[MODPACK][Warlords]Kets Unaltered But Flavorful Gameplay Modpack Version 1.0

now with patch all works well
i downloaded the composite 1.0 and after i added the patch in the right folder, that means copy over assets folder
and run the bat.
thx a lot.i like this mod a lot, is well balanced and with a lot good improvements.
really a pro job Ket.
Can u add in a future green mod perhaps?is nice to plant back tree lol
 
a little bug report

take a look at size of boats, some are too small.
 
Sorry All, due to my entire life exploding I needed a break...
This included my hard drive....

Coming back slowly...
 
:) Ket
take your time, is only a game, i will upload later a little personal update with a new size for boats.
thx for the nice mod u did for us
 
I just discovered this excellent mod 2 days before the patch for Warlords came out. It doesnt appear to work with the patch.

Are there any simple steps that can be taken to make it compatible or is it just a question of waiting for the next version?

Thanks!
 
No, I don't think there are any quick fixes to make it patch compatible. It's probably best to wait for Ket.

This is also my favorite mod out there, since I love the graphic improvments but hate having to learn a whole new gameplay system.
 
It's been several weeks now, I was wondering if anyone had tried to make this patch-compatible.

Anyone know what files specifically aren't working? I haven't tried this out yet.
 
Loading with patch 2.08 for warlords causes a game crash in the following:

Appname: civ4warlords.exe
AppVer: 2.0.8.0
Modname: cvgamecoredll.dll
ModVer: 0.0.0.0
Offset: 0037ef12

Dunno if any of that helps, but there you go. Too bad. I had a similar mod for the non-expansion Civ4 and loved it. I was really hoping this would work with the newest Warlords. :(
 
Yeah, I was using Alerum's Unaltered for vanilla civ and was thinking about buying warlords. It seems like it's not worth it without the patch, given all the changes the patch made.

And unfortunately, no, that doesn't really help. I've done quite a lot of python editing before, so I can probably fix this if it isn't too catastrophic, but I can't determine that yet. (I don't own warlords). If you'd like to do one more thing to try again, I'd appreciate it, but of course it's up to you.

If you could go to your civ4.ini file (either my documents\my games\sid meier's civ 4\CivilizationIV.ini or the c:\program files\firaxis\civ4\_CivIVConfig shortcut to the same) and change these settings to the following:

HidePythonExceptions = 0
HAPDebugger = 1
GenerateCrashDumps = 1

Then when you start the game if there's an actual problem in any of the code it'll spit out an error with the file and specific line. If that works, it'd let me figure out if I can handle this myself.
 
Hi all,

I wanted to let you know that I am updating this mod for Warlords 2.08. Built the SDK all right and it seems to run okay, but I'll give it a week or so before I start distributing it to others.

Can anyone help me understand the little buttons that appear between the map and the regular buttons? They seem to have something to do with units, but I am not sure. Which mod are these from? How do they work? :confused:

(I am grateful to Ket for doing this Mod and will be happy for him to take things over again if he wants. I actually just sat down to loot some code this morning and figured out that updating to 2.08 didn't look that hard and figured it would be useful so I went ahead.)

Eusebius
 
Eusebius,

If you want to post it up somewhere, I'll be glad to run a few games through and see it is all working for 2.08.

I havent seen any other unaltered flavor mods for 2.08 yet so I'm looking forward to seeing if you can update this one.

Thanks for your effort!
 
Eusebius,

If you want to post it up somewhere, I'll be glad to run a few games through and see it is all working for 2.08.

I havent seen any other unaltered flavor mods for 2.08 yet so I'm looking forward to seeing if you can update this one.

Thanks for your effort!

Thanks for your offer. So far I haven't seen any problems; I look forward to hearing your results. I am still confused about the plot enhancements. I just put the patch up at http://forums.civfanatics.com/downloads.php?do=file&id=3773

Eusebius
 
Hmm, it appears that the mod uses the cvgamecore.dll file, eh? I'm guessing that means that it wont work with the 'Better AI' files that have been coming from those folks, right?

Any chance they can work and play well together? I really like the graphic changes and whatnot of Ket's mod, but if its a choice between that and better AI, I'd have to go with the AI at this point! ;)

Thanks for you effort!
 
Hmm, it appears that the mod uses the cvgamecore.dll file, eh? I'm guessing that means that it wont work with the 'Better AI' files that have been coming from those folks, right?

Any chance they can work and play well together? I really like the graphic changes and whatnot of Ket's mod, but if its a choice between that and better AI, I'd have to go with the AI at this point! ;)

Thanks for you effort!

I hadn't really been following the better AI mod. I take it you really do find it better?

I will give some thought to this. I would probably have to back out the Unit Statistics and Customizable Domestic Advisor code out of this mod to fold in the better AI. What would you all think of that trade off? (I would call the result a new mod and still leave the patch for Ket's.)

Eusebius
 
IMO, if you can keep the core.dll out of this mod, it would be a great help. The 'Better AI' folks continually update so if the .dll was free, people could simply plug it in and go without having to merge it in with this mod.

I think the Unit Stats and Domestic Advisors are nice, but if the trade off is to get the Better AI (and allow for easy updates of the AI), I think it MORE than worth it.

Thanks!
 
Fully agreed - BetterAI is great. It's definitely worth branching this mod to make it possible to use both.
 
Thanks for your offer. So far I haven't seen any problems; I look forward to hearing your results. I am still confused about the plot enhancements. I just put the patch up at http://forums.civfanatics.com/downloads.php?do=file&id=3773

Eusebius

Great patch, Eusebius. Pretty much everything works with 2.08 now.

However, the plot enhancement does not work at all. I noticed you mentioned you weren't sure if it was or not. Basically what's happening, at least for me, is I can select all the buttons, but all they do is highlight. They don't actually change the unit list icons or anything at all. Unfortunately, the same happens for the units since the mod and unit selection is tied together, which makes it impossible to select and wake a single unit in a stack without waking the whole stack. And as far as I can tell, I can't wake Great People at all in my current game, since they won't stack and mass wake with military units. Hope that makes sense to you.

I've been messing with the Python code for a while today and I'm still unable to get it to work correctly. I'll keep at it and see if I can come up with a solution, but I'm hoping someone who has more experience with Python can pinpoint the problem quicker than me. :p
 
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