ModMod Question - More Naval/Magister

lastofthelight

Chieftain
Joined
Aug 25, 2006
Messages
54
I apologize for the "newbie" sounding question. I am a casual player of FFH2. I've been playing it for a 'godawful' long time, and have enjoyed most of the major modmods. I've not tried out More Naval/Magister, however. It is my understanding that they offer significant improvements by incorporating better AI then vanilla FFH as well as revolutions, which sounds awesome.

A question.

Scions are not in vanilla FFH2. Is there a way to merge them into either one of these mods somehow? This is one of my favorite races. I recall that it used to be easy to shove tons of modular modmods together, way back when all this was being actively developed, but that was a long time ago, and I both barely remember it, and have had less luck since then.

Any tips are appreciated. Even if its just laughs, or telling me to go play one of the major modmods instead.

Thanks!
 
I'm not really a fan of the Scions myself and haven't played a modmod that includes them for a while. Magister Modmod isn't set up to be used with modular modmods. I tend to find them confusing, and prefer keeping things in the same files where I can more easily find them.

It shouldn't be too hard to add them to my modmod though, unless the Scions depend on some SDK changes for some of their mechanics which I've forgotten.


I would suggest that you wait a few days before trying with my modmod, because there are some significant improvements in the new version I am planning to release soon.
 
Thank you kindly for the response, good sir. I will indeed wait a few days before trying out your mod. I suppose I am more a fan of the Scions' lore then anything else. They seem remarkably sympathetic; though certainly there are equally sympathetic factions, something about the grandeur of lost things found...

In any event, thank you for the reply. I will content myself with what is already present in a few days time.
 
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