Moding and Editor Question Thread:

ı would second Bowsling's suggestion as it would have given less anxiety to me to offer my thanks to anybody that find a solution to my problems , even to the extent Tom2050 went in bumping . Writing this before checking the thread of DY100 , ı would be really sorry if he was roasted in fire or acidboarded for the trouble . Thanks .
 
Thought I'd move this question over here to see if I can get an answer.

Fredgerd said:
Is there a way to put civs in locked allliences in which the allies aren't grouped together for allied victory?


Sure. Just have the Locked Alliances, but make the Victory type Individual instead of Coalition.

Right but then I still have to ally things in a bunch. I need to have it so that civs A and B can be locked allies with civ C but a A and B are not allies.

The set up in my scenario is there are eight playable civs and two AI only civs. Non of the playable civs are allies. AI civ A is allied with every civ except AI civ B who is enemies with everyone. If the AI civ B ever reaches the capital of AI civ A then they win and everyone else loses. Therefor players have to work together to protect AI civ A while still competing to defeat eachother by conquest, diplomatic, space race or cultural.
 
Leaders in my scenario can't build armies for some reason. I have build army checked in the special actions box. In fact its an exact duplicate of the leader in the standard game. Whats going on here?
 
It is possible to have up to four separate alliances, and so, if you only put one nation in each alliance, you could get three nations, not allied with each other, at war with AI B.

If you wanted, you could put AI B in one alliance, and then group the rest of the 9 civs into alliances of three each, and if you spread the civs in these alliances out throughout the world, you could still get a good amount of war going between these three alliances.
 
I tried setting the city requirement to one and it still doesn't work


It is possible to have up to four separate alliances, and so, if you only put one nation in each alliance, you could get three nations, not allied with each other, at war with AI B.

If you wanted, you could put AI B in one alliance, and then group the rest of the 9 civs into alliances of three each, and if you spread the civs in these alliances out throughout the world, you could still get a good amount of war going between these three alliances.

That doesn't fit the setting I'm trying to make but I think I've found a way to make it work through incentives anyways
 
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