Deliverator
Graphical Hackificator
BLUModMod has now been superseded by Age of Further Discovery. Everything from here is also there - plus loads more.
Features
Basically, this is everything from BLUMod version 0.6 merged into Dale's Age of Discovery II.
Art
+ Conquistador replaces Veteran Soldiers for Spain.
+ Carabela replaces Caravel for Spain - both this and the normal Caravel use the EE2 unit adapted for Civ4 by Walter Hawkwood and Refar.
+ New flag for Spain - the Crown of Castile banner - perhaps not strictly historical but it looks good!
+ New Simon Bolivar Leaderhead by Ekmek
+ Marine replaces Veteran Soldier for France.
+ New flag and colour scheme for France. I never liked that dark purple colour. They now use a nice royal blue. Iroquois moved to light blue and French King to a nicer dark blue.
+ Veteraan (needs a better name - can anyone Dutch suggest?) replaces Veteran Solider for Dutch.
+ Dutch have a custom replacement for the browncoat musketman
+ Revised Dutch Leaderheads by lionheart (and Dutch King renamed to Stadtholder)
+ Aztec Warrior - reskinned Aztec Jaguar
+ Sioux Warrior - reskinned Dog Soldier
+ Sioux Scout, Musketman and Cavalry by bernie14 (with horse textures adapted from M2TW)
+ Maya Warrior - added to the mod but not reskinned yet
+ Incan Warrior - added to the mod but not reskinned yet
+ Iroquois Warrior - merge of Logan Leaderhead and Native Warrior
+ Iroquois Scout, Musketman and Cavalry by bernie14 (with horse textures adapted from M2TW)
+ Apache Warrior - Apache leaderhead merged with bernie14 unit - my favourite leaderhead port so far.
+ Cherokee Warrior - based on the vanilla scout but using Celtic Warrior animations.
+ Implemented sezereth's blood spatter effects in most units.
+ Improved Veteran Units and REF using Oleg153's textures as a base.
+ Various mounted units have more realistic horses.
+ Tweaked a lot of unit scalings.
+ Main menu graphics and music (Vangelis - 1492 Main Titles).
Interface
I have added easy camera controls for panning the camera through 360 degrees and also tilting the camera (code by Lutefisk Mafia). This lets you have a look at the action from another perspective.
The hotkeys are:
Ctrl + LEFT/RIGHT arrow key: Rotate the camera in 45 degree increments.
Shirt + LEFT/RIGHT arrow key: Rotate the camera in 15 degree increments.
Ctrl or Shift + UP/DOWN arrow key: Tilt the camera in 5 degree increments
Ctrl + HOME: Return to default rotation and tilt.
(Remember ALT-I hides the interface and CTRL-I minimises it, so you can take and post screenshots!)
Gameplay
+ Gold as a resource! Gold sells for a very profitable 50 er... gold a unit in Europe, so it is worth seeking out and exploiting. (This still needs balancing I think - so post feedback)
+ Maya civilization. Using the standard Holkan graphic for the Warrior unit initially.
+ A tweaked version of Cephalo's FaireWeather called FaireWeatherTweak. In detail:
----- added a new parameter called Regularity which affects the regularity of the land shapes. Default 'Quite Irregular'. The default setting is more irregular than before, leading to some interesting maps. Due to the randomness involved, it is not guaranteed the Regular setting won't create irregular shapes - it is just affecting the likelihood.
----- rebalanced amount of Plains vs Grassland - more cotton and less tobacco.
----- slightly more jungle around the equator.
----- more tundra around the poles.
Some FaireWeatherTweak generated maps
+ Bonus placement reworked and optimized for FaireWeather/FaireWeatherTweak. In detail:
----- prevent resource 'clumping' - standard map scripts (A New World, Caribbean) avoid this because of fractal method used in terrain placement - you have forest next to a plains next to a marsh next to a grassland. The more realistic FaireWeather layout and man made maps suffered from resource clumping. (This does mean that if you want to play the stock fractal map scripts - you'll have too few resources, but you can always switch around the XML.)
----- Iron, Silver, Gold can appear on any hill - regardless of terrain or features (forest, jungle).
----- Fur and Deer can appear in grassland/forest as well as tundra and ice.
----- tweaked likelihoods and amounts of most resources to get a balanced mix, in particular Silver is much less common and Gold is quite rare.
Resources are placed randomly whether you are playing a scenario map or a mapscript map (this is standard in AOD2)
+ Spanish Carabela starts with Navigation I
+ French Marines start with Amphibious
+ Aztec/Maya Warriors start with Swamp Fox I
+ Sioux/Iroquois/Inca/Cherokee/Apache Warriors start with Skirmisher I
Screenshots
Credits
Credit goes to the following:
bernie14, sezereth, Ekmek, lionheart, Walter Hawkwood, Refar, Oleg153.
BLUModMod uses units ported from Empire Earth II and textures from Medieval II:Total War.
To install:
1) You need to have AOD2 version 1.10 installed. Get it here.
2) MAKE A BACKUP of your AgeOfDiscoverII folder in Mods - this modmod will overwrite some files in that folder so be warned.
3) Either unzip this file to Mods or first unzip and then copy the contained AgeOfDiscoveryII folder over the top of your existing one, saying yes to overwriting of files.
4) Start up the game using the Launcher shortcut in the folder.
I've only done very limited testing so far, and I have noticed a few minor graphic issues. If you notice anything or have problems then post in this thread and I'll fix them up or try to help.
>>>>>>>>>>>> DOWNLOAD HERE <<<<<<<<<<<<<<<<<<<
Changelog:
Enjoy!
Features
Basically, this is everything from BLUMod version 0.6 merged into Dale's Age of Discovery II.
Art
+ Conquistador replaces Veteran Soldiers for Spain.
+ Carabela replaces Caravel for Spain - both this and the normal Caravel use the EE2 unit adapted for Civ4 by Walter Hawkwood and Refar.
+ New flag for Spain - the Crown of Castile banner - perhaps not strictly historical but it looks good!
+ New Simon Bolivar Leaderhead by Ekmek
+ Marine replaces Veteran Soldier for France.
+ New flag and colour scheme for France. I never liked that dark purple colour. They now use a nice royal blue. Iroquois moved to light blue and French King to a nicer dark blue.
+ Veteraan (needs a better name - can anyone Dutch suggest?) replaces Veteran Solider for Dutch.
+ Dutch have a custom replacement for the browncoat musketman
+ Revised Dutch Leaderheads by lionheart (and Dutch King renamed to Stadtholder)
+ Aztec Warrior - reskinned Aztec Jaguar
+ Sioux Warrior - reskinned Dog Soldier
+ Sioux Scout, Musketman and Cavalry by bernie14 (with horse textures adapted from M2TW)
+ Maya Warrior - added to the mod but not reskinned yet
+ Incan Warrior - added to the mod but not reskinned yet
+ Iroquois Warrior - merge of Logan Leaderhead and Native Warrior
+ Iroquois Scout, Musketman and Cavalry by bernie14 (with horse textures adapted from M2TW)
+ Apache Warrior - Apache leaderhead merged with bernie14 unit - my favourite leaderhead port so far.
+ Cherokee Warrior - based on the vanilla scout but using Celtic Warrior animations.
+ Implemented sezereth's blood spatter effects in most units.
+ Improved Veteran Units and REF using Oleg153's textures as a base.
+ Various mounted units have more realistic horses.
+ Tweaked a lot of unit scalings.
+ Main menu graphics and music (Vangelis - 1492 Main Titles).
Interface
I have added easy camera controls for panning the camera through 360 degrees and also tilting the camera (code by Lutefisk Mafia). This lets you have a look at the action from another perspective.
The hotkeys are:
Ctrl + LEFT/RIGHT arrow key: Rotate the camera in 45 degree increments.
Shirt + LEFT/RIGHT arrow key: Rotate the camera in 15 degree increments.
Ctrl or Shift + UP/DOWN arrow key: Tilt the camera in 5 degree increments
Ctrl + HOME: Return to default rotation and tilt.
(Remember ALT-I hides the interface and CTRL-I minimises it, so you can take and post screenshots!)
Gameplay
+ Gold as a resource! Gold sells for a very profitable 50 er... gold a unit in Europe, so it is worth seeking out and exploiting. (This still needs balancing I think - so post feedback)
+ Maya civilization. Using the standard Holkan graphic for the Warrior unit initially.
+ A tweaked version of Cephalo's FaireWeather called FaireWeatherTweak. In detail:
----- added a new parameter called Regularity which affects the regularity of the land shapes. Default 'Quite Irregular'. The default setting is more irregular than before, leading to some interesting maps. Due to the randomness involved, it is not guaranteed the Regular setting won't create irregular shapes - it is just affecting the likelihood.
----- rebalanced amount of Plains vs Grassland - more cotton and less tobacco.
----- slightly more jungle around the equator.
----- more tundra around the poles.
Some FaireWeatherTweak generated maps
+ Bonus placement reworked and optimized for FaireWeather/FaireWeatherTweak. In detail:
----- prevent resource 'clumping' - standard map scripts (A New World, Caribbean) avoid this because of fractal method used in terrain placement - you have forest next to a plains next to a marsh next to a grassland. The more realistic FaireWeather layout and man made maps suffered from resource clumping. (This does mean that if you want to play the stock fractal map scripts - you'll have too few resources, but you can always switch around the XML.)
----- Iron, Silver, Gold can appear on any hill - regardless of terrain or features (forest, jungle).
----- Fur and Deer can appear in grassland/forest as well as tundra and ice.
----- tweaked likelihoods and amounts of most resources to get a balanced mix, in particular Silver is much less common and Gold is quite rare.
Resources are placed randomly whether you are playing a scenario map or a mapscript map (this is standard in AOD2)
+ Spanish Carabela starts with Navigation I
+ French Marines start with Amphibious
+ Aztec/Maya Warriors start with Swamp Fox I
+ Sioux/Iroquois/Inca/Cherokee/Apache Warriors start with Skirmisher I
Screenshots
Credits
Credit goes to the following:
bernie14, sezereth, Ekmek, lionheart, Walter Hawkwood, Refar, Oleg153.
BLUModMod uses units ported from Empire Earth II and textures from Medieval II:Total War.
To install:
1) You need to have AOD2 version 1.10 installed. Get it here.
2) MAKE A BACKUP of your AgeOfDiscoverII folder in Mods - this modmod will overwrite some files in that folder so be warned.
3) Either unzip this file to Mods or first unzip and then copy the contained AgeOfDiscoveryII folder over the top of your existing one, saying yes to overwriting of files.
4) Start up the game using the Launcher shortcut in the folder.
I've only done very limited testing so far, and I have noticed a few minor graphic issues. If you notice anything or have problems then post in this thread and I'll fix them up or try to help.
>>>>>>>>>>>> DOWNLOAD HERE <<<<<<<<<<<<<<<<<<<
Changelog:
Code:
BLUModMod 0.13
Fixes/Changes
+ Added the BLUModMod Americas scenario
+ Added the EE2 Galleon - complete with 10 sails hand-crafted by me. I may come back to this later to improve it - but for now it works
+ Fixed Gold resource icon finally for City/Europe screens
+ Fixed Gold Miner Icon
+ Other minor fixes
BLUModMod 0.12
Fixes/Changes
+ Rusty Gamer's buildings fixes
+ Koma's Europe Screen patch and his Multiplayer patch
+ Fixed the pink box ships in the Europe Screen and a couple of other pinkies.
+ Fixed Conquistador Caballero graphic that was crashing the game
BLUModMod 0.11
Fixes/Changes
+ Maya Native civ now works correctly rather than Native civs being repeated.
+ Maya diplomacy text fixed.
+ Pink icon issue fixed as far as I know.
+ Conquistador scaled down to sensible size
+ Couldn't resist a bit of new content so added the EE2 Carrack model converted by Walter Hawkwood and Refar for Portugal.
Enjoy!
