In the beginning, I teched AH, then agriculture, then fishing, then BW. I think fishing should have waited here, because of the number of forests around.
I started directly with training a worker, and I think this was one of those cases where it's not such a good idea: I still had to wait turns for AH after the worker was already out, so I had to build a mine half-way, then build the pasture, then complete the mine. (and with this, I lost a move because I stopped the mine one move too early

) I also had to wait for a few turns before being able to build the farm on the rice, so all in all, I think training a warrior, at least partly, would have been a lot better this time, and I hope I keep this in mind.

Wasted worker turns could have very well been turns to faster expansion, thanks to earlier militarization.
Well... that was that. After training the worker, cap started on a warrior, then another and then a settler, which founded the city south of capital, on plains hills, claiming the horsies. I missed out on the clams, thanks to not exploring, but I like this set up as well.
Later I teched the wheel, to connect the horsies, then sailing, to connect the city I was going to found in the east for copper, then writing for faster tech, then pottery (yeah, I know the order could have been reversed for discount, and I want to ask which order was best - I didn't yet have good enough reason to want cottages, and I thought that slightly faster tech rate for the basics would be good). After these I teched alphabet, painfully slow, after which I traded for archery, mysticism and iron working. No iron in my lands or close, sadly.
I founded 6 cities I like, then Qin settled 1E of another place I was planning on settling 10-20 turns later.

I hope I manage to culture crush it, but... no matter how it goes, I am stuck with only 6 good cities for quite a while.
I'm currently taking currency, then planning on getting code of laws, then maths, construction and calendar. (I might need to fend of Kublai, and having some catapults might be good against attacking stacks, and if not, perhaps I'll attack him later, I don't think he's the kind of leader you can truly be friends with)