[MODULE] Bannor Chain of Command

There is more of a problem then that with the regimental discipine promotion, I have a couple units with 2-400 levels of it.
 
Patch A should have the over-application of RD solved. Though it won't repair issues from before the patch it will prevent it from getting worse/happening again. Should at least.

The extra promotion on you Master Sergeant is from having moved the stack when that corporal was alive and following one of the sergeants.
 
wouldn't it make more sense if only one master sergeant and only one general were allowed in an army?
 
wouldn't it make more sense if only one master sergeant and only one general were allowed in an army?

General, yes. Master Sergeant, no.
 
Is there any other way of turning this off besides deleting the module folder from the normal modules? I ask because that was my solution, but every patch where the module is updated, breaks things until I delete the new files again :).

Edit: If there isn't, the installer should prob have a check if the module directory exists, and if it doesn't, doesn't write those files.
 
nvm ... but I noticed the "bannor chain of command" buttons in the fall further civpedia? Is this just mod resource or is their some implementation already?
 
You can remove the MLF from the Normal Modules folder and it will prevent loading any modules in there. If there are other modules you wish to use, you can set up the MLF to specify that you only want those ones to load.
 
Regimental Discipine seems to be increasing the exp gained by more then 10% per. I just had 4 attached axe men (all with RD) gain a total of 40.32 exp and the Great Commander got 35 exp.
 
Did the patch make it so that the commander promotions will trickle down through the rest of the army? (So if a captain has the leadership promotion, will all the units under him gain leadership, or only those directly under him?)

-Colin
 
Some promotions trickle all the way down (chain of command, enlisted) while others do not (Leadership).

I've been running some tests and crunching some numbers in excel to try and figure out some way to balance things out a bit.

Currently I feel there is too great a gap between the experience gain of Bannor Captains and other civs Great Commanders. I believe the man driver of this gap is the Regimental Discipline promotion and the way it stacks. While you have to give up a promotion in order to get RD, Battle Command I is all most as good. The Bannor also have the option of a Chrismatic leader to make getting those couple extra levels much easier.

For example;

CASE 1:
Great Commander (level 1, no promotions) with 3 attached Warriors (Level 2, Combat 1) fighting 3 Barbarian Warriors (Level 1, no promotions)
Combat Odds: 73%
Experience to Warrior for winning: 5
Experience to Great Commander per victory: 1.25

CASE 2:
Captain (level 1, Field Commander and Battle Commander I) with 3 attached Warriors (Level 2, Corporal).
Combat Odds: 70.6%
Experience to Warrior for winning: 7.81
Experience to Captain per victory: 4.29

Reducing the experience bonus gained from Regimental Discipline from +10% to +5% would lower the Captains experience per victory to 3.12 while lowering it further to 2.5% (which is still a 10% increase over the base 25% experience gain) would lower it to 2.54, still double that of the standard Great Commander.
 
Any chance of making it so that promotions gained from "command promotions" trickle down? You would still have to arrange your chain of command to keep like unit combat types under each other to get the bonus since one weak link would break the chain.

I think to simplify things, unit combat commander types should be able to receive all such promotions.

Thematically this makes sense to me. If a Captain has for instance Archery Commander I and II and serving under him is a Master Sergeant Archer unit with a full command structure of Archer units under him, it would seem to be logical that even the Corporal Archers would receive the benefit of the Captain's knowledge.
 
The idea proposed earlier which I liked was that the standard command promotions trickle down their next lowest ranks. So if that Captain has Archery Commander II, then his Master Sergeant and other immediate followers gain Archery II, but the followers of the Master Sergeant only gain Archery I.
 
I just had a lvl 27 Bannor General:D. It had evers single promotion.
 
But most of the commander promotions won't do anything for a general because he will probably only have captains as followers and commander promotions have no effect on other commanders.
 
I know, I didn't say it was good:(
 
so why is it better to link up captains to generals, instead of giving him his own 5 man body guard, keeping him as a separate entity?
 
You would just have to choose to nurture one unit specifically toward being a general, and have him acquire promotions which do benefit the Captains or himself in some way, instead of the promotions which are intended for combat unit enhancement. Or another level could be added to each of the promotion lines which is specifically geared toward Generals (grants Commander types the top tier of a command promotion line)
 
No matter what, it's fun to play with. And that is the criteria for success in my book, after that comes balance.
Good work.
 
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