Modmod\Assets\Art\Interface\Buttons\civics_civilizations_religions_atlas.dds
Thanks! The xml file was using the icons from base gameWell, the file path to look up is in Assets/XML/GameInfos/CIV4ReligionInfos.xml, you can look up there if you're editing the right file, and change the path if necessary. The small icons are in the two font files in Assets/Res/Fonts/.
Silly me, desperately searching random Python files and completely forgetting the most obvious spot.You need to edit the scenario file.
Hm, perhaps a general overhaul would be in order? I have already adjusted some settlervalues for my modmod whenever I encountered awkward city placement, mostly to get rid of settling on resources and one off the coast.All of those 3 vs. 20 cases are inherited from Rhye, so I can only guess what his reasoning was. I suspect he was using 20 as a default, and only changed it to 3 if there was a specific behaviour he observed in a game that he wanted to prevent.
A general overhaul would be a lot of work, and I have a ton of other stuff to do.Hm, perhaps a general overhaul would be in order? I have already adjusted some settlervalues for my modmod whenever I encountered awkward city placement, mostly to get rid of settling on resources and one off the coast.
Normal areas: area revealed on spawn, UHV goal areas ("control civ X") and a bunch of special casesIn Areas.py, what are hte NormalArea and BroaderArea for?