Here are some past requests I have posted over the years that I think could be done as modmods. If any of these are already made let me know.
Zoo, Aquarium & Petting Zoo
Zoo
Cost: 235

Gold:+

Culture:+
Requires: Biology
Special Abilities
- +10%
, +10%
- +5%
with Elephant, Deer, Fur
- Can turn 1 Citizen into Scientist
- +1
from Elephant, Deer, Fur
Aquarium
Cost: 235

Gold:+

Culture:+
Requires: Biology
Special Abilities
- +10%
, +10%
- +5%
with Whale, Fish, Clam, Shrimp, Crab
- Can turn 1 Citizen into Scientist
- +1
from Whale, Fish, Clam, Shrimp, Crab
Petting Zoo
Cost: 235

Gold:+

Culture:+
Requires: Biology
Special Abilities
- +10%
, +10%
- +5%
with Horse, Cow, Sheep, Pig
- Can turn 1 Citizen into Scientist
- +1
from Horse, Cow, Sheep, Pig
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Bee Keeping
Apiculture (aka Bee Keeping)
Req: Animal Husbandry and Calendar
-Can build an Apiary (aka Bee Hive) - Gives Honey And Wax resources. +Food, +Health
Honey = +Food, +Health
Wax = +Money, +Production
Random Event: Bees!
1. Figure out how to keep bees and build a apiary (Req. Agriculture, 50 gold, +1 Food and +2 Commerce for tile).
2. Raid hives, we need that food now (+6 Food stores)!
3. Leave nature be, the bees are important to the ecosystem (Req. Environmentalism, Free Forest and Forest Preserve on tile).
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Space Stuff
It would be cool if after you finished the the "Space Race" you could gain a new trade route with Alpha Centauri. Likewise early on it might be nice to be able to send probes to other planets. Yo of course could not visit them but you could send colonist to them, get additional trade routes and possibly more resources from them. Here are some ideas...
Moon Base (Req Space Colonies)
- Reveals Lunar Minerals
- Can construct Lunar Tourism: Same As Vacation Resort
- Can construct Luna Industrial Complex: Same As Orbital Factory
- Can construct Lunar Laboratory: Same As Laboratory
Mars Base (Req Space Colonies)
- Reveals Mars Minerals
- Can construct Mars Tourism: Same As Vacation Resort
- Can construct Mars Industrial Complex: Same As Orbital Factory
- Can construct Mars Laboratory: Same As Laboratory
Terraform Mars (Req Mars Base, Req Weather Control)
- Mars Colony: Not Sure
Asteroid Belt Mining (Req Space Colonies)
- Reveals Asteroid Minerals
- Can construct Asteroid Belt Mines: Same As Orbital Factory
- Can construct Asteroid Belt Laboratory: Same As Laboratory
Alpha Centauri Base (Req Interstellar Travel)
- Reveals Alpha Centauri Minerals
- Reveals Alpha Centauri Flora
- Reveals Alpha Centauri Fauna
- Can construct Alpha Centauri Tourism: Same As Vacation Resort
- Can construct Alpha Centauri Industrial Complex: Same As Orbital Factory
- Can construct Alpha Centauri Laboratory: Same As Laboratory
Alpha Centauri Base Mars (Req Alpha Centauri Base, Req Weather Control)
- Alpha Centauri Base Colony: Not Sure.
New Space Resources
o Lunar Minerals: +Production, +Commerce
o Mars Minerals: +Production, +Commerce
o Asteroid Minerals: +Production, +Commerce
o Alpha Centauri Minerals: +Production, +Commerce
o Alpha Centauri Flora: +Food +Commerce
o Alpha Centauri Fauna: +Food, +Commerce
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Medieval Stuff
I agree with the
Mirrors tech. Mirrors also would be useful in telescopes, parascopes etc. As well as luxury items such as fancy mirrors.
o
Hourglass (req. Glassmaking) - Helps maybe with production. But would become obsolete when clockworks comes.
o
Soap - Gives Plus to Healthiness. Needs Animal Fat (Cow or Pig resources maybe) or maybe Olive Oil.
I really think soap should be added or possibly
soap and candles. The whole rendering is important. Perhaps a rendering building + to health from having soap but - to happiness from the smell of the rendering building.
Units
Petards - A pre-gunpowder unit that can take down city defenses by blowing itself up.
Balista - An alternative siege unit. Basically a huge crossbow with bombard damage.
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Random Units
I think you should add a few more non-unique units such as ...
Prehistoric
Name: Rock Thrower / Slings
Type: Pre-Archery
Req: Stone Tools
Tree: Between Warrior and Archer
Name: Log Ram
Type: Pre-Siege Weapons
Req: The Wheel
Tree: Before Ram
Name: Transport Raft / Canoe
Type: Pre-Wooden Ships
Req: Fishing
Tree: Before Galley
Info: Holds 1 Unit
Name: War Raft / War Canoe
Type: Pre-Wooden Ships
Req: Fishing
Tree: Before War Galley
Classical / Medieval
Name: Javelin
Type: Archery
Req: Archery
Tree: After Archer
Info: Good vs Horse
Name: Stone Thrower / Scorpion
Type: Siege Weapons
Req: Mathematics
Tree: Before Trebuchet
Info: Different from a Catapult.
Name: Light Ram
Type: Siege Weapons
Req: Mathematics
Tree: After Log Ram
Renaissance
Name: Ballista
Type: Siege Weapons
Req: Gun Powder (Sulfur)
Tree: After Scorpion
Name: Heavy Ram
Type: Siege Weapons
Req: Metallurgy
Tree: After Light Ram
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Corporations
Safari Inc
Consumes: Elephant, Deer, Fur, Whale
All Cities: +2 C, +2 S for each resource consumed
Requires: Tourism
Beverages Inc
Consumes: Coffee, Wine, Apple, Lemons, Banana, Glassware (possibly potato, wheat, rice or sugar too if you want more alcoholic beverages)
All Cities: +.75 Food, +.5 +.5 Unhealthiness for each resource consumed
Requires: ?
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Prehistoric Stuff
Please add more prehistoric techs!! You had some good ones like Ceremonial Burial and Boat Making in that
side project you made with the magic in it. Here are some ideas ...
Techs
o Gathering
o Scavenging
o Bone Working
o Tanning
o Leather Working
o Basketry
o Fishing Traps
o Flint Knapping
o Copper Working
o Tracking
o Boat Making
o Ceremonial Burial
o Oral Tradition
o Cave Painting
o Sand Painting
o Tribal Music
Buildings
o Tannery
o Potter's Hut
o Burial Mound
Wonders
o Legend
o Lascaux Cave
o Mesa Verde
Units
o Rock Slinger
o Mammoth (Barbarian Unit)
I am sure there are plenty more that could be made.
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Hacker
Here is an idea for a new type of feature for RoM.
Is there a way to make a hacker unit from the spy who can remotely (without going to a city) hack other civilizations by trying to steal their technology, line of sight, city research, temporarily turning off city power, etc? Likewise they could do counter hacking and maybe even have a firewall server to protect the city from cyber-hacking? Maybe even the ability to produce computer viruses too. Maybe even a wonder which could give resistance to cyber attacks.
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Power
Power Plants
Coal Power Plant (Civ4)
Shale Power Plant (Civ4 - Japan Unique Building)
Nuclear Power Plant (Civ4)
Hydro Power Plant (Civ4)
Oil Power Plant (RoM)
Geothermal Power Plant (New) - A green power plant possibly only located next to peaks.
Wind Power Plant (New) - A green power plant that works best on hilltop cities.
Solar Array Power Plant (New) - A green power plant which works best in desert biomes.
Tidal Power Plant (New) - A green power plant only available for coastal cities.
Biomass Power Plant (New) - A semi-green power plant that reduces trash.
Also it would be neat if you could have more than one power plant in a city. That way the more type you add the more power boost you could get. Thus a Solar or Wind Power Plant might not give all that much power alone but together they could equal one dirty power plant like coal or oil.
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Diseases
That's great new that some disease is already in your game! You could definitely add more or even add techs involving it such as ...
Techs
Early Biological Warfare - Gives you the ability for trade caravans to spread Small Pox via blankets to a city they visit.
Leech Treatment - Allows you to build a medieval healers building. Gives some sort of positive and negative health. Perhaps + health for the city but spreads diseases.
Wonders
Cure for AIDS - Similar to cure for cancer.
Also disease ideas ...
o Smallpox
o Bubonic Plague - Increased by present of a granary and farms.
o Malaria - Increased by jungle, marsh, flood plain biomes.
o Yellow Fever - Increased by jungle, marsh, flood plain biomes.
o Bird Flu - Increased by chickens resource (need to add).
o SARS
o AIDS
o Nanobot Virus - Only unleashed in the future after discovering nano technology.
I am sure there are a lot more that could be thought of.
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Explosion Unit
o A Petard/Kamikaze/Suicide Bomber unit that can be made cheaper that say a catapult or cannon but can take down city defenses at the price of of the unit dying. Perhaps it could start out as a Petard (Renaissance) unit based on gunpowder then upgrade to Kamikaze (Industrial)with TNT explosives and then have a modern unit with Suicide Bomber (Modern) with Plastic explosives. I have no idea what a future unit would be, maybe like a Vortex Robot that can implode.
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Phew Ok that was alot of stuff I found from old posts I made. Hopefully someone like something out of this huge list. Thanks in advanced to anyone who attempts to make anything I suggested.
