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Monarch Julius Caesar of Rome

Discussion in 'Civ4 - Strategy & Tips' started by dgang, Jul 2, 2020.

  1. dgang

    dgang Chieftain

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    Here is the reason I picked the lower food tile: to finish the warriors and start the settler as soon as possible. Is that wrong?
     
  2. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

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    I generally don't slouch on the food especially with your low food start...and I think you want to get to size 3. Warrior finishes or not is inconsequential.

    You can play with it more if say you have a wet corn or pigs (6F), where as you grow to size 2 you can use a 2F1H forest after 1 turn and maintain growth rate. But I would not slow your growth rate at this stage.

    If not, always keep track of your food and production bars (and tool tips to the left of them). They provide great info for this stuff.

    What do you tech next? If you did not go TW>POT yet, that'd be my choice, then Writing, then Masonry. (Maybe Sailing first...FYI this is an oddish map)
     
  3. SittinDown

    SittinDown King

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    With Early scouting, I'm usually trying to look for city sites. You should get a better look to the West of those clams. Crossing a wide band of jungle can usually wait - and can result in a dead scout & nothing you can settle until much later.... meeting AI's is good, but the AI's will come find you soon enough.
     
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  4. sampsa

    sampsa Ghost

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    Agree with SittinDown, it was unnecessary to scout beyond the jungle. It would be more valuable to know if there is something in the clam area. Who knows, maybe there is pigs or gems that would again change your settling order. I don't think you need that warrior very much, so I wouldn't factor that into my decision whether to go for settler size 2 or 3 (i.e. if settler @2, switch to it immediately). I don't really see why 3 would be better though? Maybe Fippy's point is that 2nd city will be the corn spot in NW, and settler @3 times better with worker actions (improves cow and builds mine).
     
  5. dgang

    dgang Chieftain

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    I have got TW and am building POT as suggested. Based on the settler timing I don't think my exploration cost me anything. The warriors will spawn bust and escort the settler. They will also keep my power graph up above 0.5 (although Lain is down at something like 0.2 power in https://www.youtube.com/playlist?list=PL2ak1kHTkXU6DTH3O73jTYw9KFXNZ65l5 )

    Spoiler :
    explorespawnbust.png


    Ok, I think I should settle the corn. Is the desert tile ok and wait for the corn after a monument later? (1 flood plains and hill and 6 or 7 grassland before a monument should be good ... and can borrow the cows from caps)
    Spoiler :

    the clam doesn't look as good as towards corn I think
    mehclamsite.png
    The corn site looks good to me, is on the desert reasonable?
    shouldIseetlehere.png



    Just wow ... I count 5 cities, decent cities, beside the capital ... and being back there ... I don't have to rush them ... just excellent.


    Spoiler :

    startplanningcities.png
     
    Last edited: Jul 4, 2020
  6. dgang

    dgang Chieftain

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    I understand TW and POT and am on POT now.
    I get Writing ... plan to open borders for diplomacy asap so will need that.
    Why Masonry?

    How about Mysticism> writing> bronze working>iron working (hoping for axes/praetorians)?
     
  7. sampsa

    sampsa Ghost

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    Don't worry about the power rating.

    I would describe leaving corn to the 2nd ring as a pretty big mistake. The only reason it's a good 2nd city is the wet corn. Building two mines I'm not sure I like. I suppose you are just planning to build settlers/workers at size 4, reasonable.

    I don't get writing really. :) OB for diplo is not very important. I think I'd go sailing, so that there is no need to build many roads. I don't get myst really either. Put food to the 1st ring and don't build silly monuments. I'd go sailing-BW and trying to get all the strong city sites founded asap.
     
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  8. sampsa

    sampsa Ghost

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    In general, I would say on the difficulty levels below emperor you can ignore the AIs early on. It's more of a SimCity type of game - set up your empire as quickly and efficiently as possible and you'll run away from the AI every game. At that point the AIs become useful as you can take the cities from them.
     
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  9. dgang

    dgang Chieftain

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    What on earth?! What is this boogey man doing lurking about so early??? I think I need to go for bronze working and hook up copper ASAP!
    Spoiler :

    barbarianarcher.png

    I am spawnbusting the capital, holding city sites, and hoping to keep barbarian galleys away. Do I need to spawnbust everywhere (even around the new cities? It's 2 tiles from units, visible areas, and 1 from the border to spawnbust, yes?
    Spoiler :

    spawnbustcaps.png

    3 cities by turn 42 (caps+2), all growing too fast for me to know what to build is not half bad:
    Spoiler :

    3citiesturn42.png

    I settled by the wet corn like sampsa suggested. How about I build a barracks in "wet corn" as I settled it by a gazillion hills and I think it can rock as a production city, I think? :)

    The fishing village has a hill to help it out and can work a cottage for a bureaucracy capital, maybe?

    As lyman hinted at ... I caught on later ... sailing+masonry=GLH ... I think I can build it before turn 71 .... is that early enough for the GLH?

    I am thinking to cottage floodplain and shared grassland, build road from wet corn to fishing village. Mine hill by caps for Great Lighthouse in caps ... maybe can chop two grassland forest S of caps if I have time?
    finish masonry> bronze working > writing ... build cottages by Cumae, mines in Antium, cottage the caps NE flood plain for a city where NE warrior is, settle city, add hill mine. Build libraries after I get some cottages up?

    Thanks to you all I am doing well on the scoreboard, here's some info:

    Spoiler :

    goodinfoscreen.png bronzewritemyst.png

    I am finally on turn 50 :)
     

    Attached Files:

  10. sampsa

    sampsa Ghost

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    Looks OK. :) Not sure on the 2nd worker though - I'd just grab the good spot in the west asap. So settlers and maybe work boats seem more urgent. I would definitely not build a barracks, pretty much a waste of early 50:hammers:. I don't think it's the time for masonry yet, BW is a very strong tech. Maybe sailing was too early too and BW-sailing was better, dunno.
     
  11. dgang

    dgang Chieftain

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    workers: "wet corn" mines, "fishing village" cottages/mine, caps: mine, chop GL they all have work to do ... can build roads if they run out of work (?)
    Isn't masonry required for Great Lighthouse (GL)?

    What do I build in the cities? Barracks for the production city seems reasonable while I build sciences. I'm growing fast without granaries.
    I need economy to support cities right ... so cottages/roads. Military needs roads too.

    You think I should grab the wheat in the west? The distance from caps for a city this early will cost me?
    Here's the save if you want to see:
     

    Attached Files:

  12. sampsa

    sampsa Ghost

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    Well, the main thing to do IMO is to expand to the good spots in the east (was writing in a rush). :) GLH is nice, but no reason to prioritize it over settling good cities. I don't really see cities as ":hammers:" or ":commerce:", especially this early. Cities should build mostly settlers and workers. Cottaging those floodplains is a priority when available. If you are really starving for :commerce:, the clam city can grow to work coast.

    Sorry, can't open the save right now.
     
  13. sampsa

    sampsa Ghost

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    I just realized you have pottery already. Either grow cap to work the flood plains cottages or found a city that can work them.

    Concerning safety, I think you need to go with warriors for now. I don't think you can fogbust the west so you are not entirely safe.
     
    Last edited: Jul 5, 2020
  14. dgang

    dgang Chieftain

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    I got 2 wonders!
    I think I settled the city sampsa suggested (by wheat?).
    FOUR LAKES? I found an interesting spot (third photo) and I think I will settle that if I can. Then I will settle the river NE of the capital I think.

    Spoiler :

    GLH (for commerce) and GW (I'm in trouble ... no horses and no copper ... 100% towards great generals for maybe later wars, it may save me soldier hammers now :D hope you all don't mind ... saw it unbuilt and barbarian archers everywhere)
    2wonders.png westcity.png cityonmywarrior.png

     
  15. sampsa

    sampsa Ghost

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    No, I was suggesting settling the good spots in the east. :lol:

    I don't think the game is going very well really. GLH with only two coastal cities and it's T75 already. I would've been a LOT faster with settling the eastern coast. Inland is not so significant. Maybe GW was a decent choice, but it's costing in your expansion.
     

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