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Modinfo splicing problem

Discussion in 'Civ5 - Creation & Customization' started by NoirSuede, Jul 27, 2014.

  1. NoirSuede

    NoirSuede Chieftain

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    Jun 13, 2014
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    I was trying to make the Super Power Mod use Reform & Rule's social policies ( because the new policies in the Super Power mod are either boring/too linear/overpowered). I tried it by opening Super Power Mod's .modinfo file and editing it to use Reform & Rule's xml files, but when I tested it in game the social policies didn't change. Do I need something like mod buddy to successfully do the splicing ?
     
  2. Nutty

    Nutty Deity

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  3. whoward69

    whoward69 DLL Minion

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    In addition to including the files, did you include the OnModActivated->UpdateDatabase actions?
     
  4. Machiavelli24

    Machiavelli24 Mod creator

    Joined:
    May 9, 2012
    Messages:
    818
    If you can disable the changes the Super Power mod makes to Social Policies you should be able to run both mods together without issues. It looks like the changes you would need to make to Super Power are:

    Rename "Super Power balance/XML/PoliciesTweak.xml" or otherwise comment it out so it doesn't load.

    Open "Super Power balance/XML/Game Text/NewTextTweak.xml" search within the file for "Policy Info Change". Comment out the entire Language_en_US section below that point until you reach the "tech info change" section.
    ------------------
    You can probably get away without doing the following, but if you want to in "Super Power balance/Lua" rename the following files (so they aren't loaded) or comment them out.

    Policy_FreeBuildingClass.lua
    Policy_FreeBuildingClass.xml
    ------------------
    After you've done this you may still have tooltip issues with the World Wonders that are tied to Social Policies (ei: Stonehenge). You can disable the changes Reform makes to the World Wonders to resolve this problem.
     
  5. NoirSuede

    NoirSuede Chieftain

    Joined:
    Jun 13, 2014
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    I can't download the ModTools for some reason, the link doesn't show up.

    @Machiavelli24
    I already did that, but when i checked the policies in-game it doesn't work.
     

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