Some building ideas for the early techs. Note the stats could be changed.
Basketmaker's Hut
Cost: 150
Requires: Weaving Tech
Special Abilities:
- +5%

Potter's Hut
Cost: 150
Requires: Pottery Tech
Special Abilities:
- +5%

Weaver's Hut
Cost: 150
Requires: Weaving Tech
Special Abilities:
- +5%

Good idea for early buildings, which would make Snail speed more interesting.
I few adjustments I would make on the ones I quoted.
-Basketweaver
+1 Gold
+5% Food with Hemp (superior material which would help gatherers)
Note: Cheap building (less than Monument with Folklore discount)
Obsolete with early Industrial Tech.
-Pottery
Provides pottery resource (Plenty of available graphics, Obsolete with Plastics), which provides +1 Happiness
+5% commerce with Copper (Bronze)
Note: Slighly more costly than Monument w/o Folkore
-Weavers
+4% Commerce Bonus with Hemp, Sheep (Wool), Silk, Cotton
+1 Happiness: Fur
Requires at least one of these resources to be built
Obsolete with Assembly Line or whatever tech best represents the spinning jenny
Note: Cost about the same as Granary.
I would change the Boatyard Entirely.
Boatyard
1 Free Specialist per Fishing Boats in city radius (likely be Citizens)
Obsolete: Navigation
Note: Cost would be slightly higher than Shipyard, but double production for Seafaring leaders (boost for the trait).
If I were to make such a module (which would be after the 2.8 changes I would have to make for my modules), I would leave off the Carpenters unless/until Zappara adds wood resources.
Sep 23, 2009 at 11:33 AM. Reason: Claiming
EDIT: I will begin work on this one. I should be able finish it by next week since it is a simple addition.
Sep 26, 2009. Reason: Reasing
EDIT: Releasing this one.