I am looking for some good Civ III mods to play that arent overly deterministic in their design. By this I mean that the mix of units and buildings available arent heavily influenced by the specific choice of civ
a lot of mod makers seem to feel that it is realistic to, say, give the Americans nothing but generic choices until the modern era, where they get 50 kinds of tank and jet plane. Or giving the Greeks dozens of unique units in the ancient era, but nothing thereafter. Basically every civ's strategy ends up specialising in one aspect / era of the game, to the detriment of everything else.
I dont mind a little civ-specific flavour, but if excessive or unbalanced then I dont find it realistic at all. Civ games should have their own flow of events, rather than prescriptively following our own history to the letter. Even vanilla is faintly absurd when the Mongols start on a small island with no horses, yet are still somehow inherently expert at producing better horse archers. It doesnt create a plausible history, and, for me, deterministic mods exacerbate the problem.
I realise most Civ players dont share this view, but can you recommend some mods that improve gameplay, without being too deterministic?
I dont mind a little civ-specific flavour, but if excessive or unbalanced then I dont find it realistic at all. Civ games should have their own flow of events, rather than prescriptively following our own history to the letter. Even vanilla is faintly absurd when the Mongols start on a small island with no horses, yet are still somehow inherently expert at producing better horse archers. It doesnt create a plausible history, and, for me, deterministic mods exacerbate the problem.
I realise most Civ players dont share this view, but can you recommend some mods that improve gameplay, without being too deterministic?