Mohawk Warrior speculation

Ituralde only had the early game impression. Iroquois as it is are suitable for heavy expansion (especially with the early Mohawk), and maintaining a large empire will be much easier without paying for roads. And defending it should be easier, every unit will be moving at double speed while defending their forests.

Plus enemies aren't able to pillage forests, has anyone thought of this? Iroquois will be a beast at maintaining a large land.
 
Ituralde only had the early game impression. Iroquois as it is are suitable for heavy expansion (especially with the early Mohawk), and maintaining a large empire will be much easier without paying for roads. And defending it should be easier, every unit will be moving at double speed while defending their forests.

Plus enemies aren't able to pillage forests, has anyone thought of this? Iroquois will be a beast at maintaining a large land.

If they have enough forests around. Hopefully the start location mechanism will solve that.
 
Iroquois as it is are suitable for heavy expansion (especially with the early Mohawk), and maintaining a large empire will be much easier without paying for roads. And defending it should be easier, every unit will be moving at double speed while defending their forests.
Plus enemies aren't able to pillage forests, has anyone thought of this? Iroquois will be a beast at maintaining a large land.
:agree: And you would be saving worker turns for building less roads earlier in the game too. Sounds like Iroquois would be fun. :cool:
 
:agree: And you would be saving worker turns for building less roads earlier in the game too. Sounds like Iroquois would be fun. :cool:

And since lumbermills comes early in CiV you could really get a good production with them all over.
 
BTW, on the realism front, it represents the ability of Indians (especially the Iroquois) to use the forest to their advantage to surprise an invading enemy in a guerrilla style campaign (as was common for both the Iroquois and French-allied natives to do to Europeans). Now realism would suggest that it should be the same movement as on grassland, but that makes for possibly an underpowered ability. They want the ability to encourage using the trees, rather than be indifferent to their existence.
 
It seems the Iroquois no longer get double movement in forests. Rather, forests within cultural borders act as roads. That gets you double movement when defending, plus cheaper maintance. I find the change was for better.

that was in addition to the regular bonus. (it was a new addition to the civ at gamescon)

Edit: i double checked. although that is possible that isn't what he said.
 
Make the Mohawk warrior invisible if ending turn in forest. Exception should be the turn after they have attacked. This unit should be able to start the turn in the same hex as a unit, simply because the other player wouldn't know he was there.

Also they should be able to cross closed borders if the borders are connected by a forest and start wars being within their borders.

This would really force players next to Iroquois to chop down their forest and be very interesting for gameplay.
 
i like that, but ill put my own spin on it, 2 unique promotions:

camoflage - invisible if fortified in forests,
ambush - If attacked whilst fortified in a forest, 50% chance of taking no damage.

Edit: on second thoughts that would be a tad too powerful, best make the sentry promotion a counter to both abilities.
 
I would love stats similar to that. Whether or not the Mohawk warrior should get them would be interesting. Having them invisible in forest would be very cool provided the Civ3 submarine bug didn't affect the Iroquois.
 
Night Elves now? :lol:

Actually, joking aside, that's not a terrible idea. But it's probably not much use to try to "hide" in small patches of forest. "I know you're in there!"

Its better if you add in a bonus of ambushing unsuspecting forest travellers.
i like that, but ill put my own spin on it, 2 unique promotions:

camoflage - invisible if fortified in forests,
ambush - If attacked whilst fortified in a forest, 50% chance of taking no damage.

Edit: on second thoughts that would be a tad too powerful, best make the sentry promotion a counter to both abilities.
 
its not really confirmed if its mentioned in one the first previews then never seen again, there might be a passive healing bonus when sitting in a forest though.
 
I have to admit that I'm extremely disappointed to hear that the Iroquois ability is going to be delegated to being only used within your own cultural boarders. I was really REALLY looking forward to being able to use them aggressively in a marauding capacity in the early game. Their ability seemed to flow extremely well into the style of play I loved to do in Civilization 4 with the Aztec fast rushing to iron working.

Sigh... Hopefully the mohawk warrior is good.
 
I have to admit that I'm extremely disappointed to hear that the Iroquois ability is going to be delegated to being only used within your own cultural boarders. I was really REALLY looking forward to being able to use them aggressively in a marauding capacity in the early game. Their ability seemed to flow extremely well into the style of play I loved to do in Civilization 4 with the Aztec fast rushing to iron working.

Sigh... Hopefully the mohawk warrior is good.

I'm actually quite happy with the change. There are quite a few civs with UAs that benefit from warfare already, and it's good to see another one that has peaceful benefits.
 
I'm actually quite happy with the change. There are quite a few civs with UAs that benefit from warfare already, and it's good to see another one that has peaceful benefits.

Yes, but the Iroquois ability was one that was more focused on marauding and mobility rather then just forming lines of men to march forward. I was really looking forward to being elusive and slippery, hiding in the trees to secure a worker here, or picking off a lone warrior, left all alone.

Now the Iroquois will just form up in a line like everyone else.

Hooray.
 
Part of me wants to give them a ua that makes gunpowder units cheaper if the Iroquois have access to fur, but that seems to obscure a reference for a general audience.

Agree. But, they should have more furs than one. Maybe 5 or more furs.
 
The doubling resources only seems to be done for strategic ones (which, honestly, makes sense).
 
Back
Top Bottom