[MODPACK][Warlords]Kets Unaltered But Flavorful Gameplay Modpack Version 1.0

State Of The Mod Address


Version 1.3 In Development
Version 1.2 Released

Currently my main focus is Composite XL this mod is still being supported and any critical bugs will be fixed. So far reports have been that is is rock stable.

There have been to day over 150 downloads of the mod. Considering its 6 days old, thats pretty darn good. Whats in store...

1.3 Will offer formation tweaks, new formations and some overall size changes to match the work that is going into Composite XL, AI Autoplay is also scheduled for inclusion.

At the release of 1.3 or maybe even before we will offer the second add on pack. Dales Combat Mod. Again this is being released as an optional add on as it drastically alters the Unaltered Design Goal of the mod. But some people want there Ice Cream with a bit of hot fudge...

Civ Gold Warlords will be made into an add on pack after that. We will also be offering special maps once this happens. "Out of Africa" is one of the maps I am planning with 10 African Nations. Just to give you an idea.

Somewhere down the line, sooner rather than later we will be offering Eusebius World Religions as an add on pack, this is a VERY drastic World Religion change and is an amazing mod in its own rights. We are very pleased to team up with Eusebius to offer this.

Also down the line we will be offering Keldath's 5UU as an add on, my plan is to work with Kel on Balance of the UU's this needs to happen after the Civ Gold Add on so that the new civ's (I think I was told 30-40) will be included.
This may be a piecemeal project with +2UU coming out first. We are VERY happy to have Kel working with us and supporting my efforts since day 1 of these mods.

Eventually we plan to move to the CCCP code base that is in Composite XL but at the moment it alters game play a bit to much for the focus on the mod.

I get asked a good deal of time what is the difference between my 2 mods.

Essentially the goal of this mod is to not alter the underlying game except in an add on pack. So we have a mod that follows the game as firaxis designed but adding lots of graphics, and game play enhancement. We also have a base platform for Optional Add Ons to be created that may or may not alter the game play.

The Goal of Composite XL is to have more than Civ More, more real than Total Realism, more war than Warhammer more Strategy than Ultimate Strategy, More Sevo than err... .... .... Never Mind...

(Note: This is not an insult to these mods, without them this mod would not exist... I cut my Civ Mod Playing Teeth on Total Realisim, CivMore, and Sevo kudo's to the mod community all around)

Essentially it is a Mega Mod. It is also going through extensive game balance as to not just be a mash of what's out there but a cohesive game play experience. While the new version is based on 1.3 of this mod, it starts to raddicly differ (even if you add all of this mod's Add-On Packs the game play is still altered)

So there you have it.
Thanks Everyone for playing, and please continue to post feedback.​
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1.3 Patch released.
Patch is at: http://www.filefactory.com/file/c8d763/

1.3 Release Notes
Elohim Fleets Added
New Formations
Warlord Now has a proper place in the formation and is scaled
Siege Tower now has a proper place in the formation and is scaled

fleetsteaserhs3.jpg


Ship Ratio's Finaly Fixed.

pointyiv2.jpg

No More Wide Annoying Circles​
 
Hey. Great mod so far but i'm having one problem with it.

When I click ona stack of units it only lets me select the top unit and to get to the units below it in the stack I have to waste the movement points of all the units above it. Clicking the small pictures to select the unit does nothing except highlight the picture. It get annoying when you want to grab your worker out of a city :p
 
Stevenpfo
Please download the Patch 1.3, this bug is part of 1.0 only and was corrected with the 1.1 patch so the 1.3 patch will clear you right up.
 
1.3 Patch Corrected:

There was a small problem with the 1.3 Patch. If you unziped it into the Kets Unaltered Gameplay Directory the XML file's where placed in the wrong folder. All you have to do is copy that XML foder into the assets folder. So when you go to
warlords/mods/Kets Unaltered/
You will see 2 folders (after applying the patch)
Assets and XML drag XML into Assets

I uploaded a new version that corrects this problem, so you can just download that and be fine. (see post #1)
 
Fix for the promotions to increase the bombardment/siege promotions to a non nefed level should be out today... (late tonight CST)

Add on to include religious victory should be out today...(late tonight CST)
 
I noticed that the Civilopedia entry for Hitler contains Otto’s Bio. I took the Beginning of Hitler's bio from wikipedia and added it to the civiliopedia text. I also corrected the leaderhead info for Hitler to point it to the correct text.

In short, If you would like to have the correct civilopedia entry for Hitler, it can be found in the following link.


http://www.geocities.com/kvoniption/HitlerPediaText.zip

CIV4LeaderHeadInfos.xml -- goes in Assets\xml\civilizations <-- this is the File that came with the mod, but with hitlers pedia reference corrected.

CIV4GameText_Civilopedia_CivLeaders.xml &#8211; Goes in Assets\xml\text <-- new file.

This is my first time doing anything like this so please forgive if it causes problems. works fine for me however. :) if there are better way to do this, again i appologise, this is the onyl way i knew how.

Also thanks to Ket for great compilation!!! very good. many thanks to all the modders. :D
 
Hey man thanks, yea I nuked most of hitler in an attempt to remove him and was going to add him back to the mod in an add-on pack when I moved the new civ's in. But someone asked that I kept him in... :) so I left him in the half in half out state...
 
Add on Promotions just got a small update download it from message #3
 
Please do not install the Eusebius Religion add on YET... we are correcting some problems with it and it should be available as soon as possible
 
thanks for the good work. i am having a problem though.

after i fortify or sleep my units in a city, they lock up. i cannot acitvate them by clicking onto them in the city screen. they remain frozen in foritfication or sleep mode. i can only activate the top unit that shows above the city by clicking onto it. i have tried various maps and all, but it happens every time. i dont have this problem with the composite xl mod. please help me.
 
Please download the 1.3 patch instructions are on the first message.
 
thanks, but actually i had installed and reinstalled both the mod and the patch previously. i tried one more time though, yet the problem persists. is this a known issue if the patch is not installed. perhaps i am installing the patch inccorrectly, though i dont see how that could be. if you have any more advice i would appreciate it. if i cant get it to work next time i wont bother you again, ill just try another mod. thanks again.
 
No no, its important to me that it works!!!!!

Ok can I ask a question are you familiar with plot list enhancements, its that bar with the buttons over where you select the actions for the units it has small buttoms across the top of that area, that is what is causing the problem, patch 1.3 removes it. If you still see those buttons after applying the patch something has gone wrong, with the patch being installed.

(directory got placed in the wrong place...) if it still does not work I will repackage 1.3 complete with the fix's in place and re-upload it and put in a new link if you cant get it to work....

:)
 
Ket,

Thanks for your help, but I was mistaken above. No matter how I intall the patch, I still get the plot list enhancement bar and my units still freeze. Both your Composite and Composite XL mods work just fine, but I can't get the Unaltered Gameplay to work no matter what I do, and this is the one I really want to use at the moment as I want to stick with the original tech tree for now.

I have redownloaded and reinstalled both the mod and the patch more times than I can remember, and I have tried putting the patch both into its own folder, which apparently is not the proper way, as well as just unzipping it into the mod folder. Apparently, one is supposed to unzip the mods into their own folders, and the patches into the mod folders, instructions that I don't believe I've ever seen explained in anyone's mod instructions. (A detailed explanation concerning checking and unchecking the necessary boxes on ones unzip tool would be of the utmost value to anyone not of the computer generation such as myself. Or am I wrong about how this is done?)

Anyway, I will, of course, have to try another mod for the time being, I think your Composite XL, but if you have any further ideas on how I can get the Unaltered Gameplay mod working, please let me know.

Thanks, and keep up the good work.

Civ on
 
whats up. isnt anybody there? can anyone help me or suggest why this might not be working for me? thanks.
 
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