TAfirehawk
WoC Team Manager
Discussion of Resource Modules.
Hi there,
thank you for making BTS more complex, as I prefer more complicate games, I dislike that resource managment ... like : you have one coal and could built hundreds of Tanks with it ... so my wish would be, is there any mod, where resources could be stored and that you need some quantity to build buildings and units, if so, please include it.
Maybe to start easy, one mine is one piece of that resource per turn and you need at least one piece of that special resource to build something ... maybe at least "faster" or some nations would never build anything or so ... any chance to make that possible, so that at least it makes more sense of owning more resources of one type. I hope you could imagine, what I mean ?
Could this be possible ?
THX for your effort
Hi there,
thank you for making BTS more complex, as I prefer more complicate games, I dislike that resource managment ... like : you have one coal and could built hundreds of Tanks with it ... so my wish would be, is there any mod, where resources could be stored and that you need some quantity to build buildings and units, if so, please include it.
Maybe to start easy, one mine is one piece of that resource per turn and you need at least one piece of that special resource to build something ... maybe at least "faster" or some nations would never build anything or so ... any chance to make that possible, so that at least it makes more sense of owning more resources of one type. I hope you could imagine, what I mean ?
Could this be possible ?
THX for your effort
Do you mean a system similar to that of granary's and the storage of food?
Here's a possibility. We know that corporations grant certain bonuses according to how many of specific resources you have. Well would it be possible to do something similar for resources in general. With various bonuses being unlocked with various techs.
So, as an example: Each source of gold you have in your trade network grants you-initially-+1 culture. When you get currency, each one grants you +0.5 gold.
Each Coal you have might give you +0.5 Commerce when you first discover it, but will also grant you +1 Production and +1 Commerce with the advent of Electricity.
Uranium gives you +1 Production per source, but will also grant you +0.5 Beakers with the advent of Fission.
If its possible, though, it would be good if the bonus you get could be tied to the number of cities you have. i.e. the smaller your empire, the bigger the bonus you get from fewer cities. This might further improve the "bigger isn't always better" philosophy of Civ4. Don't know how easy this last part might be to implement.
Anyway, just a few ideas.
Aussie_Lurker.
Since Civ II (I think that was the game) I have missed the ability to give excess food of one city to another through trade or otherwise. This is real life and would give one a reason to maintain some of the cities as an ag producer rather that convert all the tiles into towns. Just an idea.
Hmm.. are the Corporations not enough for you? It's reasonable to lack the ability to transport food until then, without refrigeration and what-have-you.