esvath
Apprentice of Erebus
- Joined
- Mar 27, 2008
- Messages
- 1,403
Installation instruction :
version 1.8 (02 March 2011) :
* compatible with patch 1.1
Xtended Vampire
Do you feel that Calabim Vampires were nerfed when we move to MoM? Do you miss the glory of old day to raise skeletons and spectres to be your cannon fodder? Worry not! The new era of Calabim Vampire has arrive!
You can choose one from three Courts to strengthen your Vampires. Each has its own strength, weakness and focus.
Black Court :
+ : necromancy, raise skeleton minions, summon spectre, combat aura strengthening your undead
- : weak physical strength
Promotions :
* Black Court : 50% creating Skeleton Minion after combat, -1 str, level : 6 --> weakness : reduced str
* Pacify Undead : Pass Charm promo with <PromotionMustHave>PROMOTION_UNDEAD</PromotionMustHave>, level 8
* Black Lord : Gain CombatAura works on Undead, heal effect, -1 str, level : 10
* Death Embrace : pass Death Kiss (+1 Death, 20% creating Skeleton Minion) to all undead, req : Black Lord
* Defile Life : Boiling Blood spell pass Defiled : -100% Death Resist, -10% str, req : Black Lord
* Soul Trap : 50% get Soul Harvest after combat, req : Black Lord
*** Soul Harvest : pass Strong promotion to all undead, 20% chance exp
*** *** Summon Spectre : summon a spectre, remove Soul Harvest promotion
Red Court :
+ : pure physical powerhouse
- : increase chance to went berserk
Promotions :
* Red Court : +1 offensive, -1 def, level : 6 --> weakness : % chance to enrage
* Blood Rite : +2xp from combat, level : 8
* Battle Lust : +20% heal after combat, +20% at full HP, 50% gain Strong after combat level : 10
* Ethereal Body : immune to strikes, +1 first strike, level : 10
* Champion of Chaos* : +1 Body Affinity, +1 Chaos Affinity, immune to magic, level : 10
* Red Duke : Gain Blitz, + 1 move, enemy route, level : 13
White Court :
+ : incubus/mage hybrid, get Charm, Domination and other spells, reduce mana cost
- : more vulnerable to Holy and Fire damage
Promotions :
* White Court : +20% gain Willpower per turn, level : 6 --> weakness : +holy and fire dmg vulnerability
* Meditation : +20% gain Willpower per turn, level : 8
* Majestic Presence : combat apply Charmed (50%), Gain Charm spell, level : 8
* Chaotic Mind : -10 caster resist, Gain Cloud of Confusion spell (range 1, 100% trigger at adj plot), level : 8
* Willpower Mastery : -10 caster resist, +10% gain Willpower, Gain Bend Wills spell (Domination), +1 gold level : 10
* White Prince : immune to fear, immune to capture, 50 fear, Gain Grand Ward effect, +1 gold, level : 13
Xtended Religion
* Order :
** Abolish Magic (dispel all enemy buff in range 1) req : Order, 50 Faith
** Anti Magic Zone : remove Willpower, add Suppressed Magic (+50% mana cost), 100 Faith, Req : Seeker
** Destroy Undead : 50 Holy dmg, 50 Faith
** Banish Demon : 30 Holy dmg, 50 Faith
** Spirit Guide now combat aura effect (no longer a spell), req : Channeling III, level : 10
* Empyrean :
** Festival of Sun (24-turn golden age), req : Empyrean, 3000 Faith, Channeling 3
* Kilmorph :
** Reduce Spiritual Hammer's secondary plot chance to 20% (it used to be 25)
* Leaf :
** Nature Bond now gives combat aura promotion "Regeneration" (previously it increases your heal rate, which still require your units to spend turns to heal. no more of that!)
* Ashen Veil :
** Burning Land (15 fire dmg, max : 50, 20% secondary plot chance), req : 50 Faith
** Master of Fire makes Burning Land and Ring of Fire spells pass Immolation promotion
** Blood Edict give +1 strength after combat
** Rites of Ceridwen is working now
* Civilization specifics :
** Balseraph puppet's spells are updated to 1.1
** Govannon's teached spells are updated to 1.1, cost = normal spells' cost
** Sheaim Eater of Dreams can consume soul (-1 population, remove has casted, +100 mana)
* Arcane :
** Water 1 teaches Spring spell (50 Mana, desert -> plains, remove smoke)
** Enchantment 5 teaches Arcana Ultima global enchantment (cost : 800 mana, 0 upkeep, free spellstaff promo for arcane units, +2 Mana per cities)
Known Bug :
none, atm
OPTIONAL : Xtended Graphic module v1.84
1. Download my reskins in one file! Check here for Xtended18.fpk : http://download.hellshare.com/xtended18-fpk/2473360/.
2. Place it in the Asset folder
3. Choose which one(s) you want and delete the rest
** XGRAPHIC_CIV4ArtDefines_Units.xml and XGRAPHIC_CIV4UnitArtStyleTypeInfos.xml change several unit graphics into my reskins.
** XGRAPHIC_CIV4SpellInfos.xml change spell effects from existing spells (DOES NOT add new spells). It's purely cosmetic
4. Remember to keep the schema files
- Extract Xtended Magic.zip and put the folder Xtended Magic to Assets\Modules\NormalModules\
- Extract Xtended Buttons.zip and put the folder Xtended to Assets\Art\Interface\Buttons
version 1.8 (02 March 2011) :
* compatible with patch 1.1
Xtended Vampire
Do you feel that Calabim Vampires were nerfed when we move to MoM? Do you miss the glory of old day to raise skeletons and spectres to be your cannon fodder? Worry not! The new era of Calabim Vampire has arrive!
You can choose one from three Courts to strengthen your Vampires. Each has its own strength, weakness and focus.
Black Court :
+ : necromancy, raise skeleton minions, summon spectre, combat aura strengthening your undead
- : weak physical strength
Promotions :
* Black Court : 50% creating Skeleton Minion after combat, -1 str, level : 6 --> weakness : reduced str
* Pacify Undead : Pass Charm promo with <PromotionMustHave>PROMOTION_UNDEAD</PromotionMustHave>, level 8
* Black Lord : Gain CombatAura works on Undead, heal effect, -1 str, level : 10
* Death Embrace : pass Death Kiss (+1 Death, 20% creating Skeleton Minion) to all undead, req : Black Lord
* Defile Life : Boiling Blood spell pass Defiled : -100% Death Resist, -10% str, req : Black Lord
* Soul Trap : 50% get Soul Harvest after combat, req : Black Lord
*** Soul Harvest : pass Strong promotion to all undead, 20% chance exp
*** *** Summon Spectre : summon a spectre, remove Soul Harvest promotion
Red Court :
+ : pure physical powerhouse
- : increase chance to went berserk
Promotions :
* Red Court : +1 offensive, -1 def, level : 6 --> weakness : % chance to enrage
* Blood Rite : +2xp from combat, level : 8
* Battle Lust : +20% heal after combat, +20% at full HP, 50% gain Strong after combat level : 10
* Ethereal Body : immune to strikes, +1 first strike, level : 10
* Champion of Chaos* : +1 Body Affinity, +1 Chaos Affinity, immune to magic, level : 10
* Red Duke : Gain Blitz, + 1 move, enemy route, level : 13
White Court :
+ : incubus/mage hybrid, get Charm, Domination and other spells, reduce mana cost
- : more vulnerable to Holy and Fire damage
Promotions :
* White Court : +20% gain Willpower per turn, level : 6 --> weakness : +holy and fire dmg vulnerability
* Meditation : +20% gain Willpower per turn, level : 8
* Majestic Presence : combat apply Charmed (50%), Gain Charm spell, level : 8
* Chaotic Mind : -10 caster resist, Gain Cloud of Confusion spell (range 1, 100% trigger at adj plot), level : 8
* Willpower Mastery : -10 caster resist, +10% gain Willpower, Gain Bend Wills spell (Domination), +1 gold level : 10
* White Prince : immune to fear, immune to capture, 50 fear, Gain Grand Ward effect, +1 gold, level : 13
Xtended Religion
* Order :
** Abolish Magic (dispel all enemy buff in range 1) req : Order, 50 Faith
** Anti Magic Zone : remove Willpower, add Suppressed Magic (+50% mana cost), 100 Faith, Req : Seeker
** Destroy Undead : 50 Holy dmg, 50 Faith
** Banish Demon : 30 Holy dmg, 50 Faith
** Spirit Guide now combat aura effect (no longer a spell), req : Channeling III, level : 10
* Empyrean :
** Festival of Sun (24-turn golden age), req : Empyrean, 3000 Faith, Channeling 3
* Kilmorph :
** Reduce Spiritual Hammer's secondary plot chance to 20% (it used to be 25)
* Leaf :
** Nature Bond now gives combat aura promotion "Regeneration" (previously it increases your heal rate, which still require your units to spend turns to heal. no more of that!)
* Ashen Veil :
** Burning Land (15 fire dmg, max : 50, 20% secondary plot chance), req : 50 Faith
** Master of Fire makes Burning Land and Ring of Fire spells pass Immolation promotion
** Blood Edict give +1 strength after combat
** Rites of Ceridwen is working now
* Civilization specifics :
** Balseraph puppet's spells are updated to 1.1
** Govannon's teached spells are updated to 1.1, cost = normal spells' cost
** Sheaim Eater of Dreams can consume soul (-1 population, remove has casted, +100 mana)
* Arcane :
** Water 1 teaches Spring spell (50 Mana, desert -> plains, remove smoke)
** Enchantment 5 teaches Arcana Ultima global enchantment (cost : 800 mana, 0 upkeep, free spellstaff promo for arcane units, +2 Mana per cities)
Known Bug :
none, atm
OPTIONAL : Xtended Graphic module v1.84
1. Download my reskins in one file! Check here for Xtended18.fpk : http://download.hellshare.com/xtended18-fpk/2473360/.
2. Place it in the Asset folder
3. Choose which one(s) you want and delete the rest
** XGRAPHIC_CIV4ArtDefines_Units.xml and XGRAPHIC_CIV4UnitArtStyleTypeInfos.xml change several unit graphics into my reskins.
** XGRAPHIC_CIV4SpellInfos.xml change spell effects from existing spells (DOES NOT add new spells). It's purely cosmetic
4. Remember to keep the schema files