Modmakers Tutorial: Add new units, improvements, wonders, technologys, and Resources!

Plutarck! I BOW TO YOU! Form months I've been trying to make a mod for myself with custom technology and wonders and now, thanks to you, I have done it! Thank you!:D :D :D :D
 
To Quote Plutarch

Now open the CopyTool, choose the aforementioned civ3mod.bic file, and choose to add 1 Unit, copy the Galley unit, flag the Rename option, and type in the name Coracle into the provided box. Now press the big Copy button and perhaps after a few OKs we're done with that.

WHAT IS COPY TOOL?????????

Otherwise, this looks awesome :D
Great Job! :goodjob:
 
ok, this file is a little screwey, and I'm wondering if anybody has figured it out yet.....

like, the top row is for the trade advisor, and the bottom row is for the city view screen, and for soem reason they are in a screwey order on the bottom row.....

I am having a helluva time with this because I was dumb, and deleted a luxury resource, now the trade advisor works fine, but the city screen icons are out of whack.....

Anybody figure this one out yet?
 
from my experience in adding 6 new luxury resources, the top row is all that matters.

the top row needs to be in the order that you find the resources in the bic. but it starts reading the bic at the 9th spot, so don't put any luxury resources in the first eight slots.

Then you have to leave blank slots for any resources that come inbetween. So if you just add the lux to the end of the bic after the bonus resources the first extra lux will be in spot 23, so leave 6 blank boxes between the last lux in the top row and your lux icon.
 
I see now that the trade advisor actually uses resources.pcx....




edit: Thanks for the help Kal-el.... got it :D
 
A picture being worth a thousand words:
luxuryicons_small.gif


From this image you can see that I added 8 new luxury resources. (The reason I said 6 above was because I changed Ivory and Incense to Strategic Resources.)

So back to the image:
Gems is the 16th resource in the bic and that is followed by 6 bonus resources. Cotton was my first additional resource, followed by Coffee, Olive Oil, Sugar, Tea, Tobacco, Tropical Fruit, and Wool.

As you can see I did not adjust the bottom row of the image, except for the letters that were used to tell me if those images were actually used anywere in the game. I did not see them appear, whereas the numbers 23 through 30 did show up, therefore I assume the lower row is just to annoy and confuse us. :)
 
I am looking for some advice on units modification....

I have created some simple units, but seem to be having a problem. The game runs flawlessly with these new units: I can build them, I can fight with them, everything appears to be perfect. However (there's always a "however"), when I try to load a saved game, I get an error in the "civIII\art\units" path.

Has anyone else experienced this problem?!? I'd love do something more than just start a new game--it's a bit much to expect to play a game from beginning to end in one sitting, even for a civfanatic like myself!

Any advice or suggestions (I would even welcome a refrence to another forum) would be most welcome.
 
Hi, all!
I've been trying to get a mod with added wonders/improvements to work.
I have the latest patch to the game, and i've been using the regular civ3edit program to edit.
And two thumbs up to ya Plutarck for the help in your posts. Alas, i have tried everything you mentioned with regard to the wonders/improvements, but still get that "Error: Invalid or missing line entry in PediaIcon.txt file ICON_" message when i try to load the scenario .bic file, and the game crashes to the desktop.
Here's what I added to the pediaicon.txt file with a few lines before and after so all can see where I've placed this stuff:

#
art\civilopedia\icons\terrain\riverslarge.pcx
#
art\civilopedia\icons\terrain\riverssmall.pcx
#ICON_BLDG_Laurel_of_Faith
SINGLE
art\civilopedia\icons\buildings\laurellarge.pcx
art\civilopedia\icons\buildings\laurelsmall.pcx
#ICON_BLDG_Racial_Mythos
SINGLE
art\civilopedia\icons\buildings\Mythoslarge.pcx
art\civilopedia\icons\buildings\Mythossmall.pcx
#ICON_BLDG_Hollywood
SINGLE
art\civilopedia\icons\buildings\hollywoodlarge.pcx
art\civilopedia\icons\buildings\hollywoodsmall.pcx
#ICON_BLDG_Movie_Theater
SINGLE
art\civilopedia\icons\buildings\movielarge.pcx
art\civilopedia\icons\buildings\moviesmall.pcx
#ICON_BLDG_The_Internet
SINGLE
art\civilopedia\icons\buildings\internetlarge.pcx
art\civilopedia\icons\buildings\internetsmall.pcx
#ICON_BLDG_Digital_Cafe
SINGLE
art\civilopedia\icons\buildings\digitallarge.pcx
art\civilopedia\icons\buildings\digitalsmall.pcx
#END CIVILOPEDIA ART

######################################################################

Notice how I put all this after the weird:

"art\civilopedia\icons\buildings\wealthsmall.pcx
#HomelessIcons
#
art\civilopedia\icons\terrain\borderslarge.pcx
#
art\civilopedia\icons\terrain\borderssmall.pcx
#
art\civilopedia\icons\terrain\riverslarge.pcx
#
art\civilopedia\icons\terrain\riverssmall.pcx"

part? (no quotation marks in file) Should I have placed this info before the #HomelessIcons
section instead?

Then, further down a bit in that file I also added:

art\wonder splash\Battlefield Medicine.pcx
#WON_SPLASH_74
art\wonder splash\laurel of faith.pcx
#WON_SPLASH_75
art\wonder splash\racial mythos.pcx
#WON_SPLASH_76
art\wonder splash\hollywood.pcx
#WON_SPLASH_78
art\wonder splash\the internet.pcx

################################################################

The reason The Internet wonder is listed as #78 is because in the bic file i'm trying to get working WITH wonders/improvements added, i have a city improvement, Digital Cafe, listed.

I copied a bunch of pcx files already with the game and renamed them to those listed in the pediaicon.txt file, so all those entries I added for the wonders/improvements are real files that exist in the right directory.
Alas, still won't work!

I have tried this modified .bic file without the wonders/improvements added, and everything works fine, but only if the wonders/improvements are not added.
I added five new governments: Theocracy, Totalitarianism, Technocracy, Secular Theocracy (creepy dumb, eh?), and Ethnofascism (ah! even creepier dumber!). I changed explorers to "Black Ops": land units with a 5 ATT, 6 DEF, 3 BOMB, 1 MOVE, no nationality (like privateer), invisible except to other Black Ops (like subs), and fairly expensive little buggers to train and equip. Adds a whole new dimension of "silent warfare" when you sneak across other's borders, manage to take a city from them, and they didn't even see you coming...hehe, can't even declare a war on you or take the city back without starting a war. Of course, the computer player can do exactly the same thing... ;> I didn't bother renaming the explorer unit though, i just replaced it and use its graphics/animations.

Anyway, i'd really like to get this thing to work, but I have no idea what else to try. Oh yea, BTW, i didn;t add any civilopedia entries, cuz I'm having enough problems with pediaicons.txt. But could that be the problem? I don't see any references in pediaicons.txt to the civilopedia.txt file that might be mising or "invalid" as that evil error message keeps saying whenever I try to load this .bic.

Please help, anyone! I will sign over one-third of my immortal soul to thee.

You can also reach me at DariusManard28$^$hotmail.com
 
make sure that anything you added in the editor also has an BLDG_ entry.... if it is blank, the game will cash. This goes for anything you make when you use the "add" button on the editor. If you dont want to manually add anything, but you just want it to be stable, put in like bldg_palace, or if it's a resource good_gold.

Hope this helped. :)
 
Upon loading a saved game, after about 95% completion, a window pops up stating:

DataIO operation system error: UNIT

The next window displayed is titled "Load Error", and simply displays the path of the saved game file.
Does that shed any light this?
 
Originally posted by Neomega
make sure that anything you added in the editor also has an BLDG_ entry.... if it is blank, the game will cash. This goes for anything you make when you use the "add" button on the editor. If you dont want to manually add anything, but you just want it to be stable, put in like bldg_palace, or if it's a resource good_gold.

Hope this helped. :)

Thanks for your reply! :)
Yep, I added a #ICON_BLDG_ entry in pediaicon.txt for every new wonder and improvement. Still no go. Like I said, this mod does work when i load it with the improvements and wonders not included -- (I have a copy of the .bic file with the wonder/improvements added, and an exact duplicate without them.) I checked and double checked and it doesn't seem to be a syntax problem (see mine original post for copy-and-paste of the file entries.) Maybe I should just write over improvements and wonders all ready in the game, like sacrifice the Sistine Chapel for one of my wonders? But I love making things go "Vrooom!" when they refuse to go "Vrooom!", so I guess I'll be banging away at the keyboard (and my forehead) until it works.

But still, the more help the better, folks! Keep it coming! :)
 
Originally posted by Kal-el
try this,

in the editor copy the pedia entry from an existing building and place it in the blank for your new building.

That's one-third of my immortal soul to you, Kal-el, and one-third to Neomega, as per the promise to any who would help me with the problem explained in my original post. Enjoy this soul essence! :)

Seriously, thanks to you both! Neomega, I misunderstood what you were saying to do in your reply, but I get it now. :>

Now....on to conquering the civilapedia.txt! (muhahaha)
 
Originally posted by Kal-el
glad to be of help.

I always wanted to own somebody else's soul. Neomega, I'll buy your shares from you. :D

No way! I hear Lucifer has quite lucritive offers in the soul markets..... :flamedevi
 
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