Sephi
Deity
- Joined
- Jan 25, 2009
- Messages
- 3,335
This module is included in Wildmana by Default. Changes are purely XML (except unhappyproduction from manors/pillar of chains) and can be found in Normalmodules/FFHPLUS/Buildings
The List only shows the changes compared to FFH.
List of tweaks
The List only shows the changes compared to FFH.
List of tweaks
- Archery Range, Hunting Lodge,Stable, Siege Workshop, Training Yard (and UU of it) cost reduced to 60

- Alchemy Lab cost reduced to 150

- Aqueduct removed (other buildings provide more health)
- Carnial cost reduced to 60
, +2
(+4 after 100 turns) - Asylum allows 3 Scientists
- Adventurers Guild +5
(+10 after 100 turns) - Chancel of Guardians cost reduced to 30

- Citadel of Light cost reduced to 100

- Pallens Engine cost reduced to 100

- Reliquary cost reduced to 60
, twice culture after 100 turns - Adularia Chamber cost reduced to 100

- Command Post cost reduced to 120

- Courthouse cost reduced to 60

- Demons Altar cost reduced to 50
, +2
(+2 after 100 turns) - Dungeon cost reduced to 80
, provides -45 war weariness - Forge cost reduced to 150

- Granary cost reduced to 80
, allows a city to export food - Smokehouse cost reduced to 80
, allows a city to export food - Grove cost reduced to 100
, +2
(+4 after 100 turns) - Harbor cost to 90

- Herbalist cost reduced to 60
, +2
from reagents, nature mana - Infirmary cost reduced to 200
, +5 
- Inn cost reduced to 150
, +2
(+4 after 100 turns)
, +5 and +30% 

)
