Now this might be a no-brainer, but I figure better safe than sorry: Regardless of source files or compiling or whatever, if I were to delete CvGamecoreDLL.dll in the Assets folder of my modmod and replace it with CvGamecoreDLL.dll from Dawn of Civilization after I pulled it from Git, my code would be up to date, right?
merijn's link is a good place to start (you get there by clicking "commits" on the main repository page on Github). Whenever I implement a larger feature I usually also merge it by pull request, which is linked to in the commit list. So you can also look at the diff of all those changes there.Now this might sound like a stupid question, but where can I see which files you changed exactly in a given commit? For accepted pull requests you always post a link leading to it in the Git Update Log thread, but not for changes you implemented yourself.
I also had this problem once but I don't remember how I solved it. Will look into the code later.The Zoroastrian buttons that I have imported work correctly in the city screen, civilopedia and map. However in the list of buildings in the city that appears when you hover over a city bar it appears pink. How do I fix this?
The Zoroastrian buttons that I have imported work correctly in the city screen, civilopedia and map. However in the list of buildings in the city that appears when you hover over a city bar it appears pink. How do I fix this?
if iCivicEgalitarianism in lCivics:
if iCivicRepublic in lCivics: return 2
[I]if set([iCivicDirectRule, iCivicVassalage, iCivicAbsolutism, iCivicRepresentation, iCivicTotalitarianism]) & lCivics: return -3[/I]
if iCivicEnvironmentalism in lCivics: return 2
if iCivicSecularism in lCivics: return 2
It's in the DLL, but the code is independent of the XML tags. But generally, unless you know what you're doing, don't rename XML tags.
As long as you stick to the previous order of civics, everything should still work.