Virote_Considon
The Great Dictator
I'm not entirely sure on unhappy faces - they may effect happy faces as well as content, so I dunno.
Really? Wow. So... are there any improvement tags that do make actual happy faces?
I'm assuming then that "Unhappy faces" = Content ---> Unhappy.
Disappear: if 100, resource unit has 1 chance out of 100 to disappear each turn (and to reappear somewhere else!)A couple more questions from me:
1) Resource appearance ratio and disappearance probability - what precisely do the numbers mean?
It would require some testing. I believe the last item will be on top (in the order in which they appear in the editor).2) Civ E can research tech e and civ M can research tech m. Techs e and m occupy the same coordinates on the tech tree. When playing either civ, which tech will be visible, and which will be 'underneath'?
A couple more questions from me:
1) Resource appearance ratio and disappearance probability - what precisely do the numbers mean?
Disappear: if 100, resource unit has 1 chance out of 100 to disappear each turn (and to reappear somewhere else!)
For appearance, see details here.
It would require some testing. I believe the last item will be on top (in the order in which they appear in the editor).
I find the civconquests help program to be very helpful in this area. If you have a question about what a button does, then look it up in the help screen.![]()
You can make a flavor. Call it Buildings or something and set it to 100%, then give that Wonder this flavor, along with the Civ, and that should help. Sometimes it seems buildings that produce production will definitely get built, or perhaps a happy / content face would assist.
I have seen the same problem myself, it is strange indeed.
Tom
Try making it cheap:1 shield.
Or have a tech called "Pyramid", very cheap, requiring Masonry and Egypt non-era tech.
Or have Pyramid requires the "Pharaoh" government, which require Egypt non-era tech.
Or have Pyramid requires a resource that requires Egypt non-era tech, so only Egypt can see it.
Try the government and give it to Egypt at start.EDIT: But wait, then this can't be used for the random map secenario I'm making becuase the resource will be placed randomly around the map and not under the Egyptian's Capital. Grr.. any help?