Bowsling
Deity
This thread should be stickied.
Heres the fixed FLC's for the DY-100:
View attachment 246877 [...] But everyone has seen, I have a quite Non-Gentleman side also![]()
Fredgerd said:Is there a way to put civs in locked allliences in which the allies aren't grouped together for allied victory?
Sure. Just have the Locked Alliances, but make the Victory type Individual instead of Coalition.
Right but then I still have to ally things in a bunch. I need to have it so that civs A and B can be locked allies with civ C but a A and B are not allies.
The set up in my scenario is there are eight playable civs and two AI only civs. Non of the playable civs are allies. AI civ A is allied with every civ except AI civ B who is enemies with everyone. If the AI civ B ever reaches the capital of AI civ A then they win and everyone else loses. Therefor players have to work together to protect AI civ A while still competing to defeat eachother by conquest, diplomatic, space race or cultural.
It is possible to have up to four separate alliances, and so, if you only put one nation in each alliance, you could get three nations, not allied with each other, at war with AI B.
If you wanted, you could put AI B in one alliance, and then group the rest of the 9 civs into alliances of three each, and if you spread the civs in these alliances out throughout the world, you could still get a good amount of war going between these three alliances.
If I remember correctly, it doesn't work very well with one, and it could crash the game. Try with at least two.