, the Tibetan one is one I can't get my head around even starting to draw. But, no hurry. When you get some time. Thanks in advance!
 
Made the green on Fairline/Tanelorn's IDF chappies a bit darker

typhoon IDF 2000s-2010s.png
 
I think it's time for the most-feared, most-dreaded, most-hardcore, unstoppable, uber-military unit in the world that any other group of fighting men around the would quake and cower at the thought of facing...

The Crossbow Corps of San Marino!
 

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Question for anyone who has played Case's Dragon scenario: I have one unit left to complete a set for this scen - the conscript which has fundamentalism as a preq (Nationalism gov type in the scenario). Can you tell me which civ has Nationalism and is able to build the conscript so that I can give him the right uniform. ToT is currently kaput on my PC. Thanks.
 
Hi Fairline, from a quick peek in the scenario files, none of the civs start with a Nationalist government or the technology, and it can't be normally researched as it has no pre-requisites. It is possible for the Nationalism tech to be awarded to Pakistan and the Arab League through event triggers. Looking forward to the redux :goodjob:
 
Thanks Typhoon. Here they are then:



I'd started working on terrain and people files but that's been postponed til I get my game working again
 

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I need to get off my ass and finish my proposal for indexing units on the SLeague Wiki because I've never seen some of these before and wouldn't even know where to look. :eek:
 
Thanks Typhoon. Here they are then:



I'd started working on terrain and people files but tdfficudfficuhat's been postponed til I get my game working again
Why not upload the completed UNITS.gif into the download section so it can be utilized? Converting this png doesn't work with linux based Android software. A gif is generated but unrecognized by Civ 2. On the other hand, other units.gif easily can be ported with no difficulty.

The png is easily read. The converted gif is easily read...but then it does't work in Civ 2.

They are marvelous unit graphics.
 
@Cassius Critzer This is for a different version of civ. Civ ToT and ToTPP uses Units.bmp (more colours, more units, larger graphics).
Units.gif is used by Civ2, Civ2 FW and Civ2 MGE.
 
But they work in Civ 2 MGE. I know from testing it. MGE will import from a ToT UNITS.gif graphic. It is obvious when you look at them based upon the quality.

So we could have a huge database of awesome unit graphics that either MGE or ToT players could use.

I mean,maybe the colors might not work perfectly in MGE. It allowed these to be imported and I am setting unit stats and going to test it.

The terrain graphic I'm using just fine are obviously ported from ToT but it's a MGE scenario called America 20l3. Check it out as it might be your work.
 
At times it is almost impossible to use this site using my android tablet. Editing a post will go blank.

Sorry to double post.

The standard pixilated MGE graphics have been replaced in some scenarios with better ToT graphics and run just fine in MGE. This includes units and terrain. I played a scenario for two days and found graphics that will work and it looks great. But for some reason I could not do a conversion of your png file to gif that would work. And this surprised me as I had luckily found others that did.

One kind person spent weeks going through and picking the best standard units and compiled them into one units.gif. I have merely added to his work.

When MGE imports, it saves it as UNITS.bmp and the program doesn't care and populates it and you can make these units, or using cheat make them appear. It really significantly makes the game better. I should do screenshots. But you can see this yourself by playing the MGE scenario America2013.

I can't get Gimp to run on my android tablet but the issue might be as simple as formatting issues with resolution and number of colors where some scenario graphic designers use one way and others use another way, thus only some will port from ToT to MGE.

I am very curious how unit stats are determined. Do people read Jane's Defense Weekly or other periodicals or defense position papers to determine that this tank is better versus this other tank? That is very hard to do as range of projectiles cannot be set in Civ 2 as it can in Civ 3.

This mayhelp as Jane's is the standard for military intelligence and you can probably find graphics there to use as starting points for design.
http://www.janes.com/magazines/janes-defence-weekly
 
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Cassius, Tanelorn is right, the standard MGE, FW and vanilla civ2 unit gifs have a proscribed 256-colour palette and are a much smaller cell height than the 16-bit ToT units. If you want to give it a go, the bmp version of the Raging Dragon scenario units you are interested in can be found in the rar on the last page of this thread:
https://forums.civfanatics.com/threads/fairline-tot-scenario-graphics.438520/

I would crop and convert them to mge format but I no longer have MGE or the base civ2 palette..
 
I would love to do this as it doesn't sound difficult but both computers are kaput and that is why I am using a tablet. Gimp doesn't work on many tablets which is too bad as it is fairly easy to use.

This cell difference probably explains why the MGE imported units From ToT are too large and crowd the other map coordinates points adjacent to them. That was the scaling issue I mentioned.

You are a great artist. It is a shame because so many people use MGE.
 
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