Ket
Composite Of A Composite
State Of The Mod Address
Version 1.3 In Development
Version 1.2 Released
Currently my main focus is Composite XL this mod is still being supported and any critical bugs will be fixed. So far reports have been that is is rock stable.
There have been to day over 150 downloads of the mod. Considering its 6 days old, thats pretty darn good. Whats in store...
1.3 Will offer formation tweaks, new formations and some overall size changes to match the work that is going into Composite XL, AI Autoplay is also scheduled for inclusion.
At the release of 1.3 or maybe even before we will offer the second add on pack. Dales Combat Mod. Again this is being released as an optional add on as it drastically alters the Unaltered Design Goal of the mod. But some people want there Ice Cream with a bit of hot fudge...
Civ Gold Warlords will be made into an add on pack after that. We will also be offering special maps once this happens. "Out of Africa" is one of the maps I am planning with 10 African Nations. Just to give you an idea.
Somewhere down the line, sooner rather than later we will be offering Eusebius World Religions as an add on pack, this is a VERY drastic World Religion change and is an amazing mod in its own rights. We are very pleased to team up with Eusebius to offer this.
Also down the line we will be offering Keldath's 5UU as an add on, my plan is to work with Kel on Balance of the UU's this needs to happen after the Civ Gold Add on so that the new civ's (I think I was told 30-40) will be included.
This may be a piecemeal project with +2UU coming out first. We are VERY happy to have Kel working with us and supporting my efforts since day 1 of these mods.
Eventually we plan to move to the CCCP code base that is in Composite XL but at the moment it alters game play a bit to much for the focus on the mod.
I get asked a good deal of time what is the difference between my 2 mods.
Essentially the goal of this mod is to not alter the underlying game except in an add on pack. So we have a mod that follows the game as firaxis designed but adding lots of graphics, and game play enhancement. We also have a base platform for Optional Add Ons to be created that may or may not alter the game play.
The Goal of Composite XL is to have more than Civ More, more real than Total Realism, more war than Warhammer more Strategy than Ultimate Strategy, More Sevo than err... .... .... Never Mind...
(Note: This is not an insult to these mods, without them this mod would not exist... I cut my Civ Mod Playing Teeth on Total Realisim, CivMore, and Sevo kudo's to the mod community all around)
Essentially it is a Mega Mod. It is also going through extensive game balance as to not just be a mash of what's out there but a cohesive game play experience. While the new version is based on 1.3 of this mod, it starts to raddicly differ (even if you add all of this mod's Add-On Packs the game play is still altered)
So there you have it.
Version 1.3 In Development
Version 1.2 Released
Currently my main focus is Composite XL this mod is still being supported and any critical bugs will be fixed. So far reports have been that is is rock stable.
There have been to day over 150 downloads of the mod. Considering its 6 days old, thats pretty darn good. Whats in store...
1.3 Will offer formation tweaks, new formations and some overall size changes to match the work that is going into Composite XL, AI Autoplay is also scheduled for inclusion.
At the release of 1.3 or maybe even before we will offer the second add on pack. Dales Combat Mod. Again this is being released as an optional add on as it drastically alters the Unaltered Design Goal of the mod. But some people want there Ice Cream with a bit of hot fudge...
Civ Gold Warlords will be made into an add on pack after that. We will also be offering special maps once this happens. "Out of Africa" is one of the maps I am planning with 10 African Nations. Just to give you an idea.
Somewhere down the line, sooner rather than later we will be offering Eusebius World Religions as an add on pack, this is a VERY drastic World Religion change and is an amazing mod in its own rights. We are very pleased to team up with Eusebius to offer this.
Also down the line we will be offering Keldath's 5UU as an add on, my plan is to work with Kel on Balance of the UU's this needs to happen after the Civ Gold Add on so that the new civ's (I think I was told 30-40) will be included.
This may be a piecemeal project with +2UU coming out first. We are VERY happy to have Kel working with us and supporting my efforts since day 1 of these mods.
Eventually we plan to move to the CCCP code base that is in Composite XL but at the moment it alters game play a bit to much for the focus on the mod.
I get asked a good deal of time what is the difference between my 2 mods.
Essentially the goal of this mod is to not alter the underlying game except in an add on pack. So we have a mod that follows the game as firaxis designed but adding lots of graphics, and game play enhancement. We also have a base platform for Optional Add Ons to be created that may or may not alter the game play.
The Goal of Composite XL is to have more than Civ More, more real than Total Realism, more war than Warhammer more Strategy than Ultimate Strategy, More Sevo than err... .... .... Never Mind...
(Note: This is not an insult to these mods, without them this mod would not exist... I cut my Civ Mod Playing Teeth on Total Realisim, CivMore, and Sevo kudo's to the mod community all around)
Essentially it is a Mega Mod. It is also going through extensive game balance as to not just be a mash of what's out there but a cohesive game play experience. While the new version is based on 1.3 of this mod, it starts to raddicly differ (even if you add all of this mod's Add-On Packs the game play is still altered)
So there you have it.
Thanks Everyone for playing, and please continue to post feedback.
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