Originally posted by hbdragon88
I have found using tank armies extremely frustrating, because of how hard it is to take over cities. They also heal very slowly, taking quite a few turns to be fully healed. And they at most kill one to two defenders at a time.
Alternate plan: liquidate cities with radar artillery and/or cruise missles, then run over them easily. That is pretty easy, and better for those who don't get leaders.
Alternate plan:
1. takes longer to play
2. requires more defensive units (to protect the RA and captured city)
3. allows AI to drag out warfare by giving more time to build/rush military.
Don't get leaders? You only need one. After the first build army. With this first army and attach either a wounded unit, warrior or archer. You want to guarantee a win. Once the army has one you can build the military academy.
Takes too long with tank armies? Why, are you only using 1..2 armies? By the time you get to the modern age you should have 12-16 armies and the pentagon. Then it is your choice:
Tank Squad A-- attack, 4 armies of 4 tanks
Either A) one large powerful city with all 4 armies, or B) 2 average cities with 2 armies each.
Tank Squad B-- move in position for attack next turn
Tank Squad C-- healing in barracks
Tank Squad D-- healing in barracks.
You will have RR so each turn you can wipe out 3-4 strong defenders {elite infantry or mechs}. The rest just keep rolling.
Turn X, attack with Squad A
Turn X+1, attack with Squad B
Turn X+2, attack with Squad C
Turn X+3, attach with Squad D
Loop as many times as you need.
My guess is your problem with tank armies is you don't have enough of them. This method works well with my standard preference. I have a 2 HP separation between veteran and elite with the idea that elite status is 1) gained in battle , and 2) is a difference in ability like the difference between conscript and veteran. Come to think about it, I don't really use tank armies. I use MA armies. We are talking about a lot of MA before I start the modern war:
about 60 in 16 armies, Maybe 2 of these armies are old tank armies. Rest are MA armies.
About 80 free MA/tanks for hitting regular units.
I don't always wait for the full build up before I start the modern war. Often I will start modern war with only 3 armies and create the rest during the campaign. Keys to being effective are really really simple:
1. from creation of first Leader create army. Put Military Academy in city with high production. Be pumping out new army every 4 turns when you hit modern era. Before modern, put army general aside and Freeze him. Let him study. You don't want to give him cav's when you can give him MA's.
{Some over at poly recommend changing Military Academy's requirements so leader is not required. Player1 and others.}
2. your military production war machine must be ready to A) pump out more units than AI, and B) have all happiness/production improvements in core cities completed before start modern campaign. {Well with the exception of manu plant. First build nuke power and then MA. A good goal is to be able to have 6-12 MA's come on line each turn. This means you need 12 excellent war production cities that can pump out a new MA in 1-2 turns.}
More questions?
== PF