Mohawk Warrior speculation

Well the Iroquois already have a special ability that makes them move quickly through forested areas, so that would be pointless to put on them again.

No, it would be cool. They could move doubly as fast as regular Iroquois units in forest areas :)
 
No, it would be cool. They could move doubly as fast as regular Iroquois units in forest areas :)

I would be incredibly disappointed if this were to happen. It seems like lazy design. Rather then making something unique and interesting, you just give a unit the Special Ability of the Civilization again?

It'd be like saying the Ship of the Line for the English only gets extra movement. How lame.
 
Yeah, my hope is for something more unique.

If they want synergy, it would get combat bonuses in forests. If they want it to mirror real life, I could see some kind of sight bonus (Natives were often used as guides/scouts in warfare). If they wanted to give it a good bonus that also mirrored real life, it'll probably be resource-free (afterall, the Iroquois never really had ironworking. They used stone tools extremely effectively, however). A swordsman you can build an unlimited amount of will probably be a useful tool in ancient warfare (maybe combined with a forest bonus for synergy or all three ideas for kickassness ;) ).
 
I would be incredibly disappointed if this were to happen. It seems like lazy design. Rather then making something unique and interesting, you just give a unit the Special Ability of the Civilization again?

It'd be like saying the Ship of the Line for the English only gets extra movement. How lame.

Fine. Ruin my dreams :cry:
 
It seems the Iroquois no longer get double movement in forests. Rather, forests within cultural borders act as roads. That gets you double movement when defending, plus cheaper maintance. I find the change was for better.
 
It seems the Iroquois no longer get double movement in forests. Rather, forests within cultural borders act as roads. That gets you double movement when defending, plus cheaper maintance. I find the change was for better.

Where did you see that??? That seems lamer than the Iroquois original ability, I hope that's not an official change.
 
You have quite strange ideas. There are no confirmations for this, moreover ALL UU we know about differ from base units very much.

Yes. I wasn't saying that the ship of the line WAS like that, I was saying that IF IT WAS it would be terrible. We agree, you see.

It seems the Iroquois no longer get double movement in forests. Rather, forests within cultural borders act as roads. That gets you double movement when defending, plus cheaper maintance. I find the change was for better.

I would definitely need to see a source for this. If this is the case then the Iroquois just went from having an excellent Special Ability that makes me desperately want to play them, to being the worst Civ in the game hands down.
 
Depending on how forested maps tend to be, it could provide a huge economic edge early game with easy and cheap treade routes., but no matter the case, it will be very situational.
 
Where did you see that??? That seems lamer than the Iroquois original ability, I hope that's not an official change.
BTW how is that lame ? If that ability is true then you won't be building roads to connect cites in many cases since forests are quite abundant when the game starts. And I think that Mohawks would be resourceless swordmen who get combat bonus in forests. They might be inferior in strenght a bit but tactical deployment & larger numbers would help them to defeat the enemies.
 
Being able to move faster in forests than on open ground is just silly. Are we to believe they are swinging from tree to tree?

So is having forests act as roads :)
"It's 1600 AD and the Iroquois don't need no roads, they've got their super secret way to get caravans through forests at railspeed that one else has been able to emulate."

As for the source, it's here. It doesn't mean it's final, but seems to be where the current build is.

I think they changed it because double movement on any forest is seriously overpowered. But as it is now the only thing they get is not having to build as many roads (but then being penalized for chopping), since double movement comes to every other civ with roads. If it's been nerfing, remains to be seen. Maybe some cool strategies can be strung up with the lumbermill.
 
BTW how is that lame ? If that ability is true then you won't be building roads to connect cites in many cases since forests are quite abundant when the game starts. And I think that Mohawks would be resourceless swordmen who get combat bonus in forests. They might be inferior in strenght a bit but tactical deployment & larger numbers would help them to defeat the enemies.

Oh, I was thinking that it only mean that forests gave you the increased movement bonuses as if there were a road there, except it would be "lamer" because that aspect of it is very similar to the old version except now it would only apply to your own territory. I can see the potential usage of it now, though.

Being able to move faster in forests than on open ground is just silly. Are we to believe they are swinging from tree to tree?

Well how does it make sense that Janissaries can automatically regenerate lost troop members and have their dismembered limbs reattach upon victory? It doesn't. So my suggestion is at least as viable as the Janissary's. And besides I don't see you making any speculations that make more sense!
 
Being able to move faster in forests than on open ground is just silly. Are we to believe they are swinging from tree to tree?
Gameplay > Realism ;)
Someone can also say that how can a theatre in York make people happy in London :p
 
Well how does it make sense that Janissaries can automatically regenerate lost troop members and have their dismembered limbs reattach upon victory? It doesn't. So my suggestion is at least as viable as the Janissary's. And besides I don't see you making any speculations that make more sense!
When a unit "heals", individual soldiers aren't actually healing. They are being replaced with new soldiers. The Janissary's ability represents recruitment from the defeated unit.

Babri said:
Gameplay > Realism
People are starting to use this line a little too freely. Just because Gameplay > Realism doesn't mean that realism is not a consideration.
 
Oh, I was thinking that it only mean that forests gave you the increased movement bonuses as if there were a road there, except it would be "lamer" because that aspect of it is very similar to the old version except now it would only apply to your own territory. I can see the potential usage of it now, though.
Check this thread : GamesCom Impression
Ituralde who actually played the game for 2.5 hrs said this.
Well looks like Firaxis thought their Special Ability weak as well so they have tweaked it. In the version I played it gave you the following bonus: Forests and Jungle are treated like roads when they are within your territory. This means they give a bonus to movement and also help with setting up your trade network.

This sounded improved on paper, in the game though I was always expecting my units to move faster through forest while I was exploring. Of course this wasn't the case as very little forest was in my initial city radius. It was really neat to only have to build a few roads to get a trade route between my first cities though. You can accidentally destroy this though, since I build a plantation on a forest tile, which essentially destroyed my trade link. Bummer.
Othe than that I see a problem with the smaller culture area you have in Civ V as compared to Civ IV, which makes the Iroquis Special Ability not as good as it looks on paper, in my oppinion.
 
People are starting to use this line a little too freely. Just because Gameplay > Realism doesn't mean that realism is not a consideration.

Darn, I was looking forward to the random event "zombie apocalypse"
 
Check this thread : GamesCom Impression
Ituralde who actually played the game for 2.5 hrs said this.

I understand. I was just making it clear how i didn't understand before :D

Spoiler :
500th post!!! WHOOOOO!! :band: :ninja: :sheep: :banana: :bounce: :cheers: :trophy: :spear: :beer:[party]
 
People are starting to use this line a little too freely. Just because Gameplay > Realism doesn't mean that realism is not a consideration.
I myself support realism but since they are already many issues like that about other UU/UA's I won't mind it.
 
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